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- This is the Imagine Mailing List (imagine@email.sp.paramax.com) Archive #45
- covering messages from Dec. 01. 1993 to Jan. 4. 1994.
- If you have any questions or problems with this file, E-mail Nik Vukovljak
- at nvukovlj@extro.ucc.su.oz.au
-
-
-
- Note: each message separated by '##'.
-
- ------------------------------------------------------------------------------
-
- ##
-
- Subject: IML DIRECTORY
- Date: Wed, 1 Dec 93 14:08:44 CST
- From: dave@flip.sp.paramax.com (Dave Wickard)
-
- 2575brooksr@vms.csd.mu.edu
- 3DJN@QUCDN.QueensU.CA
- 70274.2526@CompuServe.COM
- 76004.1763@CompuServe.COM
- 76004.1767@compuserve.com
- 76702.1746@CompuServe.COM
- 95ACHURCH@vax.mbhs.edu
- 95RKNEPPER@vax.mbhs.edu
- A.Kumar@rea2102.wins.icl.co.uk
- A.P.H.vanRooijen@research.ptt.nl
- A.Schuett@bamp.berlinet.in-berlin.de
- abryson@cibecue.az05.bull.com
- AJM8383@acfcluster.nyu.edu
- alan@picasso.umbc.edu
- amadaeus@ccwf.cc.utexas.edu
- an681@cleveland.freenet.edu
- ankh@brimston.apana.org.au
- AOPCH@acvax.inre.asu.edu
- apn@moby.demon.co.uk
- ASA101@PSUVM.PSU.EDU
- asheffie@undergrad.math.uwaterloo.ca
- au031@cleveland.freenet.edu
- AUBRI@asuvm.inre.asu.edu
- avpostma@bio.vu.nl
- bach@tron.gun.de
- bandy@aplcomm.jhuapl.edu
- BATTENP@scico1.chchp.ac.nz
- bill%casemo@mimsy.umd.edu
- bill@sugar.NeoSoft.COM
- bjohnson%entprise@a68k.denver.co.us
- boinger@myamy.hacktic.nl
- bostjan.troha@uni-lj.si
- boulding@well.sf.ca.us
- briman@wam.umd.edu
- brock@smaug.carl.org
- bscott@nyx.cs.du.edu
- buckleyr@jester.usask.ca
- bugla@informatik.tu-muenchen.de
- buonotto@cli.di.unipi.it
- byrtman@waffle.sns.com
- C.Windell@qut.edu.au
- carroll%dp4@jesnic.jsc.nasa.gov
- caruti@unive.it
- casa.russ@genie.geis.com
- ccc_rehn@rzmain.rz.uni-ulm.de
- CCONGDON@us.oracle.com
- cd235@cleveland.Freenet.Edu
- cekift@pyramid.swansea.ac.uk
- cel@tenet.edu
- changc9@rpi.edu
- chapman@shell.portal.com
- chregu@excalibur.aare.net.ch
- chribeag@w250zrz.zrz.tu-berlin.de
- Chris.Blanos@GENIE.GEIS.COM
- chymes@csmil.umich.edu
- clin@flute.calpoly.edu
- CMS129@PSUVM.PSU.EDU
- cnmelber@cip.informatik.uni-erlangen.de
- colinayo@SEAS.UCLA.EDU
- Coniah_Chuang@mindlink.bc.ca
- corwin@uni-paderborn.de
- CRSO.Imagine@canrem.com
- cshort@NMSU.Edu
- csweene@neptune.calstatela.edu
- curcion@db.erau.edu
- cvisions@amiganet.xnet.com
- d.brown@bradford.ac.uk
- d.kamalsky@genie.geis.com
- D.McMinn.kainos@oasis.icl.co.uk
- D.WELDON@genie.geis.com
- d3sang@dtek.chalmers.se
- dakelly@class.org
- davem@micom.com
- db119s7449@sycom.mi.org
- dbkaul@mailbox.syr.edu
- dcg9367@tntech.edu
- dclemons@terapin.com
- dedwards@unssun.scs.unr.edu
- dennyamiga@aol.com
- DETUD595%CMR001.BITNET@mitvma.mit.edu
- devon@ibx.com
- diavolo@engin.umich.edu
- dillera@oberon.umd.edu
- djm2@ra.msstate.edu
- dlaco@balu.sch.bme.hu
- dmahone@hal.unm.edu
- DMCCALL@uoft02.utoledo.edu
- DonD@cup.portal.com
- Don_-_Hirschfeld@cup.portal.com
- doubt@rice.edu
- drgaz@cix.compulink.co.uk
- drollin@seq.cms.uncwil.edu
- drrogers@camelot.b24a.ingr.com
- drz@ersys.edmonton.ab.ca
- dumas@lifl.fr
- E73412@vm.cc.metu.edu.tr
- ebers@gfxbase.in-berlin.de
- echet@magnus.acs.ohio-state.edu
- ecorbin@indiana.edu
- edk@ams245.whoi.edu
- Ed_Totman@ucsdlibrary.ucsd.edu
- eichhorn@igd.fhg.de
- emile@rhi.hi.is
- erick@efn.org
- esuoj@csv.warwick.ac.uk
- etlinbe@deep-thought.ericsson.se
- etxwtg@eogss.ericsson.se
- extern6@neon.cchem.berkeley.edu
- ezamora@redvax1.dgsca.unam.mx
- ezwart@dutlsb3.lr.tudelft.nl
- FAA102@PSUVM.PSU.EDU
- fcrow@LINFIELD.EDU
- FEIFAREK@STUDENTS.WISC.EDU
- felix_f@cs.odu.edu
- ferr@beldin.sun.ac.za
- ferris@hagar.cebaf.gov
- Flournoy_David@mmac.is.lmsc.lockheed.com
- fredie@msgate.columbiasc.NCR.COM
- furiop@rpi.edu
- g1tomyee@cdf.toronto.edu
- galandt@cgrg.ohio-state.edu
- garner@aug3.augsburg.edu
- gary@scs.leeds.ac.uk
- gautier@daimi.aau.dk
- GBGG5TG5@IBMMAIL.COM
- george@aol.com
- georgehh@ocf.berkeley.edu
- glen.mead%canrem@uunet.uu.net
- glewis@pcocd2.intel.com
- goran@abalon.se
- GOWDY@d1.ph.gla.ac.uk
- Graeme.McDonough@dmpe.csiro.au
- Graham.TerMarsch@DeepCove.Com
- greg.tsadilas@hofbbs.com
- gregb@nick.csh.rit.edu
- grieggs@devvax.Jpl.Nasa.Gov
- griffin@egr.msu.edu
- grover@cyber.net
- gschumac@ux4.cso.uiuc.edu
- gt4389a@prism.gatech.edu
- gyruss@netcom.com
- HARDERAF@cnsvax.uwec.edu
- HASSALLD@scico1.chchp.ac.nz
- haufler@sugar.NeoSoft.Com
- HBK101@PSUVM.PSU.EDU
- hecknerh@tuminfo2.informatik.tu-muenchen.de
- Heinz.Widmer@p10.f705.n301.z2.fido.imp.com
- henrik@axis.se
- her@compel.dk
- hermelin@math.tau.ac.il
- hounsell@bnr.ca
- humez@idnges.decnet.citilille.fr
- ialexo@leon.nrcps.ariadne-t.gr
- ICGDM%ASUACAD.BITNET@ASUVM.INRE.ASU.EDU
- imagine-incoming@castrov.cuc.ab.ca
- imagine-list@portal.com
- imagine@amipb.gna.org
- imagine@bear.stonemarche.org
- imagine@bknight.jpr.com
- imagine@bobsbox.rent.com
- imagine@Lists.CAM.ORG
- imagine@ocnet.cscns.com
- imagine@waves.pas.ti.com
- imagineer@flory.rhein-main.de
- imaginein@neonate.atl.ga.us
- imaginelist@burner.com
- ImagineList@sacbbx.sac.ca.us
- INF02%BRUFSE.BITNET@VTVM1.CC.VT.EDU
- ird@skorpio.usask.ca
- J.C.Desplat@sheffield-hallam.ac.uk
- J.MACEDO@genie.geis.com
- J.W.Armstrong@swansea.ac.uk
- jaharkes@galjoen.cs.vu.nl
- jake@melmac.umd.edu
- jam@hpjam.canada.hp.com
- jartymiak@cix.compulink.co.uk
- jasonb@wambenger.cs.uwa.edu.au
- jay@tyrell.demon.co.uk
- jeff.neugebauer@medtronic.com
- Jeff.Saffold@lookout.com
- Jeff_Holinski@mindlink.bc.ca
- JEFF_W1@verifone.com
- jegou@igd.u-bordeaux.fr
- jensen3@nes.nersc.gov
- jfiedler@biogene4.uni-bielefeld.de
- jingeman@orange.digex.net
- jlange@oracle.com
- jlockett@hanszen.rice.edu
- jnieber@unibase.unibase.sk.ca
- joec@cellar.org
- johnc%manutius@uunet.uu.net
- johnh@merle.acns.nwu.edu
- johnno@cs.curtin.edu.au
- johnr@rowe.adsp.sub.org
- jowens@mill.com
- JOYCES@ACM.ORG
- jrh@jcnpc.cmhnet.org
- jt_rae@csd.uwe-bristol.ac.uk
- juan@fix.fsz.bme.hu
- jwalkup@sfsuvax1.sfsu.edu
- jwbrogden@halnet.com
- J_GEORGE@vger.nsu.edu
- kalb0003@student.tc.umn.edu
- kaltenha@zrz.fh-furtwangen.de
- kaltsi@vipunen.hut.fi
- kari.linden@hut.fi
- karpoff@CARSON.U.WASHINGTON.EDU
- ked@mfltd.co.uk
- kees@grafix.hacktic.nl
- kelly@ll.mit.edu
- kenml@terapin.com
- kevbo@holonet.net
- kevink@ced.berkeley.edu
- kevinw@extro.ucc.su.oz.au
- khobbs@halcyon.com
- kholland@hydra.unm.edu
- kingb@echonyc.com
- kirchh@ccu.umanitoba.ca
- kkalnasy@bvu-lads.loral.com
- klopfer@NADC.NADC.NAVY.MIL
- knyal@aristotle.ils.nwu.edu
- kontos@clipper.clipper.ingr.com
- koolkid@u.washington.edu
- koren@hpfcogv.fc.hp.com
- kozarsky@cs.psu.edu
- Kreg_Branden@matrix.rain.com
- kurt@art.niu.edu
- kws1x@cyclops.micr.virginia.edu
- lee@auriga.rose.brandeis.edu
- leimberger@marbls.enet.dec.com
- lesk@cc.snow.edu
- LEYEN%VORTEX.UFRGS.BR@UICVM.UIC.EDU
- lindenbach@eridanus.cuc.ab.ca
- lopez@cyberspace.com
- lsj@world.std.com
- luiten@trantor.nmsd.oz.au
- lyons@us17501.mdc.com
- m.davey1@genie.geis.com
- m.stortz1@genie.geis.com
- majortom@sbe.sbe.csuhayward.edu
- mark.lamonte@satalink.com
- mark@westford.ccur.com
- mart4678@mach1.wlu.ca
- martinez@srcsvr.cup.hp.com
- marvinl@amber.rc.arizona.edu
- matejh@luz.fer.uni-lj.si
- matt@mefong.apana.org.au
- mawilson@iastate.edu
- maynard@nitmoi.enet.dec.com
- mbc@po.CWRU.Edu
- mbed@wimsey.bc.ca
- mc1606@mclink.it
- MC2695@mclink.it
- MC8128@mclink.it
- MCA94ISA09@RCNVMS.RCN.MASS.EDU
- MCADOO@vax.edinboro.edu
- mcinnis1@llnl.gov
- mcouch@amiganet.chi.il.us
- medja@hh.se
- messina%king@Olivetti.Com
- ME_MW@VAXA.NERC-MERLEWOOD.AC.UK
- michalis@alehouse.acc.qc.edu
- mikel@inqmind.bison.mb.ca
- mikemcoo@efn.org
- mikottis@maize.rtsg.mot.com
- MM%FREUNDLICH@IDX.dnet.idx.com
- montgome@hplfjl.hpl.hp.com
- moo@sequent.com
- moore@hydra.enet.dec.com
- mor@mod.dsto.gov.au
- mr333566@rs970.mor.itesm.mx
- mspight@signum.mv.us.adobe.com
- murphygp@tuns.ca
- murphyjp@convex.cl.msu.edu
- mvilaubi@sfsuvax1.sfsu.edu
- NAKABBE@argo.acs.oakland.edu
- noj@netcom.com
- nova@kronos.wizdom.royle.org
- nvukovlj@extro.ucc.su.oz.au
- nxc4@crosfield.co.uk
- oakley@cgowgs.enet.dec.com
- okof@rpi.edu
- OLSON@bert.chem.wisc.edu
- oren@kcbbs.gen.nz
- oxleyd@logica.co.uk
- ozturkc%TRBOUN.BITNET@FRMOP11.CNUSC.FR
- p.marino1@genie.geis.com
- paalde@stud.cs.uit.no
- parham@athena.cs.uga.edu
- Patrick_R_Lowery@cup.portal.com
- paulg@starl.miami.fl.us
- paulg@weird.miami.fl.us
- paulm%pam-sy%sycom@ilium.troy.msen.com
- perki@bau3.uibk.ac.at
- Philip_Shaddock@mindlink.bc.ca
- pilgrim%madnix.uucp%nicmad.uucp@cs.wisc.edu
- PJFOLEY@delphi.com
- pmancini@lynx.dac.northeastern.edu
- pmgarza@ccwf.cc.utexas.edu
- pringleg@cuugnet.cuug.ab.ca
- qala@netcom.com
- r00t@stevie.ecst.csuchico.edu
- raeckers@rbg.informatik.th-darmstadt.de
- rau@felix.rz.fh-ulm.de
- rayz@csustan.EDU
- rei3@ellis.uchicago.edu
- remco@swi.psy.uva.nl
- rfrazier@peruvian.utah.edu
- riddle@ariel.ucs.unimelb.edu.au
- ridout@ug1.plk.af.mil
- rlewisjr@metronet.com
- RLUETTGE%ESOC.BITNET@vm.gmd.de
- robin@sgls.lausanne.sgi.com
- rodtao%hotcity@uunet.uu.net
- ronenbu@ivory.bgu.ac.il
- roosem@wins.uia.ac.be
- rosner@europa.eng.gtefsd.com
- royha@microsoft.com
- rubble@leland.Stanford.EDU
- RUBEN@afrodita.fcu.um.es
- rullier@platon.emi.u-bordeaux.fr
- rundio@mishima.MN.ORG
- rwymark@cix.compulink.co.uk
- S.LANGGUTH@genie.geis.com
- S324615%twncu865.BITNET@pucc.princeton.edu
- sachs@crayola.cse.psu.edu
- sacke@gn.ecn.purdue.edu
- sackett@scri.fsu.edu
- sageflat@lise.unit.no
- sampson@amisk.cs.ualberta.ca
- Sam_Malone@cup.portal.com
- sauvp00@dmi.usherb.ca
- scott.pack@aldus.com
- scott@osi.com
- scott@umbc4.umbc.edu
- scotta4@rpi.edu
- scottl@hpsadmq.sad.hp.com
- seeley_bob@dneast.enet.dec.com
- sellis@steer.sdsu.edu
- sessery@uk.oracle.com
- setzer@ssd.comm.mot.com
- shalini_govil@maca.sarnoff.com
- shane@kuccnx.korea.ac.kr
- shockwav@jupiter.sun.csd.unb.ca
- Siderean@debug.cuc.ab.ca
- sjchmura@kimbark.uchicago.edu
- sjl4@cch.coventry.ac.uk
- skellner@uceng.uc.edu
- sking@cis.ohio-state.edu
- sls@tct.com
- spencer2@lowell.edu
- SPICE@drycas.club.cc.cmu.edu
- spuds@mindvox.phantom.com
- srp@gcx1.ssd.csd.harris.com
- ssmith@aud.alcatel.com
- stecker@junebug.aud.alcatel.com
- stevez@rhythm.com
- stigove@lise.unit.no
- stlombo%eos.acm.rpi.edu@rpi.edu
- swhitenn@reach.com
- sym@aber.ac.uk
- symbol@ccsom.nl
- s_boehm_a@rzmain.rz.uni-ulm.de
- T.CARTER8@GEnie.geis.com
- t9014135@arcadia.cs.rmit.edu.au
- t9114211@arcadia.mc.phillip.edu.au
- taie@koko.csustan.edu
- tct@beach.cis.ufl.edu
- TedS@ms70.nuwes.sea06.navy.mil
- tes@ftp.jsc.nasa.gov
- tggroves@acs.ucalgary.ca
- The_Doctor@nesbbx.rain.COM
- Thomas.Herlyn@Informatik.Uni-Oldenburg.DE
- tinman@metheus.com
- toddal@cobalt.cco.caltech.edu
- tom@polestar.facl.mcgill.ca
- tonin001@staff.tc.umn.edu
- townsend%capitol@uunet.uu.net
- trebilcoac@brt.deakin.edu.au
- troy@courier.gts.org
- t_johannsen@bamp.berlinet.in-berlin.de
- ua197@freenet.victoria.bc.ca
- ue481@freenet.victoria.bc.ca
- umkormil@ccu.umanitoba.ca
- unger@rhrk.uni-kl.de
- Uno-K@cup.portal.com
- USR9110A@cbos.uc.edu
- uswlxcmb@ibmmail.com
- uubell@ccu.umanitoba.ca
- vgibbs@dante.nmsu.edu
- vic@fajita.saic.com
- VICTOR@afrodita.fcu.um.es
- visconti@cis.ohio-state.edu
- VISHART@ubvms.cc.buffalo.edu
- vogelap@ucunix.san.uc.EDU
- w.graham6@genie.geis.com
- walaj@essex.ac.uk
- walrus@wam.umd.edu
- watters@cranel.com
- wayne@amtower.spacecoast.org
- whodges@csugrad.cs.vt.edu
- wilmart@cnam.cnam.fr
- wk00725@worldlink.com
- wombat@netcom.com
- wood@cps201.cps.cmich.edu
- woovis@infinet.com
- wozniak@ii.uj.edu.pl
- x34@dec5102.aarhues.dk
- xdl@aarhues.dk
- xevious@iastate.edu
- ycheung@uhunix.uhcc.hawaii.edu
- yuthas@ccu.umanitoba.ca
- ZACHWS@ids.net
- zorlac@cix.compulink.co.uk
-
-
- ##
-
- Subject: Texture Generator
- Date: Wed, 1 Dec 93 23:22:05 PST
- From: The_Doctor@nesbbx.rain.com (Michel J. Brown)
-
- Anybody know where I can find M. Vitolini's program of the subject heading?
- Any help would be most appreciated, especially an ftp site/path :)
- Virtually yours,
- Michel
-
- ||
- __||__ The opinions expressed by this author
- Michel_J._Brown@nesbbx.rain.COM __ __ are mine, and mine alone, and anybody
- || claiming any resemblance to ideations
- || on my part should be ashamed to admit
- || it publicly! God Bless, and BCNU!
-
-
-
- ##
-
- Subject: Is there a ttddd2geo?
- Date: Thu, 2 Dec 93 10:33:11 GMT
- From: gowdy%glphv8.dnet@d1..sp.paramax.com (Stephen J.Gowdy)
-
- I think the subject says it all. I'm looking for a program to convert
- my Imagine objects to geo format for Scenery Animator to use. Anyone
- got one?
-
- regards,
-
- Stephen.
-
-
-
- ##
-
- Subject: C-source that repairs uncomplete IFF24's
- Date: Thu, 2 Dec 93 13:20:20 +0100
- From: goran@abalon.se (Goeran Ehrsson)
-
- Hi, I sent this mail last week but I don't think it made it out
- to the public, so I'll send in again.
-
- I was rendering ONE 1024x768 frame in trace mode and after FOUR
- DAYS of rendering the power distributor switched off the power for
- an hour or so. Arghhh!!! The frame was only 75% complete and could
- not be loaded into ADPro since the chunk sizes in the IFF24 file was
- not correct. With a little reverse engineering I wrote the
- following program that repairs an incomplete IFF24 file generated
- by Imagine 2.0. It's a quick hack but it works (at least for me).
-
- - Goran
-
- PS. If I reduce the frame size to 320x256 I still need 50days for
- this 100frames christmas animation, and it's December 2nd today.
- Do you think we can move christmas till the end of January? :-)
-
- --
- goran@abalon.se, Goran Ehrsson, Abalon AB, Box 11129, 161 11 BROMMA, SWEDEN
- ---------------------------------------------------------------------------
- /**********************************************************************
- ** fixIFF24.c
- **
- ** A very quick hack that fixes an uncompleted IFF24 file generated
- ** by Imagine 2.0. I wrote this when my 7days rendering was
- ** interrupted by powerfail on day 5, 75% was complete!
- ** I didn't want to wait another 7days, so instead this little
- ** program fixed the chunksize values that where incorrect.
- ** The FORM-size is 00000000 and so is the BODY-size, so they must be
- ** calculated and replaced.
- **
- ** Usage: fixIFF24 infile outfile
- **
- ** Feel free to use it, it "may" work for you too.
- **
- ** November 25 1993, Goran Ehrsson, Animal Island, Sweden.
- **
- ** BTW: The picture looked awful, it was not worth to write this program. :-)
- */
- #include <stdio.h>
- #include <stdlib.h>
- #include <sys/stat.h>
-
- main(int argc, char** argv)
- {
- FILE* ifp;
- FILE* ofp;
- struct stat st;
- long size, pos, chunkID;
- long buf;
-
- if(argc < 3)
- {
- fprintf(stderr,
- "usage: %s <uncomplete IFF24 file> <new file>\n", argv[0]);
- exit(20);
- }
-
- if(stat(argv[1], &st) != 0)
- {
- fprintf(stderr, "%s: cannot stat <%s>\n", argv[0], argv[1]);
- exit(20);
- }
-
- size = st.st_size - (sizeof(long) * 2);
-
- if((ifp = fopen(argv[1], "r")) == NULL)
- {
- fprintf(stderr, "%s: cannot open file <%s>\n", argv[0], argv[1]);
- exit(20);
- }
-
- if((ofp = fopen(argv[2], "w")) == NULL)
- {
- fprintf(stderr, "%s: cannot open file <%s>\n", argv[0], argv[1]);
- fclose(ifp);
- exit(20);
- }
-
- fprintf(ofp, "FORM");
- fwrite(&size, sizeof(long), 1, ofp); /* FORM size */
- fprintf(ofp, "ILBM");
-
- fseek(ifp, 3 * sizeof(long), 0);
- fread(&buf, sizeof(long), 1, ifp);
- if(buf != 0x494D5254) /* IMRT */
- {
- fprintf(stderr, "%s: %s is not an Imagine 2.0 generated IFF24 file\n",
- argv[0], argv[1]);
- exit(20);
- }
- fwrite(&buf, sizeof(long), 1, ofp); /* IMRT */
-
- fread(&buf, sizeof(long), 1, ifp); /* size */
- pos = ftell(ifp) + buf;
- fwrite(&buf, sizeof(long), 1, ofp);
- fread(&buf, sizeof(long), 1, ifp); /* creation/start time */
- fwrite(&buf, sizeof(long), 1, ofp);
- buf += 86400;
- fwrite(&buf, sizeof(long), 1, ofp); /* faked stop time 24hours later */
- fread(&buf, sizeof(long), 1, ifp);
-
- for(;;)
- {
- if(ftell(ifp) >= pos)
- {
- if(fread(&buf, sizeof(long), 1, ifp) == 0) /* Chunk ID */
- break;
- fwrite(&buf, sizeof(long), 1, ofp);
- chunkID = buf;
- fread(&buf, sizeof(long), 1, ifp); /* Chunk size */
- pos = ftell(ifp);
-
- if(chunkID == 0x424F4459) /* BODY */
- {
- printf("Found the BODY, copying data...\n");
- size = st.st_size - pos;
- fwrite(&size, sizeof(long), 1, ofp);
- pos = pos + size;
- }
- else
- {
- pos = pos + buf;
- fwrite(&buf, sizeof(long), 1, ofp);
- }
- }
- else
- {
- if(fread(&buf, sizeof(long), 1, ifp) == 0) /* data */
- break;
- fwrite(&buf, sizeof(long), 1, ofp);
- }
- }
-
- fclose(ofp);
- fclose(ifp);
- exit(0);
- }
-
-
-
- ##
-
- Subject: Re: C-source that repairs uncomplete IFF24's
- Date: Thu, 2 Dec 1993 14:04:22 +0100
- From: <robin@robin.lausanne.sgi.com>
-
- On Dec 2, 1:20pm, Goeran Ehrsson wrote:
- > Subject: C-source that repairs uncomplete IFF24's
- >
- > I was rendering ONE 1024x768 frame in trace mode and after FOUR
- > DAYS of rendering the power distributor switched off the power for
- > an hour or so. Arghhh!!! The frame was only 75% complete and could
- > not be loaded into ADPro since the chunk sizes in the IFF24 file was
- > not correct. With a little reverse engineering I wrote the
- > following program that repairs an incomplete IFF24 file generated
- > by Imagine 2.0. It's a quick hack but it works (at least for me).
- >
- > - Goran
- >
-
- FYI, as this kind of things may happen (especially when the machine crashes
- after 80% of the rendering), I use to load the image in TVPaint. It returns
- "Bad EOF", but loads the image !
-
- Robin
- --
- \|/
- @ @
- ---------------------------------------------------oOO-(_)-OOo-----------
- Robin Chytil, Staff Engineer Email: robin@lausanne.sgi.com
- Silicon Graphics Inc. Vmail: 5-9389
- Mediterranean Distribution Territory Tel: +41 21 6249737
- Lausanne, Switzerland Fax : +41 21 6259184
-
-
-
-
-
-
- ##
-
- Subject: C-source that repairs uncomplete IFF24's
- Date: Thu, 2 Dec 93 07:01:23 -0700
- From: Steve Koren <koren@hpfcogv.fc.hp.com>
-
- > an hour or so. Arghhh!!! The frame was only 75% complete and could
- > not be loaded into ADPro since the chunk sizes in the IFF24 file was
- [program to repair incomplete IFF file ]
-
- Is there any way to get Imagine to restart without rendering the entire
- frame again? I've had times where I was running a long render and
- managed to crash my computer while doing something else. (Usually
- program development. Never do this while rendering :-) ). Repairing
- the file is one thing, but you've still got an incomplete file after you
- do it. Is there any support in 2.9 for starting the render at a certain
- point?
-
- - steve
-
-
- ##
-
- Subject: Imagine29 - COOL textures and other junk
- Date: Thu, 2 Dec 93 17:23:13 -0500
- From: mbc@po.CWRU.Edu (Michael B. Comet)
-
- Hey!
-
- Has anyone else out ther started messing around with Imagine 29 textures? I
- just starting printing the docs out right now. (41 pages for the font size
- I chose).
-
- It sounds like there are some really nice ones in there. There area
- couple that are based on creating windows....ie: Instead of having to make
- all these tiny rectangles etc....for spaceships, buildings you just use
- this ..
-
- It works pretty well! All it does is make part of your object
- transparent. So, for a building, you would make your grey bldg, then add
- this texture. Then you would duplicate the shape of the building, but make
- it a little smaller and stick it just inside. Make the smaller building
- bright white(no texture) and you're done.
-
- I am also working on this cool robot (mech warrior anim). I
- started the project a while ago...but was unable to use the cycle editor
- due to its habit of liking axis all messed up. Thank god for the new
- states thing! Now...you just group you object as you want. It handles any
- change in group including moving around parts, etc.....no constraints!
-
- I'll upload some pics soon.
-
- Mike C.
-
- --
- +--------------------------------------------------------------------------+
- | Michael Comet, mbc@po.CWRU.Edu - CWRU, Software Engineer/Graphics Artist |
- | "It's not how many hours you work, but how much work you put in an hour" |
- +--------------------------------------------------------------------------+
-
-
- ##
-
- Subject: Brain object?
- Date: Thu, 2 Dec 93 20:41:49 EST
- From: mart4678@mach1.wlu.ca (Phil Martin u)
-
- Hi. I'm in need of some pictures of the human brain for a project I'm
- doing at school. Ideally, I'd like to get an object I can render in
- Imagine (I got 2.0 on the coverdisk, yeah...) so that I can do whatever
- I want with it.
-
- If anyone out there knows the whereabouts of a half-decent (or I'm
- willing to go as low as one-third-decent) brain object, I'd really
- appreciate hearing about it as soon as possible (The project's due
- on Monday)
-
- Thanks in advance,
-
- Phil Martin.
-
-
- ##
-
- Subject: picture u/l'ed
- Date: Thu, 2 Dec 93 19:44:08 -0700
- From: Steve Koren <koren@hpfcogv.fc.hp.com>
-
- Hi,
-
- I u/l'ed these to aminet:
-
- M_Castle1.lha M_Castle1.readme
- M_Castle2.lha M_Castle2.readme
-
- (They'll appear under pix/trace. There is a JPEG and a HAM8 version of
- each, in 1280x1024 and 896x628 respectively).
-
- These was some discussion on the IML a while back about techniques for
- getting terrain objects into Imagine. The above pictures do this, to, I
- think, a reasonable effect. (Not a half bad castle either, IMHO).
-
- - steve
-
-
- ##
-
- Subject: Sanyo VCR
- Date: Fri, 3 Dec 93 00:51:00 MST
- From: pringleg@cuug.ab.ca (Greg Pringle)
-
- I think this one got mulched, so I'll repost:
-
- Does anyone have any more information about that sanyo VCR
- mentioned in the Impulse newsletter awhile ago? The one that Imagine
- 3.0 is supposed to be able to control, allowing single frame recording?
-
- (does Imagine 2.9 support it yet?)
-
-
- Greg
-
-
- ##
-
- Subject: Re: C-source that repairs uncomplete IFF24's
- Date: Fri, 3 Dec 93 00:48:22 MST
- From: pringleg@cuug.ab.ca (Greg Pringle)
-
- > > an hour or so. Arghhh!!! The frame was only 75% complete and could
- > > not be loaded into ADPro since the chunk sizes in the IFF24 file was
- > [program to repair incomplete IFF file ]
- >
- > Is there any way to get Imagine to restart without rendering the entire
- > frame again? I've had times where I was running a long render and
- >
- > - steve
-
- Time to dig out understanding Imagine! You can tilt the camera 180 degrees
- and render the missing bottom portion. Then load into your favourite image
- processor to flip and join with the top.
-
- Greg
-
-
-
- ##
-
- Subject: Re: Particle Questions
- Date: Fri, 3 Dec 1993 09:30:09 -0600 (CST)
- From: Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu>
-
- I don't think this made it to the list the first time, so...
-
-
- On Thu, 25 Nov 1993, Daniel T. Edwards wrote:
-
- > I just want the particles to fall to a z plane then disappear.
- Can be done
-
- > I also (at the same time) want them to move in x.
- They do that too
-
- > Is it true that this thing (giant requestor) doesn't do parabolas?
-
- The way the particles disperse is very artificial. They have a
- tendancy to form up into regular rows that look like Lisajous(sp?) curves
- if used on a sphere.
-
- > I guess it would be easier to have a new effect: "Launch"
- > ... where you set the Z(direction of launch) and POWER(apparent
- > power of launch) and LANDINGZ(a Global,or local, Z parameter for
- > a plane at which the particles stop) it would be nice if this
- > dream F/X had some dispersion and some bouncing too.
-
- You can orient the object axis to point upwards so that the
- particles disperse up and out before falling back down and bouncing.
-
- While not nearly as powerful as Real 3D, the new particles are
- still relatively diverse and usefull. The randomizing of how the
- particles disperse really needs to be fixed, or a work-around found. If
- particles simply fall and bounce, without wind, it looks similar to waves
- of sand in the desert, or a Japanes rock garden.
-
-
-
-
-
- ##
-
- Subject: Particles?
- Date: Fri, 03 Dec 1993 14:52:04 -0500 (EST)
- From: "Andrew P. Vogel" <vogelap@ucunix.san.uc.EDU>
-
- Hi everyone!
-
- Hope everyone had a wonderful thanksgiving... Mine was nice, considering the
- fact that my wife filed for divorce just 8 days before! :-(
-
- At any rate, was thinking about the PARTICLE effects in Im 2.9. I think they're
- a GREAT start, but we need wind that can be controlled (StartFrame, Accel,
- Speed, Decel, Direction), and more random-ness in the dispursion of the
- particles... Ah well... None of that sounds TOO hard. Perhaps for 3.0?
-
- What about that SPARKS (is that the right name) program? I saw some animations
- for it on WUARCHIVE a while ago - flames and a motorcycle zooming through
- some leaves. Is SPARKS for Imagine? If not, what?
-
- I'm liking the SPLINE editor more and more... Don't remember if this is in that
- editor or not, but wouldn't it be neat to import an IFF into SPLINE and have it
- auto-trace it? Of course, you'd be able to edit the splines later... I think
- that could be really neat, if it isn't already!
-
- Looking forward to seeing some more great examples/samples/tutorials/etc for
- 3.0!
-
- Does anyone else hope that Impulse will release even _MORE_ textures with 3.0?
- How about a Marble texture? Or a better LensFlare?
-
- BTW, we're taking bets on the release date for 3.0. Contact me for odds! :-)
-
-
-
- ##
-
- Subject: Imagine PC???
- Date: Fri, 03 Dec 93 16:39:15 EDT
- From: "Breno A. Silva" <INF02@BRUFSE.BITNET>
-
- I asked a bunch of questions about Imagine PC 2.9 regarding its video
- drivers, resolution, quick render output modes, etc, and nobody answered
- that... is everybody here Amiga Imagineers or the PC version is so bad
- no one wants to talk about it??
-
- Breno A. Silva (INF02@BRUFSE.BITNET)
-
-
- ##
-
- Subject: Rotation in Img 2.0
- Date: Fri, 3 Dec 1993 15:44:11 -0600
- From: christopher arthur <amadaeus@ccwf.cc.utexas.edu>
-
- I posted this once before, but my subscription didn't kick in yet. I
- don't know if anyone responded. So here goes again:
-
-
-
- Does anyone know how to rotate an object in Imagine 2.0
- without having that annoying flip of the camera? It happens when I track
- object(1) orbiting object(2) with the alignment of object(2).. As soon as
- object(2) rotates more than 90 degrees, the camera flips. What's another
- way to rotate without this phenomenon?
- I want to be able to give object some angular acceleration, so the
- rotate 2.0 effect is no good. I know I could make a cycle object, but I
- assume that the interpolation between key frames in linear, so I would have
- to make every frame a key frame...yuck. Any suggestions?
-
- chris
-
- amadaeus@ccwf.cc.utexas.edu
-
-
-
- ##
-
- Subject: Re: Particle Questions
- Date: Sat, 4 Dec 1993 11:25:23 +1100 (EST)
- From: Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
-
- On Mon, 29 Nov 1993, Kent Kalnasy wrote:
-
- > At 9:28 AM 11/25/93 -0800, Daniel T. Edwards wrote:
- > >Happily using Imagine 2.9 on a 700x462 screen without special hardware...
- > >Email me for details on how you can too.
- >
- > This would be a great thing to post to the general Imagine mailing list.
- > Please do.
- >
- >
- > ------------------------------------------------------------------------------
- > Kent Kalnasy kkalnasy@bvu-lads.loral.com
- > Loral Advanced Distributed Simulation, Inc.
- > Bellevue, Washington (206) 957-3278
- > ------------------------------------------------------------------------------
- >
- >
- >
- Even better. How about incuding this in the Imagine FAQ if it isn't there ?
- Also, can info for PAL users be posted too ?
-
- Nik.
-
-
-
- ##
-
- Subject: A couple of questions
- Date: Fri, 3 Dec 1993 18:41:25 -0600 (CST)
- From: Peter Garza <pmgarza@ccwf.cc.utexas.edu>
-
- Well, it seems the servers didn't like my letter, so they sent it back
- to me. Here goes again.
-
- 1. Am I blind, or do other people not see a difference whether Auto
- Dither is on or off? I can't tell the difference on 320X400 HAM6.
- Any ideas?
-
-
- 2. How is working with States compared to the cycle editor? I really
- like the skeletonal control (sorta) that the cycle editor allows. Is
- States easier, harder, different? Is it kinda like setting up
- different poses for the cycle editor? Could someone please explain
- states a little more?
-
- Thanks for any help
-
- Peter Garza
- pmgarza@ccwf.cc.utexas.edu
-
-
- ##
-
- Subject: Re: A couple of questions
- Date: Fri, 3 Dec 93 22:28:00 EST
- From: Steve J. Lombardi <stlombo@eos.acm.rpi.edu>
-
- >
- > 1. Am I blind, or do other people not see a difference whether Auto
- > Dither is on or off? I can't tell the difference on 320X400 HAM6.
- > Any ideas?
-
-
- Never used it. can't comment.
- >
- >
- > 2. How is working with States compared to the cycle editor? I really
- > like the skeletonal control (sorta) that the cycle editor allows. Is
- > States easier, harder, different? Is it kinda like setting up
- > different poses for the cycle editor? Could someone please explain
- > states a little more?
-
- STATES are infinitely better than the cycle. I always hated twisting those
- diamonds and trying to set up an object. very counter intuitive! in all
- of the years I worked with imagine I was only able to create a handful of
- good cycles.
-
- States are created in the detail editor. in a nutshell: group all of the
- objects that will make up the actor. Position and size them. call that
- the first state. Now move the pieces of the actor, resize them as needed
- and give them new attributes if you wish. assign this as state 2. when all
- of the poses are created save the object. load it into the stage. in the
- action editor morph the poses in any order you like.
-
- A NOTE TO IMPULSE ON THE SUBJECT OF STATES, SHOULD YOU EVER READ
- THIS MESSAGE:
- the only apparent advantage the cycle editor has over states is the ability
- to preview the motion of the cycle. with states I have to load into the stage
- to preview the motion of a cycle. A mechanism to wireframe a state object
- in the detail editor would be most welcome.
-
- |
- steve lombardi | She won't get out of the tub. She
- stlombo@acm.rpi.edu | has morning wood. -- Beavis
-
-
- ##
-
- Subject: IML files [repost]
- Date: Fri, 3 Dec 93 23:50:55 PST
- From: jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup)
-
- Who's in charge of the IML file section on wuarchive.wustl.edu?
-
- Some files I tried to upload unsuccesfully months ago are still there
- and need to be deleted. Also looks like the /incoming dir needs to be
- flushed (files put in the proper /imagine dir.)
-
-
- Speaking of files, I'd like to see more examples of the particle system.
- Can you really make convincing smoke/clouds/fire/plasma/exploding pasta?
-
- --
- Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer
-
-
- ##
-
- Subject: MPEGs, please.
- Date: Sat, 4 Dec 93 14:16:03 EST
- From: mart4678@mach1.wlu.ca (Phil Martin u)
-
- Hi. I've been having some fun with mp1.03 on my A4000, but I'm getting
- tired of the Vista animations on aminet (Don't get me wrong, they look
- great, but I'm ready for something else). So please forgive me if this
- isn't really Imagine-related, but I figured there must be people out
- there who could direct me to an FTP site with some more interesting
- MPEGs to view.
-
- I'd be particularly interested in seeing something from the people
- here (always reading about your renderings makes me really curious)
- but I'd also like to find some MPEGs of old B&W silent scenes if
- there are any out there.
-
- Thanks in advance for your help in this matter,
-
- Phil Martin.
-
-
- ##
-
- Subject: Essence?
- Date: Fri, 03 Dec 93 14:01:02 PDT
- From: Jeff.Saffold@lookout.com (Jeff Saffold)
-
- So, is the new Essence for 2.9 going to be ready soon? And if so, how
- much will the upgrade to it cost, or will (Since its the Christmas
- season.:) Be sent for free to registered Essence owners?
-
- // Jeff Saffold
- \X/ Amiga User
-
- ___
- X MsgView V1.13 [R029] X He who hesitates looses the parking spot.
- --
- * Cuerna Verde BBS FidoNet Gateway * Data/Fax: 1-719-545-8572 *
- * Pueblo, Colorado USA * FidoNet: 1:307/18 *
-
-
- ##
-
- Subject: re: imagine 3.0 offer in Amiga Format
- Date: Sun, 5 Dec 93 16:11:38 GMT
- From: Waland J F <walaj@essex.ac.uk>
-
- >Who told you you have to pay #95 instead of the #75 as stated? I want to buy
- >Imagine3.0 through the Amiga Format offer, too. I think this is not very fair
- >- printing #75 and requesting #95 - (sure, 95 pounds is quite cheap for it, too
- apparently they made a printing error (strange - three times), and a few days
- after sending off my order I got a letter in the post explaining they had
- made this error and if I still wanted the package could i orgainise the extra
- 20 pounds (which I did).
-
- jon.
-
-
-
- ##
-
- Subject: Object Scaling Problems
- Date: Sun, 5 Dec 93 16:26 GMT0
- From: Stephen Loughran <zorlac@cix.compulink.co.uk>
-
- Greetings to you all,
- this is my first post to the IML so excuse any extremely dim
- questions.
-
- I am having problems with scaling an object that I have in
- Imagine2.0. It is a grouped object consisting of 3 seperate objects. In
- the detail editor it seems fine. When i load it into the stage editor
- its also ok *BUT* as soon as i try to size it down to a reasonable size
- it goes haywire. when i scale it down and save it its ok but then if i
- go to the detail editor and back again to the stage editor it doesnt
- keep the same size. it is distorted (in this case way too tall). i am
- scaling it in all three directions (x/y/z) so its not that. is there a
- bug i should know about or is it something that I'm doing thats really
- dim? any help/advice would be greatly received.... ta!
-
- steve
-
-
-
- ##
-
- Subject: Nice deal
- Date: Sun, 5 Dec 93 10:16:45 MST
- From: bscott@nyx10.cs.du.edu (Ben Scott)
-
- > if I still wanted the package could i orgainise the extra
- > 20 pounds (which I did).
-
- In this country we call that bait-and-switch...
-
- . <<<<Infinite K>>>>
-
- --
- .---------------------------------------------------------------------------.
- | Ben Scott, video animation dilettante and consultant at The Raster Image. |
- | bscott@nyx.cs.du.edu, 24 hours a day!/\-----------------------------------|
- |---------------------------------------.\ Powered by the mighty Amiga 4000 |
- | "Brought to you by 'White Beer'... `-----------------------------------|
- | there's a trailer park of flavor in every bottle!" - Tom Servo, MST3000 |
- `---------------------------------------------------------------------------'
-
-
- ##
-
- Subject: Re: Object Scaling Problems
- Date: Sun, 5 Dec 1993 09:47:04 -0800 (PST)
- From: Doug Kelly <dakelly@CLASS.ORG>
-
- Scaling an object in the Stage editor doesn't affect the size as it's
- saved from the Detail editor.
-
- Also, substituting a modified object into an existing line in the Stage
- editor will use the ORIGINAL object's scaling information.
-
- You're better off making sure your object is the right size BEFORE putting
- it into the Stage. If you have to modify it, you're better off deleting
- the entire object timeline and starting over.
- ------------------------------------------------------------------------------
- Doug Kelly Information Specialist First Consulting Group
- dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161
-
- "The difference between genius and stupidity: genius has its limits."
- ------------------------------------------------------------------------------
-
-
-
-
- ##
-
- Subject: Imagine Screen Size Modifications
- Date: Sun, 5 Dec 93 11:30:16 PST
- From: dedwards@scs.unr.edu (Daniel T. Edwards)
-
- Ok. Many people mailed me suggesting I post this list to
- the whole IML. When Imagine 3.0 is available I'll repost
- an updated list.
-
-
- If you have any problems with this modification:
- 1) Don't Blame me for your Guru.
- 2) Send me E-mail with your config (a2000,040,Retina,etc..)
- I'm curoius to see what causes Imagine to fail
- with this modification.
-
-
-
- Ok, here's how it works...
-
- Get a filezapper type program. (NewZap DPU FileZap Hex etc...)
-
- Look up your version of Imagine on the chart below.
- (If your version is not listed, Email me and I'll see if I can
- make one for it.)
-
- Edit the executeable at the bytes indicated in the chart. The block #s and
- byte #s are shown in decimal. The hex numbers in parenthesis are the hex
- versions of the block numbers. The bytes to modify are, of course, in hex.
- Replace the resolution you find there with the resolution you want. Then
- save the new file. (I don't have to remind you to keep a backup of Imagine
- on hand!)
-
- Notice that Imagine automaticly doubles the vertical resolution for use in
- interlace mode. So, if you want vertical resolution of 462 then you must
- tell it to give you 231. (231 = 00E7 in hex)
-
- Imagine Version # Horizontal Vertical
-
- FP 1.1 Block 393 ($189) Block 83 ($053)
- Bytes 220 & 221 Bytes 162 & 163
- From 02 80 From 00 C8
- (Example: To 02 BC = 700 in dec)(To 00 E7 = 231 dec)
-
- FP 2.0 Block 497 ($1F1) Block 95 ($05F)
- Bytes 328 & 329 Bytes 250 & 251
- From 02 80 From 00 C8
-
- INT PAL 2.0 Block 500 ($1F4) Block 94 ($05E)
- Bytes 124 & 125 Bytes 42 & 43
- From 02 80 From 01 00
-
- FP PAL 2.0 Block 497 ($1F1) Block 95 ($05F)
- Bytes 388 & 389 Bytes 244 & 245
- From 02 80 From 01 0
-
- INT 2.9 Block 1561 ($619) Block 119 ($077)
- Bytes 486 & 487 Bytes 480 & 481
- From 02 80 From 00 C8
-
- FP 2.9 Block 1529 ($5F9) Block 95 ($05F)
- Bytes 82 & 83 Bytes 168 & 169
- From 02 80 From 00 C8
-
- FP PAL 2.9 Block 1529 ($5F9) Block 95 ($05F)
- Bytes 146 & 147 Bytes 162 & 163
- From 02 80 From 01 00
-
- Impulse told me, in the past, that Imagine is made to run ONLY on a
- 640 x 400 screen. I was told that if I changed it, I would do so at my own
- peril. I pass this information on to you.
-
- One Final Note: Imagine PC users have a whole different program than Amiga
- users. This modification will not work on the PC version. I would guess
- that a simmilar modification for the PC version would be more complicated,
- given that VGA modes are more complicated than Amiga modes. I would be very
- interested to see someone try though. Imagine Imagineering on a 486DX2/66
- with a 1024 x 768 editor screen. Now imagine Impulse telling you it will
- never happen.
-
- Thanks to Juha Kallioinen of Finland for the PAL numbers.
-
- ____________________________________________________________
- / \
- | Amiga 2000 James R. Walker |
- | 2MB Chip dedwards@unssun.scs.unr.edu |
- | 18MB Fast ______________________________________________|
- | 130 MB Hard / |
- | 68040 33Mhz |Heinlein,Rand,Clarke,Adams,Asimov,Niven,Worley|
- \____________________________________________________________/
-
-
- ##
-
- Subject: Size of imagine....
- Date: Sun, 5 Dec 93 13:58:48 -0500
- From: mbc@po.CWRU.Edu (Michael B. Comet)
-
- >
- >
- >On Mon, 29 Nov 1993, Kent Kalnasy wrote:
- >
- >> At 9:28 AM 11/25/93 -0800, Daniel T. Edwards wrote:
- >> >Happily using Imagine 2.9 on a 700x462 screen without special hardware...
- >> >Email me for details on how you can too.
- >>
- >> This would be a great thing to post to the general Imagine mailing list.
- >> Please do.
- >
- >Even better. How about incuding this in the Imagine FAQ if it isn't there ?
- >Also, can info for PAL users be posted too ?
- >
- >Nik.
- >
- >
- >
-
- Okay...I had the info at one point...but decided not to put it in
- the FAQ. Basically, I wasn't sure if putting info on how to hex edit the
- program was a good idea/politically correct.
-
- However, as sooo many people seem to want this...if someone emails
- me the info, I will add it to the FAQ. Just give me the byte positions,
- the new values, and the name of a program you can use to do this...or write
- up a full para. if you wish.
-
- Thanks.
-
- Mike C.
-
- --
- +--------------------------------------------------------------------------+
- | Michael Comet, mbc@po.CWRU.Edu - CWRU, Software Engineer/Graphics Artist |
- | "It's not how many hours you work, but how much work you put in an hour" |
- +--------------------------------------------------------------------------+
-
-
- ##
-
- Subject: Re: Imagine Screen Size Modifications
- Date: Sun, 5 Dec 1993 14:13:19 -0600 (CST)
- From: Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu>
-
- On Sun, 5 Dec 1993, Daniel T. Edwards wrote:
-
- > Notice that Imagine automaticly doubles the vertical resolution for use in
- > interlace mode. So, if you want vertical resolution of 462 then you must
- > tell it to give you 231. (231 = 00E7 in hex)
- >
- > Imagine Version # Horizontal Vertical
- >
- > FP 2.9 Block 1529 ($5F9) Block 95 ($05F)
- > Bytes 82 & 83 Bytes 168 & 169
- > From 02 80 From 00 C8
-
- Two things:
-
- 1). I already made these modifications (Thanks Dan!), but I
- wasn't too adept at translating Hex. So here are the translations Dan
- sent to me for FP version 2.9.
-
- Horizontal Vertical
- block $05F9 Block $005F
- Bytes $0052 & $0053 Bytes $00A8 & 00A9
-
- Remember this is for the Floating Point version of Imagine 2.9
- NTSC only!
-
- 2) On my A4000 it won't open up to the full width of the screen.
- I am using Double NTSC overscanned to the max (720x454), and the screen is
- still dragable about 15 to 16 pixels left and right. Despite rearranging
- the numbers, it still has this same "girth".
-
-
- But I DOES WORK! No strange ghosting or system crashes (yet).
- The only anomaly is that preview anims in the stage editor are slightly
- skewed. but entirely functional.
-
-
- One last thing. Has anyone experienced fringing in the
- perspective view when set to solid? horizontal lines seem to jut out to
- the right just like in HAM. It only happens occasionally, but often
- enough to make it a recurring problem.
-
- Cyrus J. Kalbrener
-
- Digital_Cel Graphics
-
-
-
-
- ##
-
- Subject: 1200 recomendations
- Date: Sun, 5 Dec 1993 22:00:14 -0500 (EST)
- From: woovis@infinet.com (William V. Swartz)
-
- Hey all,
- A friend of mine has decided to ditch the old peecee in order to buy an
- A1200 and an accelerator to get back into Amiga usage. He indicates to me
- that he'd like to get into Imagine modelling and rendering although this
- won't be his major use. So I solicit your input as to what accelerator to
- recommend to him. Bang for the buck is important, scsi would be nice but
- not neccessary. Also needed are monitor suggestions, and why, as I don't
- grok all the AGA modes/needs. He has an SVGA monitor that is decent and
- wonders if that could be used. Thanks for any and all input.
-
- //
- \X/ -BiL-
- woovis@infinet.com (See my 'Imagine'-ary signature below)
-
-
- ##
-
- Subject: Re(2): Object Scaling Problems
- Date: Mon, 6 Dec 93 09:05 GMT0
- From: Stephen Loughran <zorlac@cix.compulink.co.uk>
-
- Jeff Walkup writes:
-
- >Scaling in Stage is relative to the object's original size - that is,
- >the size that you save it out of the Detail.
-
- yep, i know that... thats why i cant work out what its doing. let
- me explain a bit more in depth.
- I have a grouped object consisting of three objects. two of the are
- extruded font objects (one conformed to cyclinder) and a disk. in the
- detail editor it appears correct and in the correct perpective. i then
- load it into the stage editor and its correct but way too large. so i
- scale it down to a reasonable size so that the camera can see it all (i
- size in all three axis at the same time. I've had no problem with this
- before... am i doing something wrong here?). i then save changes, go
- out of the stage editor and come back again and the object is deformed
- in one axis (in this case its too tall.. both the other axis are fine)
- but when i go back to the detail editor its correct. the only way i can
- get a decent render is to move the camera so far away that doing it in
- trace mode takes longer than usual as the global size is now much
- bigger than it needs to be. I'l shut up about this now... :(
-
- steve
-
-
-
- ##
-
- Subject: Re: Essence?
- Date: 6 Dec 1993 12:38:03 +0000
- From: "Oxley David" <oxleyd@dodo.logica.co.uk>
-
- On Sun, Dec 5, 1993 8:53 am, Jeff Saffold wrote:
-
- >So, is the new Essence for 2.9 going to be ready soon? And if so, how
- >much will the upgrade to it cost, or will (Since its the Christmas
- >season.:) Be sent for free to registered Essence owners?
-
- I doubt it'll be free, seeing as Steve and Glenn will have to put a fair amount
- of effort into altering and testing the 100-200 (I can't remember, there's sooo
- many :) textures. Even if the actual change is a simple "global replacement"
- type thing, there's still duplication and distribution costs to cover (and
- maybe some profit?). I'd hope for something in the region of $25 to registered
- users. Am I being a bit too hopeful?
-
- Regards, David Oxley. <oxleyd@logica.co.uk>
-
-
- ##
-
- Subject: Lens flare (was RE: 3DS Vs. Imagine speed)
- Date: 6 Dec 1993 11:13:50 +0000
- From: "Oxley David" <oxleyd@dodo.logica.co.uk>
-
- I sent this a short while ago, but I don't think it got through...
- _______________________________________________________________________________
- To: IML
- From: Oxley David on Mon, Nov 29, 1993 11:19 am
- Subject: Re: Lens flare (was RE: 3DS Vs. Imagine speed)
-
- On Sun, Nov 28, 1993 3:48 am, Steve Koren wote:
-
- >[deleted] Since lens flare happens inside the
- >"camera" it can't appear in back of another object, so you don't have to
- >worry about that. Seems like you could just point out the light sources
- >to some sort of post-processor and let it put the lens flare effect in
- >for you. Getting the post processor to do a reasonable job might take
- >some effort, though. But I bet it can be done.
-
- But the effect I'd like to be able to (ab)use is the appearance of two sets of
- overlapping coloured hexagons that seem to emanate from the light source along
- a diagonal axis. As the camera viewpoint changes, the hexagons move in/out or
- around the source (I can't quite remember which). I think that achieving this
- sort of effect in post-processing would entail more work than if it were
- available during 3D rendering.
-
- Regards, David Oxley. <oxleyd@logica.co.uk>
-
-
-
- ##
-
- Subject: HEX???
- Date: Mon, 06 Dec 1993 10:59:14 -0500 (EST)
- From: "Andrew P. Vogel" <vogelap@ucunix.san.uc.EDU>
-
- Where, oh where, do I find HEX? I cannot find this util ANYWHERE on AmiNet!
-
- If it's PD, someone please direct me to where I can find this thing!
-
- Thanks! Posting here since I want to use it for Imagine 2.9...
-
-
-
-
- ##
-
- Subject: How Do They Do That?
- Date: Mon, 29 Nov 1993 11:35:00 -0500
- From: rosario.salfi@canrem.com (Rosario Salfi)
-
- What I'd like to see is some kind of compilation of techniques put out
- by all these people now using the Amiga in Hollywood. For example, how
- does Ron Thornton create such realistic textures and plate coloration on
- the Babylon 5 series? Or how do they get realistic looking lights with
- diminishing cone effects on Sea Quest? Things like that...the real
- "meat".
-
-
- ##
-
- Subject: Re: Essence?
- Date: Mon, 6 Dec 1993 09:49:49 -0800
- From: spworley@netcom.com (Steve Worley)
-
- Jeff Saffold writes:
-
- > So, is the new Essence for 2.9 going to be ready soon? And if so,
- > how much will the upgrade to it cost, or will (Since its the
- > Christmas season.:) Be sent for free to registered Essence owners?
-
- It's hard to say. I've spoken with Mike Halvorson of Impulse several
- times about Imagine 3.0 and compatability, and has he promised several
- times to send us any information about textures, etc, when they have
- written it up. I cannot speak for Impulse in any way, so I have no
- idea when this will actually happen.
-
- We certainly won't release any updates to Essence until Imagine 3.0
- ships. Ideally it will be a simple matter to fool Imagine into loading
- our textures, and a simple patch disk will make Imagine 3.0 compatable
- with Essence.
-
- Since we still haven't even received our copy of Imagine 2.9, it is
- very difficult indeed for us to make any plans or decisions. Meanwhile
- we have been working furioiusly on several other projects, including
- LightWave and Real3D ports as well as a standalone material designer.
-
- More later, of course.
-
- -Steve
- The Official Apex Guy
-
-
- ##
-
- Subject: Re: Lens flare (was RE: 3DS Vs. Imagine speed)
- Date: Mon, 6 Dec 93 11:38:33 CST
- From: setzer@comm.mot.com (Thomas Setzer)
-
- > >[deleted] Since lens flare happens inside the
- > >"camera" it can't appear in back of another object, so you don't have to
- > >worry about that. Seems like you could just point out the light sources
- > >to some sort of post-processor and let it put the lens flare effect in
- > >for you. Getting the post processor to do a reasonable job might take
- > >some effort, though. But I bet it can be done.
- >
- > But the effect I'd like to be able to (ab)use is the appearance of two sets of
- > overlapping coloured hexagons that seem to emanate from the light source along
- > a diagonal axis. As the camera viewpoint changes, the hexagons move in/out or
- > around the source (I can't quite remember which). I think that achieving this
- > sort of effect in post-processing would entail more work than if it were
- > available during 3D rendering.
- >
- But the flair, including those hexagons, is only dependent on several things:
- How bright is the lightsource,
- The size of the lightsource(maybe, not sure about this one),
- and the location of the lightsource in the window(viewport, whatever)
-
- As the camera viewpoint changes, so would the variables, so the flair would
- work accordingly. It was my impression that Lightwave does this as a post-
- rendering thing. It may use information from the scene, such as location and
- brightness, and size, but it is still, atleast in part, a post-rendering thing.
-
- Ofcourse, I guess this means that you have to have visible lightsources if you
- don't incorporate Imagine scene information into your postprocessing.
-
- This is an uninformed post, just guess work at best, so if I'm way off...
- I'm way off.
-
-
-
- Tom Setzer
- setzer@ssd.comm.mot.com
-
- "And of course, I'm a genius, so people are naturally drawn to my fiery
- intellect. Their admiration overwhelms their envy!" - Calvin
-
-
-
- ##
-
- Subject: Re: How Do They Do That?
- Date: Mon, 06 Dec 93 15:39:12 EST
- From: Mark Thompson <mark@westford.ccur.com>
-
- > What I'd like to see is some kind of compilation of techniques put out
- > by all these people now using the Amiga in Hollywood. For example, how
- > does Ron Thornton create such realistic textures and plate coloration on
- > the Babylon 5 series? Or how do they get realistic looking lights with
- > diminishing cone effects on Sea Quest?
-
- These are the sorts of things that are being covered in the new publication,
- "LightWave Pro" put out by Avid Publications.
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- ##
-
- Subject: Re: HEX???
- Date: Mon, 6 Dec 1993 13:57:35 -0600 (CST)
- From: Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu>
-
- On Mon, 6 Dec 1993, Andrew P. Vogel wrote:
-
- > Where, oh where, do I find HEX? I cannot find this util ANYWHERE on AmiNet!
- >
- > If it's PD, someone please direct me to where I can find this thing!
- >
- > Thanks! Posting here since I want to use it for Imagine 2.9...
-
- Waht you need to look for is AZap or NewZap. They are Hex
- editors. Hex is a way of interpreting the data using a number system
- based on 0 and 16 as opposed to 0 and 10. The letters A-F represent 10-15.
-
- Plaese don't flame me if I have this all screwed up. This is how
- I learned it. I am ceratinly no pro, but it won't help people to look for
- Hex.lha or something like that.
-
-
- Cyrus J. Kalbrener
-
-
-
-
-
- ##
-
- Subject: Hey! It worked!
- Date: Mon, 6 Dec 93 19:22 GMT0
- From: Stephen Loughran <zorlac@cix.compulink.co.uk>
-
- Doug Kelly wrote:
-
- >Strange. Just for grins, why don't you try making a copy of the object
- >in question, and in the Detail editor set ALL the axes to the default
- >size of 32,32,32. Load it into Stage and try the same operations
- >again. Maybe it's some thing about the axis values you're using.
-
- I tried this and it now works just fine... thanks to everyone who
- took the time to reply... i'll leave you all in peace (until my next
- mind numbing problem)
-
- steve
-
-
-
- ##
-
- Subject: Imagine 2.9 BUGS?? NAWH.....
- Date: Sun, 5 Dec 1993 01:16:00 -0500
- From: david.wyand@canrem.com (David Wyand)
-
- Hi All!
-
- Well, I think that I have found a couple of bugs in Imagine 2.9 (am
- about to send Impulse a FAX on these).
-
- Recently I was doing a project where I needed to use paths a lot.
- Unfortunately, when editting a path using the transformation requester,
- the changes don't take effect. Example: go to transform requester.
- Rotate 90 degrees. Click OK. The Knot of the path has indeed rotated.
- Now try to move the knot with the mouse. The point will snap back to
- the position (or alignment) that it had before the transformation
- requester was used. This also happens if you exit from path editting
- right after using the transformation requester. Very anoying. This
- happens in both the Stage and Detail Editors. I had to use Imagine 2.0
- for my project....
-
- Another Problem (although not as major). When viewing only the top view
- (or anyother view) in the stage editor, and having the camera view
- selected, try moving the camera. The top right quarter of the screen
- (where the perspective view is in the four view mode) clears! Also,
- when you move the camera, it clears any area underneath it!!
-
- If anyone else has these problems let me know...
-
- david wyand
- david.wyand@canrem.com
-
-
- ##
-
- Subject: Re: Object Scaling Problems
- Date: Mon, 6 Dec 93 18:21:10 CST
- From: setzer@comm.mot.com (Thomas Setzer)
-
- I dug this one out.
-
- ------begin include ------
- From: Peter Garza <pmgarza@ccwf.cc.utexas.edu>
-
- > For some reason, I just can't get the stage editor to save my objects rescled.
- > I resize them in the stage editor and "save changes". Selecting size bar
- > doesn't help either. It does save all positions etc. Any help?
-
- I almost pulled my hair out over this one night when I couldn't get
- the *#$! object to stay rescaled. But you know that feeling already :)
- In order to rescale something in the stage editor and KEEP it rescaled, I
- had to click on the LOC button at the bottom. Basically, you have to
- scale along the object's axes. Hope this helps.
-
- > Fred
- >
- >
- >
-
- Peter Garza
- pmgarza@ccwf.cc.utexas.edu
-
- -----end include--------
-
- Haven't tried it, but it sounds good:)
-
- Is this fixed in 2.9? What about slice? Any better?
-
-
- Tom Setzer
- setzer@ssd.comm.mot.com
-
- "And of course, I'm a genius, so people are naturally drawn to my fiery
- intellect. Their admiration overwhelms their envy!" - Calvin
-
-
- ##
-
- Subject: Imagine2.9 Particles
- Date: Tue, 7 Dec 93 04:25:00 BST
- From: s.langguth@genie.geis.com
-
- Fellow Imagineers....
-
- Has anyone out there figured out Imagine 2.9's "Particle"
- effect, yet?? The more I fool around with it the more confused I
- get. The "explanations" of the various parameters in the requester
- are not very thoroughly explained in the materials that came with
- 2.9, so if anyone has a more detailed explanation about what each one
- does and how they interact, I'd love to hear it (and I imagine so
- would others).
- Specifically, how do you get the effect to begin gradually?
- Whenever I set it up the first frame of the effect already has a
- number of particles a long distance from the original source. They
- just seem to jump there in the space of one frame.
- Lots of other things don't seem to work as I would expect, but
- I'm probably just not thinking like the Impulse guys, yet, so I'll
- wait (and continue experimenting) until someone comes up with a
- better description of how to use the effect to ask any more questions.
- Thanks in advance.....
- Steve Langguth (S.LANGGUTH@genie.geis.com)
-
-
-
-
- ##
-
- Subject: Re: How Do They Do That?
- Date: Mon, 6 Dec 1993 23:22:03 -0800 (PST)
- From: Steve Lopez <lopez@cyberspace.com>
-
- On Mon, 29 Nov 1993, Rosario Salfi wrote:
-
- > What I'd like to see is some kind of compilation of techniques put out
- > by all these people now using the Amiga in Hollywood. For example, how
- > does Ron Thornton create such realistic textures and plate coloration on
- > the Babylon 5 series? Or how do they get realistic looking lights with
- > diminishing cone effects on Sea Quest? Things like that...the real
- > "meat".
-
- I saw an article on Babylon 5 somewhere and I'll be buggered if I can
- figure out what I did with it! It talked in great detail about the
- effects they did. One thing I do remember tho, If models had been used to
- shoot the ships (like on Star Trek) The 'Stage' would be something like 5
- kilometers across. They use a HUGE virtual universe!
-
- /----------------------------------------------\
- / /// Steve Lopez -> lopez@cyberspace.com \
- / /// Student at -> Art Institute of Seattle \
- / \\\/// Program -> Audio & Video Production \
- \ \XX/ `040' Computer -> Amiga 2000 GVP040'33 DCTV /
- \ : DSS8+ 9megs Flicker fxr /
- \ "I can do that..." : Midi DJ500c Supra 14.4k /
- \----------------------------------------------/
-
-
-
-
-
- ##
-
- Subject: Imagine 3.0 from Amiga Format
- Date: Tue, 7 Dec 93 11:58:04 GMT
- From: gowdy%glphv8.dnet@d1.email.sp.paramax.com (Stephen J.Gowdy)
-
- Hi All,
- I've also ordered Imagine 3.0 from Amiga Format. I ordered it at
- the price of 75 pounds also. I've read that some have received work from AF
- that the price should be 95 pounds. As yet I have received nothing. However,
- I may be wrong, but isn't selling something at a different price that what
- you say it is agaist the law? I should phone CAB to find out.
- Has anyone got Imagine 3.0 yet? What are the major differences between
- Imagine 2.0 and 3.0? I've read about bones and things, but I mean it the
- structure basically the same?
-
- many thanks,
-
- Stephen.
-
- ****************************************************************************
- *Stephen J Gowdy *A4000/040* High Energy Physics Group, *
- *Bitnet: GOWDY AT GWIA *120 MB HD* Dept Of Physics & Astronomy, *
- *DecNet: 20075::GOWDY *6MEG RAM!* University of Glasgow. *
- *InterNet: GOWDY@v1.ph.gla.ac.uk*It moves!* Tel: +44 (0)41 339 8855 E:5894 *
- ****************************************************************************
-
-
-
- ##
-
- Subject: Re: How Do They Do That?
- Date: Tue, 7 Dec 93 06:49:43 -0700
- From: Steve Koren <koren@hpfcogv.fc.hp.com>
-
- > I saw an article on Babylon 5 somewhere and I'll be buggered if I can
-
- There was one in Computer Graphics World a few months ago.
-
- - steve
-
-
- ##
-
- Subject: Imagine3.0 latest (release date)
- Date: 7 Dec 1993 10:48:45 +0000
- From: "Oxley David" <oxleyd@dodo.logica.co.uk>
-
- Hi all,
-
- I called Impulse last night and talked to Mike H. I was actually checking
- they'd received a fax of a couple of bugs I'd found, plus a list of suggestions
- for 3.0. I asked him about 3.0 and he said its release was likely to be 'end
- of January' (1994 I think, though I didn't ask ;) He said that the user
- interface was being made much more usable, and they wanted to get some other
- features right first time. Sorry I didn't ask him more, but it's not cheap
- phoning from this side of the pond :)
-
- Regards, David Oxley. <oxleyd@logica.co.uk>
-
-
- ##
-
- Subject: Understanding Imagine 2.0
- Date: Tue, 7 Dec 93 16:45:45 GMT
- From: James "W." Armstrong <J.W.Armstrong@swansea.ac.uk>
-
- Hi all,
- I am having great difficulty in purchasing a copy of "Understanding
- Imagine 2.0" anywhere in the UK. Does anyone know a UK outlet for the
- above mentioned?
- Thanks in advance
- J.W.Armstrong
-
-
- ##
-
- Subject: Re: Re: Imagine PC??
- Date: Tue, 07 Dec 93 17:39:47 EDT
- From: "Breno A. Silva" <INF02@BRUFSE.BITNET>
-
- Oh, well, I haven't found the original message I posted, but what I
- want to know is:
-
- Does Imagine PC's quickrender (and even normal render "show") is limited
- to 8-bit VGA mode, or can it take advantage of the popular high-color
- SVGA modes (16-bit and 24-bit up to 800X600). That's very important for
- viewing purposes, you know. Which video boards does it support, in that
- case, or is there any board that already have a video driver for it?
- Is its interface limited to 640X400 or can it use 800X600-1280X1024 modes
- for editing? ATI Graphics Pro comes bundled with a 3DS driver that ena-
- bles editing at up to 1280X1024, I've seen that and it's great (although
- slow-down it's noticeable, but that's understandable).
- What about composite video output? How's that done in the PC world? Since
- it has no "overscan" screen mode, I guess it enlarges the 640X400 mode
- to fill the video screen, but that would alias the image too much, I guess.
- What boards do you use? Anybody have the PC Personal Animation Recorder?
- How much is that, and how does it work?
- Anybody already tested Imagine PC in a Pentium? Is that Faster? :)
-
- Phew... hope this get to you now.
-
- Anxiously waiting for answers,
- Breno A. Silva (INF02@BRUFSE.BITNET)
-
-
- ##
-
- Subject: Lens Flare
- Date: Tue, 7 Dec 93 22:34:59 GMT
- From: Tony Jones <nova@ibmpcug.co.uk>
-
- Posted for Paul Rance:
-
- CJK> On Thu, 25 Nov 1993, Daniel Jr Murrell wrote:
-
- >> Ok, a question:
- >> Has anyone tried that lens flare texture with 2.9 yet? How does it look,
- >> render
- >> etc.? Do you have to trace to get the right effect? And do you attach
- >> the
- >> texture to a light? Does it look cheesy, like the example I saw in an ad
- >> for
- >> Aladdin? Could someone upload a few example pictures? Just wondering,
- >> and thanks.
-
-
- CJK> I have put a copy of "flare.default.jpg" in the Imagine section of
- CJK> wuarchive. It is the default lense flare settings placed on a flat,
- CJK> white
- CJK> disk. I'm not too impressed myself.
-
- Yeah not too good are they, they may look good in a star field, Impulse did
- write in the pre-release about the next version will have new lightsources
- so perhaps they will produce effects similar to lightwaves?
-
- Paul
-
-
-
- ##
-
- Subject: RE: Imagine 2.9 PC
- Date: Tue, 7 Dec 1993 22:29:43 -0600 (CST)
- From: Cliff Lee <cel@tenet.edu>
-
- On Tue, 7 Dec 1993, Breno A. Silva wrote:
-
- > Does Imagine PC's quickrender (and even normal render "show") is limited
- > to 8-bit VGA mode, or can it take advantage of the popular high-color
- > SVGA modes (16-bit and 24-bit up to 800X600). That's very important for
- > viewing purposes, you know. Which video boards does it support, in that
- > case, or is there any board that already have a video driver for it?
-
- >From what I can tell, there is a setting in the config file wehre you tell
- it what resolution you want to Qucikrender to. Normal rendering is chosen
- in the project editor. The key is the Imagine PC supports VESA video
- modes. That is a "so called" video specification that is somewhat of a
- standard. So there is no video drivers per se. You use the VESA drivers
- for you VGA cards as a tsr (if the board does not support them straight
- out). There are VESA modes that support the 15-bit hicolor modes, and the
- S3 16-bit modes.
-
- > Is its interface limited to 640X400 or can it use 800X600-1280X1024 modes
- > for editing?
-
- I've only used the 640x480 screen mode and have not tried any other. An
- obvious way to do this did not leap forward.
-
- > ATI Graphics Pro comes bundled with a 3DS driver that ena-
- > bles editing at up to 1280X1024, I've seen that and it's great (although
- > slow-down it's noticeable, but that's understandable).
-
- Not used as mentioned above, but if your card has software VESA drivers,
- those are used. I use a STB Powergraph at home and a Diamond Stealth 24
- VLB at work. THe Diamond supports the VESA screen modes internally, the
- STB needs drivers. So instead of using the drivers, I render to a TGA
- file, then quit the program and use Image Alchemy to convert the image to
- 8 bit and view it with VPIC. That yields best result for me.
-
- > What about composite video output? How's that done in the PC world? Since
- > it has no "overscan" screen mode, I guess it enlarges the 640X400 mode
- > to fill the video screen, but that would alias the image too much, I guess.
- > What boards do you use? Anybody have the PC Personal Animation Recorder?
- > How much is that, and how does it work?
-
- No composite video out of "normal" VGA cards on PC's. This done by buying
- special card for such purposes. They way I've seen it done, one renders
- the 24-bit image at 640x486, and then use a single frame recorder to dump
- it to tape. Thats not the only way, just the way I've seen it done.
-
- > Anybody already tested Imagine PC in a Pentium? Is that Faster? :)
-
- I've seen only one and the saleman wouldn't let me touch it because he was
- afraid I would crash it. I have run it on a 486-33 and a 486/66-DX2 with
- no problems other than its TOTAL disdain for EMM386.EXE. THis sucks
- because it makes it difficult to maximize free ram. Forces you to use
- multiple configs (Nicer under DOS 6.x than previous)
-
- -=-=-=-=-=-=-=-=-=-=-=-=-
- Cliff Lee
- cel@tenet.edu
- "Everything will work out if you let it!" Cheap Truck
-
-
-
-
-
- ##
-
- Subject: Re: Imagine 2.9 BUGS?? NAWH.....
- Date: Wed, 8 Dec 1993 19:00:02 +1100 (EST)
- From: Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
-
- On Sun, 5 Dec 1993, David Wyand wrote:
-
- > Hi All!
- >
- > Well, I think that I have found a couple of bugs in Imagine 2.9 (am
- > about to send Impulse a FAX on these).
- > Another Problem (although not as major). When viewing only the top view
- > (or anyother view) in the stage editor, and having the camera view
- > selected, try moving the camera. The top right quarter of the screen
- > (where the perspective view is in the four view mode) clears! Also,
- > when you move the camera, it clears any area underneath it!!
-
- >
- > If anyone else has these problems let me know...
- >
-
- Yeah, I found that what you describe happens when obects are in quick
- draw mode. I had lots of 'fun' trying to redisplay them, but then found
- that if the New mode is selected, the objects re-appeared. Still, this is
- only with objects in bounding boxes, I haven't tried it with other things.
-
- Nik.
-
-
-
- ##
-
- Subject: Re: Imagine 2.9 BUGS?? NAWH.....
- Date: Wed, 8 Dec 1993 09:41:05 +0100
- From: <robin@robin.lausanne.sgi.com>
-
- On Dec 5, 1:16am, David Wyand wrote:
- > Subject: Imagine 2.9 BUGS?? NAWH.....
-
- > Unfortunately, when editting a path using the transformation requester,
- > the changes don't take effect. Example: go to transform requester.
- > Rotate 90 degrees. Click OK. The Knot of the path has indeed rotated.
- > Now try to move the knot with the mouse. The point will snap back to
- > the position (or alignment) that it had before the transformation
- > requester was used. This also happens if you exit from path editting
- > right after using the transformation requester. Very anoying. This
- > happens in both the Stage and Detail Editors. I had to use Imagine 2.0
- > for my project....
-
- A friend of mine, who has much more time to try Imagine 2.9 than me, has asked
- me to send the same question in the IML. Exactly this bug.
- He talked to me about another bug :
- You cannot apply a color brush map *and* an altitude brush map to an object.
- One of them (sorry but I don't know which one, I didn't try it) doesn't apply.
- Has anybody noticed that ?
-
- Robin
-
- --
- \|/
- @ @
- ---------------------------------------------------oOO-(_)-OOo-----------
- Robin Chytil, Staff Engineer Email: robin@lausanne.sgi.com
- Silicon Graphics Inc. Vmail: 5-9389
- Mediterranean Distribution Territory Tel: +41 21 6249737
- Lausanne, Switzerland Fax : +41 21 6259184
-
-
-
-
-
-
-
- ##
-
- Subject: Re: Lense Flare
- Date: Wed, 8 Dec 1993 10:35:19 -0600 (CST)
- From: Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu>
-
- On Tue, 7 Dec 1993, Tony Jones wrote:
-
- > CJK> I have put a copy of "flare.default.jpg" in the Imagine section of
- > CJK> wuarchive. It is the default lense flare settings placed on a flat,
- > CJK> white
- > CJK> disk. I'm not too impressed myself.
- >
- > Yeah not too good are they, they may look good in a star field, Impulse did
- > write in the pre-release about the next version will have new lightsources
- > so perhaps they will produce effects similar to lightwaves?
- >
- > Paul
-
- I ahve spoken to a couple of guys at Impulse face to face, and
- they think that the idea if lense flare is rediculus. They see what
- LightWave can do as just being flashy. I agree that rings and lense
- reflections can be easily abused and are not what the eye sees when
- looking at a light. But you DO see a haze with many faint, tiny streaks
- eminating from the center of the light source. They think that even this
- is unnecessary.
-
- Perhapse our texture guru Steve Worley might be able to improve
- upon Impulses work?...
-
- Cyrus J. Kalbrener
-
- Digital_Cell Graphics
-
-
-
-
-
-
- ##
-
- Subject: Re: How Do They Do That?
- Date: Wed, 8 Dec 93 17:16:56 GMT
- From: Jason Jack <jay@tyrell.demon.co.uk>
-
- Mark Thompson wrote :
- > These are the sorts of things that are being covered in the new publication,
- > "LightWave Pro" put out by Avid Publications.
-
- Could someone please post or mail me details on overseas subscriptions for
- "LightWave Pro". Nobody in the UK is carrying it.
-
- Any responses appreciated - this is my first post to the IML... A big hello
- to all fellow renderers (imagineers?) :-))))
-
- (Actually I did reply-to something a while back - boy did I get a huge error
- message :-) anybody else see it???)
-
- Thanks in advance,
- Jay
-
-
- | Jason Jack <<< TNG Co. >>> | Amiga2000-MMR38SP-38MHz030-50MHz882 |
- | jay@tyrell.demon.co.uk | 512KBSRAM-8MB32bit-2MB16bit-1MBchip |
- | Will render for : PAL PAR, | Trifecta-4HDDs=1080MB+CT600Streamer |
- | more PoWeR, SCSI2 bits... | PicassoII-FlickerFixer-VLAB-Sampler |
-
-
- ##
-
- Subject: Re: HEX???
- Date: Wed, 8 Dec 1993 21:06:41 -0400 (EST)
- From: ecorbin <ecorbin@indiana.edu>
-
- On Mon, 6 Dec 1993, Andrew P. Vogel wrote:
-
- > Date: Mon, 06 Dec 1993 10:59:14 -0500 (EST)
- > From: Andrew P. Vogel <vogelap@ucunix.san.uc.EDU>
- > To: imagine@email.email.sp.paramax.com
- > Subject: HEX???
- >
- > Where, oh where, do I find HEX? I cannot find this util ANYWHERE on AmiNet!
- >
- > If it's PD, someone please direct me to where I can find this thing!
- >
- > Thanks! Posting here since I want to use it for Imagine 2.9...
- >
- >
-
- Hex.lzh is on Fred Fish 517. Hope that helps.
-
- By the way, I joined this group after I got Imagine2.0 off the cover of
- Amiga Format. Since it's PAL only and I have a mere 512k chip, I'm
- stuck without an Imagination. :( Someone posted on comp.sys.amiga.graphics
- that there was posted here a description of changes one would have to
- make with a hex editor to make it run in NTSC. Were they correct? I'm
- waiting for the latest archive to appear on wuarchive, but I'm curious
- as to whether or not I'll be searching in vain.
-
- Earl Corbin
- ecorbin@indiana.edu
-
-
-
-
-
- ##
-
- Subject: Particles
- Date: Thu, 9 Dec 93 02:34:00 BST
- From: s.langguth@genie.geis.com
-
- Thanks for the suggestions about "particles" that have been relayed,
- so far. I had already figured out how to use "delayed" to have the
- triangles "peel off" from the front to the back of a sphere. (Looked
- pretty neat, too). But I can't seem to get any farther than that.
- Here's what I'd like to do now.....
-
- I have a small plane, made up of 400 faces (with z axis turned to
- point up and down). It's suspended 200 units above a larger plane
- (at z=0). I have the animation set up for 60 frames and the
- "Particle" effect to work on the small plane for frames 2 to 60.
- I would like the triangular "particles" to fall randomly from the
- small plane toward the larger one, so I chose the "RAIN" setting.
- No matter what settings I use, by frame 2 of the animation (the first
- frame the effect is supposed to work upon) a large number of
- particles have already fallen from the small plane and many are
- already below the level of the ground plane. In other words it goes
- from no particles moving in frame 1 (because the effect has not yet
- begun) to almost all of the particles being greatly affected by frame
- 2. What settings do I need to use to have the effect work gradually
- and randomly?????
-
- Any suggestions will be much appreciated.
-
- (And tomorrow class we'll move on to "emission".....)
-
- Steve Langguth
- (S.LANGGUTH@genie.geis.com)
-
-
-
- ##
-
- Subject: Re: Lense Flare
- Date: Thu, 9 Dec 93 03:03:23 PST
- From: 09-Dec-1993 0552 <leimberger@marbls.enet.dec.com>
-
- > I ahve spoken to a couple of guys at Impulse face to face, and
- >they think that the idea if lense flare is rediculus. They see what
- >LightWave can do as just being flashy. I agree that rings and lense
- >reflections can be easily abused and are not what the eye sees when
-
- Funny thing this lense flair. For as long as I can remember
- the video, photo industries have been trying to eliminate
- it. Now here we are trying to produce it. Now If I do an
- animation and the pretense it you are viewing it real time
- (no vcr's,cameras ect) then I don't expect to see it.
- Think about this! All these REAL animations that are
- being made should not have any flair, unless were supposed
- to be viewing it thru a camcorder or such. I think Impulse
- is right on this. It should be available for the times
- you need to simulate a photo shoot exct but to have it
- in a anim of a space battle that you assume you are
- viewing in person as it happens is kind of self defeating.
- Maybe we watch to much TV and have a problem sorting out
- reality.
- bill
-
-
- ##
-
- Subject: Re: Lense Flare
- Date: 9 Dec 1993 11:30:27 +0000
- From: "Oxley David" <oxleyd@dodo.logica.co.uk>
-
- Cyrus J Kalbrener on Wed, Dec 8, 1993 8:28 pm wrote:
-
- > I ahve spoken to a couple of guys at Impulse face to face, and
- >they think that the idea if lense flare is rediculus. They see what
- >LightWave can do as just being flashy. I agree that rings and lense
- >reflections can be easily abused and are not what the eye sees when
- >looking at a light. But you DO see a haze with many faint, tiny streaks
- >eminating from the center of the light source. They think that even this
- >is unnecessary.
-
- IMHO that is defeatest talk from the Impulse guys. I interpret it as either "we
- can't be bothered to implement it", or "it would take too long to implement",
- or even "we don't know how to implement it".
-
- I want to be able to create photorealistic images, meaning either images as
- seen through the lens of a camera, or images as seen by a human bean, sorry,
- human being :) The advent of textures that add a "real-world" worn or
- roughened look to objects, soft shadows, motion blur, blurred reflections and
- so on, has contributed to the look of a realistic image. Lens flare, either as
- Cyrus describes it, or as Lightwave generates it, is another feature to help
- blur the distinction between real and computer generated images and animations.
-
- > Perhapse our texture guru Steve Worley might be able to improve
- >upon Impulses work?...
-
- If Impulse can't or won't implement it, let's hope they at least give Apex the
- texture spec so Glenn and Steve can work on a better version ;)
-
- Regards, David Oxley. <oxleyd@logica.co.uk>
-
-
-
- ##
-
- Subject: Archive #44
- Date: Fri, 10 Dec 1993 02:34:39 +1100 (EST)
- From: Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
-
- Well, I've had huge problems getting onto wuarchive to put the archive
- #44 on since I always seem to be the person 1 above the limit! Anyway, I
- maaged to get on once, and started uploading the file, but my dmn phone
- line from home to the Uni computer got funny and I lost carrier!
- So, what has happened is that an incomplete archive #44 is on wuarchive
- right now. Don't download it since you won't get much out of it. :-)
-
- I am trying to get the whole thing on, just give me time...
-
- BTW, the corrupt archive is around 50K long. The real thing will be about
- 140K long.
-
- Does anyone know who do I send mail to to remove the corrupt archive ?
-
- Nik.
-
- ----------------------------------------------------------------------------
-
- IML archives live on! Compiled for you right here in Sydney, Australia
-
- ----------------------------------------------------------------------------
-
-
- ##
-
- Subject: Re: Lense Flare
- Date: Thu, 9 Dec 93 10:28:20 -0600
- From: tes@killerbee.jsc.nasa.gov (Tom Smith)
-
- > I ahve spoken to a couple of guys at Impulse face to face, and
- >they think that the idea if lense flare is rediculus. They see what
- >LightWave can do as just being flashy. I agree that rings and lense
- >reflections can be easily abused and are not what the eye sees when
- >looking at a light. But you DO see a haze with many faint, tiny streaks
- >eminating from the center of the light source. They think that even this
- >is unnecessary.
- >
- > Perhapse our texture guru Steve Worley might be able to improve
- >upon Impulses work?...
- >
- > Cyrus J. Kalbrener
-
- Now now, don't you know that Impulse knows what we want, whether we know it
- or not.
-
- Tom Smith
-
-
- ##
-
- Subject: Use Genlock in Brush requester ?
- Date: Thu, 9 Dec 1993 16:57:59 +0100
- From: <robin@robin.lausanne.sgi.com>
-
- Hi Imagineers (I like that name) !
-
- Recently I read somewhere that you can use a brush map, specify "Use genlock"
- in its brush requester (where you choose between filter, colo, altitude and
- reflection) and the black (R0G0B0) parts of this image will be transparent. Is
- it right ? Can you do it? I was used to use a second brush, black and white,
- with the white part corresponding to what I want to be transparent, and applied
- it as a filter brush map. This works, but to specify color 0 to be transparent
- in the color brush map would be much easier. Can you do that, and then, how ?
- Anybody ?
-
- Robin
-
- (Sorry to not speak about 2.9 or lense flare :-)...first one is not reliable
- enough and the second one is unuseful IMHO.
-
- --
- \|/
- @ @
- ---------------------------------------------------oOO-(_)-OOo-----------
- Robin Chytil, Staff Engineer Email: robin@lausanne.sgi.com
- Silicon Graphics Inc. Vmail: 5-9389
- Mediterranean Distribution Territory Tel: +41 21 6249737
- Lausanne, Switzerland Fax : +41 21 6259184
-
-
-
-
-
-
- ##
-
- Subject: GRRRRR LET'S GET HIM
- Date: Thu, 9 Dec 93 11:19:19 CST
- From: dave@flip.sp.paramax.com (Dave Wickard)
-
- Howdy HI Imagineers! :-)
-
-
- Who's the idiot who isn't keeping things orderly in the
- Imagine Landfill on wuarchive?!
-
- huh? me?
-
-
- Oh! <harumph> Yes....of course. ME!
-
-
- Well, I will be going thru the Imagine Landfill this weekend.
- All bad files will be deleted, all good files will be moved
- to their rightful spots.
-
- Sorry about letting it get out of hand. It will never happen
- again.
-
- Honest.
-
- I swear.
-
-
- Dave Wickard (612) 456-2783 "Darth Vader CAN'T be Luke Skywalker's
- dave@flip.sp.paramax.com father. They don't even have the
- dave@email.sp.paramax.com same last name!"
- dave@shell.portal.com -Woody on CHEERS
- Sam_Malone@cup.portal.com
-
-
-
- ##
-
- Subject: Re: Lense Flare
- Date: Thu, 9 Dec 93 11:04:25 PST
- From: jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup)
-
- > Lens flare, either as Cyrus describes it, or as Lightwave generates it,
- > is another feature to help blur the distinction between real and
- > computer generated images and animations.
-
- Agreed. Lens reflections in particular _are_ usually supposed to be
- avoided, yet I think we do need some way to make lights look more
- realistic - haze and glowing halos such as LW can do helps a lot.
-
- --
- Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer
-
-
- ##
-
- Subject: Re: Lense Flare
- Date: Thu, 9 Dec 1993 13:39:25 -0500
- From: "rob (r.d.) hounsell" <hounsell@bnr.ca>
-
- David,
-
- > I want to be able to create photorealistic images, meaning either images as
- > seen through the lens of a camera, or images as seen by a human bean, sorry,
- > human being :) The advent of textures that add a "real-world" worn or
- > roughened look to objects, soft shadows, motion blur, blurred reflections and
- > so on, has contributed to the look of a realistic image. Lens flare, either as
- > Cyrus describes it, or as Lightwave generates it, is another feature to help
- > blur the distinction between real and computer generated images and animations.
- >
-
- For the sake of arguement, why are we trying to recreate a digital camera? At
- first, I too thought it was a neato effect. But then I thought, "other than the
- fun of modelling a real world effect, why are we bothering?" What I mean is, in
- our animations it is possible to mimic the view as a camera would see it, but
- if we can do it as a human bean (e.g. no lens flare) would see a scene if he
- or she were actually there, isn't that better?
-
- I suppose it is in deference to existing cultural sterotypes and beliefs. For
- instance, a telephone our company once produced actually has a lead weight in it
- because the average consumer equates heaviness with quality, even though that
- is no longer a valid paradigm.
-
- Rob
- --
- +-----------------------------------------------------------------------------+
- | Rob Hounsell BNR WAN: HOUNSELL@NMERH53 |
- | Team Leader: UNIX INTERNET: HOUNSELL@BNR.CA |
- | System Performance: PHONE: (613) 765-2904 |
- | Paradigm Club Design Team. Dept. PS27 ESN: 395-2904 |
- | Northern Telecom Public Switching |
- +-----------------------------------------------------------------------------+
-
-
- ##
-
- Subject: Imagine - Real3D Upgrade info.
- Date: Thu, 9 Dec 93 17:54:09 GMT
- From: John Shiali <john.txt@heights.demon.co.uk>
-
- No flames please - I'm just posting for a friend contracted to Activa
- who does not have net access, primarily for those interested in changing
- software. Any abuse *WILL* be bounced back to your service provider or
- System Administrator.
-
- For more info, please contact Andy at the numbers at the bottom,
- rather than email to me.
-
-
-
-
- * This message forwarded from area 'IMAGINE' (Imagine)
- * Original message dated 24 Nov 93, from Andy Jones
-
- REALISE YOUR DREAMS - JUST IMAGINE AND YOU'RE HALFWAY THERE.
-
- Imagine 2.0 users, you can now upgrade to Real 3D v2.40.
-
-
- Summary of new features and improvements:
- ----------------------------------------
-
- - Highly increased rendering speed:
- - Render time material handling speed doubled
- - B-spline shading speed 2-3 times higher
- - Maximally 4 times higher shading speed for example
- in the environment mode
-
- - Built-in 3D font loader tool
-
- - New material features
- - Fractal noise mapping handler
- - Fractal noise scope handler
- - Fractal noise bump handler
- - Fractal noise color handler
- - Marble color handler
- - Granite color handler
-
- - New tool window features:
- - Wider collection of built-in icons available
- - New dialog-based icon selection window
- - No gadgets option available
-
- - Built-in conical spotlights
- - Built-in cylindrical spotlights
- - New light source attributes:
- - Distance intensity fading control
- - Spot-axis intensity fading control
- - Spot angle/radius control
- - Brightness control
-
- - Freeform extrusion tool:
- - Automatic beveling with four bevel profile options
- - Adjustable Beveling radius and extrusion depth
- - Both bevelling inwards and outwards supported
- - Fully automatic: generates holes, adjusts beveling radius etc.
- correctly
- - Uses B-splines for the best quality
-
- - Q-splines, a new shading option for meshes, which is usually faster
- than normal Cubic B-spline shading, but still without edges in
- the profile.
-
- - Advanced tool for creating complex skeletonal particle systems
- - Volume filling particle tool
-
- - New improved skeletons:
- - A new special skeleton primitive for better control and
- visual appearance
- - Joint friction enables natural motions
- - Editing of any skeleton point using inverse kinematics is now
- possible. For example, it is possible to animate a skeleton
- using several inverse kinematics methods, each affecting the
- desired skeleton point.
-
- - New object attributes:
- - 'No shadows' eliminates shadows from the surface of an object,
- increasing rendering speed
- - 'Bump shadows' generates distorted shadow edges on bump mapped
- surfaces
-
- - Freeform curves can be used as trim curves to cut objects
-
- - Circular bending, which e.g. can be used to bend a straight tube
- into a ring.
-
- - Twist modification which twists objects around a given axis
-
- - Shrink wrapping functions:
- - Parallel shrink wrap
- - Cylindrical shrink wrap
- - Spherical shrink wrap
- - 'Natural' shrink wrap to surface normal direction
- - These functions can be used to generate a mesh surface from
- geometric primitives, or to simulating Boolean operations with
- freeforms.
-
- - A function for changing the start point of closed freeform objects
-
- - A function for automatically generating triple end points/curves
- for freeform objects
-
- - New and improved functions for View window's internal camera
- controlling. In the below, most important ones are listed:
-
- - A new, intuitive mouse-based camera MOTION controlling mode for
- view Windows, enabling easy, interactive scene viewing
-
- - A new, intuitive mouse-based camera POSITION controlling mode for
- view Windows, enabling accurate interactive camera positioning
-
- - A new asynchronous window type for controlling Views' camera
- attributes and camera object interaction:
- - Scale control and lens angle control by slides and numerically
- - Aimpoint and viewpoint coordinate control & reset
- - Heading/Pitching/Bankink angle control by sliders and numerical
- gadgets
- - Distance control
- - Depth of field control
-
- - A new camera object creation function, introducing a view cone
- based camera definition.
-
- - A new camera wireframe shape, showing the camera orientation
- and the lens angle.
-
- - New accurate input plane control system separately from View
- camera direction control, enabling accurate perspective editing:
- - Editing in absolute space coordinate dirctions
- - Editing in object space coordinate directions
- - Horizontal/vertical locking
- - Hot-point position control also in depth direction while editing
-
- - A new, handy asynchronous control window for handling View windows.
- It includes the most frequently needed grid control, scale control,
- drawing setting control, camera control and input plane control
- functions as quickly accessible icons.
-
- - Numerical, accurate window size control
-
- - Easy-to-use interfaces for creating key frame animations and
- for editing them:
- - Possiblity to adjust key frame positions in the animation
- using sliders.
- - Key visibility control
- - Linear/B-spline interpolation
-
- - New fractal noise based motion/spin method for generating irregular
- motions
-
- - A time line interface for animation editing. It allows easy editing
- of animation event timing.
-
- especially handy in combination with the new Freeform extrude tool.
-
- Alltogether, about 100 new features and improvements, of which most
- are intended to make the user interface easier and the features of the
- software more accessible.
-
- The upgrade price from Imagine 2.0 is 230 pounds sterling.
-
- For more information and an order form contact Andric at Activa
- International
- on +31 20 691 1914 voice,
- +31 20 691 1428 fax,
- or netmail me at 2:254/516.1@fidonet.
-
- Andy
-
-
-
-
-
- ##
-
- Subject: re:lens flares
- Date: Thu, 9 Dec 93 13:51:34 PST
- From: kevink@ced.berkeley.edu (Kevin Kodama)
-
- Cyrus writes:
- > I ahve spoken to a couple of guys at Impulse face to face, and
- >they think that the idea if lense flare is rediculus. They see what
- >LightWave can do as just being flashy. I agree that rings and lense
- >reflections can be easily abused and are not what the eye sees when
- >looking at a light. But you DO see a haze with many faint, tiny streaks
- >eminating from the center of the light source. They think that even this
- >is unnecessary.
-
- well, it *IS* their software :-) :-)
- seriously though, Lightwave's lens flare can be controlled in a variety of ways,
- from the ubiquitous edge glowing, anamorphic squeezing, red ringed, hexagons
- flying toward the camera effect, to a subtle white starburst or haze-
- and is a feature WELL worth including, IMHO- all this talk about whether
- "we" should be imitating a bad cameraman is ridiculous, if you don't want
- lens flare, you don't need to use it-but for the rest of us... :-)
-
- kevin
-
-
- ##
-
- Subject: Re[2]: Lense Flare
- Date: Thu, 09 Dec 93 14:18:33 PDT
- From: mspight@mv.us.adobe.com
-
- >...What I mean is, in our animations it is possible to mimic the view as a
- >camera would see it, but if we can do it as a human bean (e.g. no lens flare)
- >would see a scene if he or she were actually there, isn't that better?
-
-
- This argument against lens flare makes a lot of intuitive sense.
- However, like a camera, the human eye also has the lens flare
- effect. It is not a camera-only artifact. Human vision also
- exhibits motion blur.
-
-
- Marshall
-
-
- ##
-
- Subject: Re: Lense Flare
- Date: Thu, 9 Dec 93 14:40:51 PST
- From: Byrt Martinez <martinez@srcsvr.cup.hp.com>
-
- content-type:text/plain;charset=us-ascii
- mime-version:1.0
-
-
- > I want to be able to create photorealistic images, meaning either images as
- > seen through the lens of a camera, or images as seen by a human bean, sorry,
- > human being :) The advent of textures that add a "real-world" worn or
- > roughened look to objects, soft shadows, motion blur, blurred reflections and
- > so on, has contributed to the look of a realistic image. Lens flare, either as
- > Cyrus describes it, or as Lightwave generates it, is another feature to help
- > blur the distinction between real and computer generated images and animations.
-
- Oh please. How many times in your life have you seen lens flare from your own
- human eyes? Lens flare on film means the cinematography was bad. Anybody doing
- photography tries to avoid this at all costs. Look at it this way, do you think
- Impulse should come out with a texture to simulate HAM fringing?
-
- Just my $.02.
-
- I feel much better now.
-
- --
- @******************************************************************************@
- * "When you point your finger 'cause your *
- * Byrt Martinez plan fell through, you've got 3 more *
- * - Non-Christian 8^P fingers pointing back at you." *
- * (Fred 12:45) - Dire Straits *
- * *
- * martinez@srcsvr.cup.hp.com, byrt@shell.portal.com *
- @******************************************************************************@
-
-
-
- ##
-
- Subject: Lens Flare
- Date: Thu, 9 Dec 93 23:00 GMT0
- From: Craig Donaldson <ramorak@cix.compulink.co.uk>
-
- Hi,
- This is my first mailing here, so Hi to all fellow imagineers
- :)
- Re. Lensflare, although I agree that Lens Flare is an
- artifact of Optical equipment, and therefore for realism we should be
- avoiding it, it was high on my wish list for the new imagine release.
- Too Often I have tried to emulate an intense light source and find
- that my efforts are sadly lacking, the light lacks visual impact.
- However I see an image rendered in LW and i think WOW, I love the
- diffuse light glow and it would be nice to have those optical
- artifacts for the occasional use.
- I hereby second the motion for an Improved Lens Flare :).
-
- Craig
-
-
-
- ##
-
- Subject: RE: GRRRRR LET'S GET HIM
- Date: Thu, 09 Dec 93 15:25:00 PST
- From: Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mil>
-
- He lives! There actually is a living, breathing person in charge of
- amiga-boing/incoming/imagine?!!? Glad to see you returning to the land of
- the living! (Of course, this may be open to debate!)
- ----------
- From: imagine-relay
- To: imagine
- Subject: GRRRRR LET'S GET HIM
- Date: Thursday, December 09, 1993 11:19AM
-
- Howdy HI Imagineers! :-)
-
- Who's the idiot who isn't keeping things orderly in the
- Imagine Landfill on wuarchive?!
-
- huh? me?
-
- Oh! <harumph> Yes....of course. ME!
-
- Well, I will be going thru the Imagine Landfill this weekend.
- All bad files will be deleted, all good files will be moved
- to their rightful spots.
-
- Sorry about letting it get out of hand. It will never happen
- again.
-
- Honest.
-
- I swear.
-
-
- Dave Wickard (612) 456-2783 "Darth Vader CAN'T be Luke Skywalker's
- dave@flip.sp.paramax.com father. They don't even have the
- dave@email.sp.paramax.com same last name!"
- dave@shell.portal.com -Woody on CHEERS
- Sam_Malone@cup.portal.com
-
-
-
- ##
-
- Subject: RE: Imagine - Real3D Upgrade info.
- Date: Thu, 09 Dec 93 17:21:00 PST
- From: Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mil>
-
- And don't forget:
-
- DONGLE PROTECTION!!!! With no pass-through!!! So you will have to
- disconnect your joystick everytime you want to use Real-3D!
-
- Limited object import capability!!! There are hundreds of PD Imagine
- objects. How many PD Real 3D objects have you seen lately?
-
- And what about algorithmic textures? Seen any mention of those? Maybe
- you just don't need them?
-
- And so cheap!!! 230 pounds sterling, that's about $470 US!!! Cheap at
- twice the price!!!
-
- And you thought Forms Editor was tough! Wait until you see the modeler
- in Real3D!
-
-
-
- ##
-
- Subject: RE: GRRRRR LET'S GET HIM
- Date: Thu, 9 Dec 93 21:28:29 -0500
- From: mbc@po.CWRU.Edu (Michael B. Comet)
-
- >
- >
- >He lives! There actually is a living, breathing person in charge of
- >amiga-boing/incoming/imagine?!!? Glad to see you returning to the land of
- >the living! (Of course, this may be open to debate!)
- >
-
- Careful! This dude also can kick people off the list! Better watch what
- you say about him! :)
-
- Big brother is watching.
-
-
- --
- +--------------------------------------------------------------------------+
- | Michael Comet, mbc@po.CWRU.Edu - CWRU, Software Engineer/Graphics Artist |
- | "It's not how many hours you work, but how much work you put in an hour" |
- +--------------------------------------------------------------------------+
-
-
- ##
-
- Subject: RE: Lense Flare
- Date: 10 Dec 1993 12:36:46 +0000
- From: "Oxley David" <oxleyd@dodo.logica.co.uk>
-
- In message <"20762 Thu Dec 9 13:44:13 1993"@bnr.ca>, "rob (r.d.) hounsell"
- wrote:
-
- > For the sake of arguement, why are we trying to recreate a digital camera?
- At
- >first, I too thought it was a neato effect. But then I thought, "other than
- the
- >fun of modelling a real world effect, why are we bothering?" What I mean is,
- in
- >our animations it is possible to mimic the view as a camera would see it, but
- >if we can do it as a human bean (e.g. no lens flare) would see a scene if he
- >or she were actually there, isn't that better?
-
- Yes, I agree...except for maybe when you're actually looking through a
- computer-generated lens :)
-
- One 'real world effect' that I find really useful is motion blur, which helps
- prevent the 'strobing' you usually get with computer-generated (and stop-motion
- for that matter) animations. I wonder if one could construe lens flare as
- useful? Hmm...probably not. I'd still like to have it, though :)
-
- Walking home in the rain last night (sunny England ;) I looked up at a street
- lamp, and observed the tiny radial light lines that Cyrus described in an
- earlier post. I agree with Jeff Walkup, that we "need some way to make lights
- look more realistic - haze and glowing halos such as LW can do helps a lot".
- If the human eye can perceive this effect, maybe we should twist Impulse's arm
- to get them to implement it.
-
- Regards, David Oxley. <oxleyd@logica.co.uk>
-
-
- ##
-
- Subject: RE: Lense Flare
- Date: Fri, 10 Dec 1993 09:57:16 -0600 (CST)
- From: Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu>
-
- On Thu, 9 Dec 1993, Jeff Walkup wrote:
-
- > Agreed. Lens reflections in particular _are_ usually supposed to be
- > avoided, yet I think we do need some way to make lights look more
- > realistic - haze and glowing halos such as LW can do helps a lot.
- >
- > --
- > Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer
-
- Perhapse lense "glare"?....
-
- Cyrus J. Kalbrener
-
- Digital_Cel
-
-
-
-
-
-
- ##
-
- Subject: Starfield
- Date: Fri, 10 Dec 93 10:14:27
- From: greg.tsadilas@hofbbs.com
-
- Ok fellow Imagineers, we all know that Imagine's starfield is very cheesy at
- best. Here's a great solution for Imagine 2.9 users.
-
- Create a sphere that is as large as your world, minimum size should be
- at least 1000 units along each axis.
-
- Set the sphere's filter values to 255 for each R,G,B component.
-
- Apply the CONFETTI texture and make these adjustments to the default values:
- SIZE - .25
- V1 - .53
- V2 - .55
- COLOR 1 - R,G,B values to 255 each
- COLOR 2 - R,G,B values to 100 each
-
- Make sure the camera is somewhere in the center, and render. Voila! a great
- Starfield! As Impressive as FractInt's starfield, BUT this one is in 3D and
- takes up very little valuable RAM.
- Refer to the docs on the confetti texture to make any adjustments that you
- like.
- Also, try making a short anim with just the sphere, and just change the
- Camera's perspective, you can get a nice space warp effect.
-
- As you all guessed I've been playing with all the textures and have created
- some stunning effects. I should be uploading something real soon now thats
- chock full of texture use. I'll try to get somone to get it up here, since I
- don't have that capability.
-
- Enjoy the Starfield!
-
- GreG
-
-
-
- ##
-
- Subject: Those understanding guys at Impulse
- Date: Fri, 10 Dec 1993 09:58:18 -0600 (CST)
- From: Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu>
-
- On Thu, 9 Dec 1993, Tom Smith wrote:
-
- > >looking at a light. But you DO see a haze with many faint, tiny streaks
- > >eminating from the center of the light source. They think that even this
- > >is unnecessary.
- > >
- > > Perhapse our texture guru Steve Worley might be able to improve
- > >upon Impulses work?...
- > >
- > > Cyrus J. Kalbrener
- >
- > Now now, don't you know that Impulse knows what we want, whether we know it
- > or not.
- >
- > Tom Smith
-
- Not only do they know what we want, they know just what we do and
- do not need...
-
- Cyrus J. Kalbrener
-
- Digital_Cel Graphics
-
-
-
-
-
-
- ##
-
- Subject: RE: Imagine - Real3D Upgrade info.
- Date: Fri, 10 Dec 93 10:30:00 CST
- From: setzer@comm.mot.com (Thomas Setzer)
-
- >
- >
- > And don't forget:
- >
- > DONGLE PROTECTION!!!! With no pass-through!!! So you will have to
- > disconnect your joystick everytime you want to use Real-3D!
- >
- Yeah, this sucks.
-
- > Limited object import capability!!! There are hundreds of PD Imagine
- > objects. How many PD Real 3D objects have you seen lately?
-
- Yeah this sucks too. I would hope someone (Pixel 3d or Interchange) is working
- on this.
- >
- > And what about algorithmic textures? Seen any mention of those? Maybe
- > you just don't need them?
- >
- I think Glenn and Steve are working on this one.
-
- > And so cheap!!! 230 pounds sterling, that's about $470 US!!! Cheap at
- > twice the price!!!
-
- Whoa, what kinda exchange rate are you getting? Are pounds sterling the same
- as pounds(ignorant American here:)? Pounds was about .66 of US, or 1.52 the
- other way, which makes 230 pounds = $349 US. I could have sworn that mail order
- was right around that price anyway.
- >
- > And you thought Forms Editor was tough! Wait until you see the modeler
- > in Real3D!
- >
- >
- I'm not sure if this is a *GREAT* offer, but I thought it was a nice Christmas
- spirited one. ie don't look a gift horse in the mouth. The guy wasn't flaming
- Imagine, or saying Real is better than Imagine. He was just offering it
- at a discounted rate.
-
-
- Tom Setzer - self appointed critic
- setzer@ssd.comm.mot.com
-
- "And of course, I'm a genius, so people are naturally drawn to my fiery
- intellect. Their admiration overwhelms their envy!" - Calvin
-
-
- ##
-
- Subject: Err, umm
- Date: Fri, 10 Dec 1993 10:47:19 -0600 (CST)
- From: Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu>
-
- Without thinking, I just sent off a compilation of the discussion
- on lens flare that has taken place over the past 24hours here on the list.
- I didn't stop to ask. I'm sorry. I did remove everyones name, including
- my own, so no ones registration should myteriously disappear. I felt that
- Impulse needed to be aware that there are some strong feelings that users
- have about their company and Imagine itself.
-
- Cyrus J. Kalbrener
-
- Flames accepted, but not welcomed.
-
-
-
-
- ##
-
- Subject: Archive #44
- Date: Sat, 11 Dec 1993 03:49:13 +1100 (EST)
- From: Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
-
- Ok, guys I've just uploaded the proper version of the IML archive #44
- onto the wuarchive.
-
- The archive is in /pub/amiga-boing/incoming/imagine
-
- The name of the file is arc_44.lha and the size is 143K.
-
- There is also a file there called arc-44.lha. Do not download it since it
- is the corrupt one! It is around 50K in size.
-
- Nik Vukovljak
-
- (Your friendly archivist)
-
-
-
- ##
-
- Subject: Re: Lense Flare
- Date: Fri, 10 Dec 93 10:57:43 CST
- From: setzer@comm.mot.com (Thomas Setzer)
-
- >
- > I ahve spoken to a couple of guys at Impulse face to face, and
- > they think that the idea if lense flare is rediculus. They see what
- > LightWave can do as just being flashy. I agree that rings and lense
- > reflections can be easily abused and are not what the eye sees when
- > looking at a light. But you DO see a haze with many faint, tiny streaks
- > eminating from the center of the light source. They think that even this
- > is unnecessary.
- >
- Perhapes it is flashy, but...Last night when watching some more space walks
- on CSPAN(great stuff, BTW), a lens flair(or whatever) came across the camera.
- There were well over 100 hexagons(polygons, I think they were hexagons) of all
- sizes and colors, scattered across the screen in a line defined by the angle
- of the sun(or reflective surface) which was off screen(much to my surprise).
-
- Now wouldn't it be nice to have lens flair, if you were modeling a scene as
- shot from a camera on the Endeavor. Flashy, yes. But it would add to the
- realism. BTW, isn't realism one of the goals. So what if it is "bad" to have
- lens flair in a shot, it happens. Thats real.
-
- Sounds to me that Impulse is just making excuses. And if its ridiculous,
- then why did they put one in? I'd be satified with, "we're working on it"
- or even "its not one of our priorities right now."
-
- BTW, I like flashy:)
-
- Also, Dave@flipping, why the double email in the address?
- ^^^^^^^^^^^^^
- imagine@email.email.sp.paramax.com, is that correct?
-
- Tom Setzer - self appointed critic
- setzer@ssd.comm.mot.com
-
- "And of course, I'm a genius, so people are naturally drawn to my fiery
- intellect. Their admiration overwhelms their envy!" - Calvin
-
-
-
- ##
-
- Subject: Re: Lense Flare
- Date: Fri, 10 Dec 93 11:51:28 -0600
- From: tes@killerbee.jsc.nasa.gov (Tom Smith)
-
- I think the big appeal of lens flare is that it makes bright lights really
- seem bright. The monitor can only get so bright, so it's not possible to
- show bright objects (i.e. the Sun) as we would actually see it, so lens
- lares give you the next best thing by showing how real-world cameras would
- see it.
-
- Am I on the right track here?
-
- Tom Smith
-
-
- ##
-
- Subject: RE: Lense Flare
- Date: Fri, 10 Dec 93 11:12:00 PST
- From: Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mil>
-
- Has anybody looked into doing all this stuff, motion-blur, lens flare,
- haze, etc. with something like ImageMaster? I know ImageMaster does a
- really good job with motion blur. ADPro does a good job with twirl,
- collapse and some other effects. I think it is a little over-demanding to
- try to achieve all these effects strictly within a 3D modeling/rendering
- program. It seems like it wouldn't be too hard to create a lens flare
- transparency map and overlay it on the frames where you want it, using one
- of the picture processing programs out there. Haven't done this myself yet
- but might give it a try, just to see how feasible it is.
- ----------
- From: imagine-relay
- To: rob (r.d.) hounsell
- Cc: IML
- Subject: RE: Lense Flare
- Date: Friday, December 10, 1993 12:36PM
-
- In message <"20762 Thu Dec 9 13:44:13 1993"@bnr.ca>, "rob (r.d.) hounsell"
- wrote:
-
- > For the sake of arguement, why are we trying to recreate a digital
- camera?
- At
- >first, I too thought it was a neato effect. But then I thought, "other than
- the
- >fun of modelling a real world effect, why are we bothering?" What I mean
- is,
- in
- >our animations it is possible to mimic the view as a camera would see it,
- but
- >if we can do it as a human bean (e.g. no lens flare) would see a scene if
- he
- >or she were actually there, isn't that better?
-
- Yes, I agree...except for maybe when you're actually looking through a
- computer-generated lens :)
-
- One 'real world effect' that I find really useful is motion blur, which
- helps
- prevent the 'strobing' you usually get with computer-generated (and
- stop-motion
- for that matter) animations. I wonder if one could construe lens flare as
- useful? Hmm...probably not. I'd still like to have it, though :)
-
- Walking home in the rain last night (sunny England ;) I looked up at a
- street
- lamp, and observed the tiny radial light lines that Cyrus described in an
- earlier post. I agree with Jeff Walkup, that we "need some way to make
- lights
- look more realistic - haze and glowing halos such as LW can do helps a
- lot".
- If the human eye can perceive this effect, maybe we should twist Impulse's
- arm
- to get them to implement it.
-
- Regards, David Oxley. <oxleyd@logica.co.uk>
-
-
- ##
-
- Subject: Re: Starfield
- Date: Fri, 10 Dec 93 14:49:41 -0500
- From: mbc@po.CWRU.Edu (Michael B. Comet)
-
- >
- >
- >Ok fellow Imagineers, we all know that Imagine's starfield is very cheesy at
- >best. Here's a great solution for Imagine 2.9 users.
- >
- >Apply the CONFETTI texture and make these adjustments to the default values:
- >
-
-
- Thanks for uploading this! Finally a good starfield in 3D!!!
- I had tried tons o things from drawing them to making huge bitmaps with
- dots, but that took too much ram plus the dots were too big etc..
-
- This actually gives a good looking starfield with almost no RAM
- consumption. Plus, you can easily set the colors and frequency.
-
- As a suggestion,
- 1] Make the sphere bright to make sure the stars show up
- 2] Make a copy of the sphere and scale it slightly smaller
- or bigger and rotate it so it's at a diff angle.
- Then, you'll get a cool rotate effect when you
- move the camera.
-
-
- --
- +--------------------------------------------------------------------------+
- | Michael Comet, mbc@po.CWRU.Edu - CWRU, Software Engineer/Graphics Artist |
- | "It's not how many hours you work, but how much work you put in an hour" |
- +--------------------------------------------------------------------------+
-
-
- ##
-
- Subject: NTSC limits
- Date: Fri, 10 Dec 93 14:14:59 CST
- From: drrogers@camelot.b24a.ingr.com (Dale R Rogers)
-
- I just finished hooking up my Amiga, via the DPS PAR, to the Video
- Services scopes here at Intergraph. The engineer was very impressed
- with the quality of the output. I was playing an animation I
- created using Imagine. He said that some of my color levels were a
- bit "hot". Not too bad but they might give them a problem. I assured
- him I can tweek the colors using the NTSC operator in ADPro. So
- that's not a problem. He was very happy with the quality.
-
- My question:
-
- Is there a way to get Imagine to only use NTSC safe colors while
- it's rendering the frames? Or do I need to run the frames through
- ADPro after Imagine is finished?
-
- Dale
-
-
-
- ##
-
- Subject: Flare again...
- Date: Fri, 10 Dec 1993 15:11:36 -0600 (CST)
- From: Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu>
-
- I think the basic point about lens flare is that some of us do
- indeed have uses for it, while others do not. One of Impulses newest
- excuses is that if it increses rendering time too much, then they won't
- put it in. If we want the effect, then we would most likely be willing to
- wait. If we don't want to wait for 18 lights with flare and lense
- reflections to render, then we can TURN THE DAMN OPTION OFF. Jeez. We are
- willing
- to pay for a product that meets our needs. Right now, LightWave is
- meeting some of mine, more than Imagine 2.9.
-
-
- End spouting off
-
- Cyrus J. Kalbrener
-
- Digital_Cel
-
-
-
-
- ##
-
- Subject: Imagine<-->LightWave
- Date: Fri, 10 Dec 1993 00:41:28 MET
- From: Christian_Gottschling@infothek.fido.de (Christian Gottschling)
-
- Hello out there around the world,
-
- Do you know something about an object-converter LightWave
- (Toaster) to Imagine?
-
- MfG, Christian
-
- MfG, Christian
-
- | _ Z-NETZ FERKSY@INDIGO.ZER |
- | _ // FiDOclassic 2:241/5203.10 |PublicKey via
- | \X/ UUCP ferksy@infothek.fido.de |SendPubKey
-
- ... Hast Du`n Hemd unter? (Dietmar D. zu einer Mitschuelerin)
-
-
- ##
-
- Subject: Lens Flare again
- Date: Fri, 10 Dec 93 16:07:06 MST
- From: bscott@nyx10.cs.du.edu (Ben Scott)
-
- > Flashy, yes. But it would add to the
- > realism. BTW, isn't realism one of the goals.
-
- I've said this to others in private, but I guess I should post it here again:
- IMO, realism is NOT one of the goals. Lens flare makes sense because with
- a computer animation you're not simulating reality; you're simulating a camera.
- It's a subtle point, but consider - a video or film camera can reproduce things
- that you can theoretically go and view with your naked eyes. In other words,
- you can see it on a TV screen, or in real life. A computer animation is never
- seen with the naked eye - it's always on a screen, or on paper, or whatever.
- You're not trying to simulate naked-eye reality, in other words - not really.
- So lens flare, flashy and overused as it may be, DOES make sense in its way.
-
- . <<<<Infinite K>>>>
-
- --
- .---------------------------------------------------------------------------.
- | Ben Scott, video animation dilettante and consultant at The Raster Image. |
- | bscott@nyx.cs.du.edu, Denver Colorado /\---------------------------------|
- |---------------------------------------' \ Amiga 4000 - simply the best. |
- | "My country, right or wrong, is that it?" `-------------------------------|
- | "There are worse philosophies." "Most of them begin with that." -Starcops |
- `---------------------------------------------------------------------------'
-
-
- ##
-
- Date: Sat, 11 Dec 93 00:33:00 BST
- From: d.kamalsky@genie.geis.com
-
-
- Question: Is there a way to have some colors of a texture be transparent so
- that I could see through the faces of the object?
-
- I would like to simulate some trees the same way Pacific Data did in
- "Locomotion" animation where you just have some 2d planes and apply a green
- texture that has some random "holes/blotches" in it. Can I do this with any
- of the textures included in V2.9? Or should I be using an brushmap (with
- some special color for the holes)? I fooled around with some of the texures
- of 2.9 where they have "filter/transparent" colors , but still can't seem to
- get the "see thru" effect.
-
- Can this be done?
-
- Thanks in advance.
- Dave.
-
-
- ##
-
- Subject: Amazing Computing Tutorial Lens Flare
- Date: Fri, 10 Dec 1993 20:08:31 -0500
- From: changc9@rpi.edu (Cedric Georges Chang)
-
- With all this discussion about lens flare, some of you might be intesested in
- knowing that the Jan 94 issue of Amazing Computing has an article on how to
- create lens flares with Opalvision/ARexx or DCTV.
-
- Cedric
-
- --
- ---------------------------------------------------------------------------
- Cedric Chang Mechanical Engineer // Commodore
- changc9@rpi.edu Rensselaer Polytechnic Institute \X/ Amiga 3000
- ---------------------------------------------------------------------------
-
-
- ##
-
- Subject: Re: Lens Flare
- Date: Fri, 10 Dec 93 18:44:23 PST
- From: DrGandalf@cup.portal.com
-
- >Oh please. How many times in your life have you seen lens flare from your o
- >human eyes? Lens flare on film means the cinematography was bad. Anybody doing
- >photography tries to avoid this at all costs. Look at it this way, do you think
- >Impulse should come out with a texture to simulate HAM fringing?
- >
- >I feel much better now.
-
- Nice that you feel better, Byrt. Lens flare is a consequence of an
- imperfect optical system. The human eyes are an imperfect optical system.
- You won't see lens flare as manifested by multiple hexagons in a row, but
- you can indeed see lens flare from your eyes. If you have ever seen rings
- around headlights or streetlights at night you have seen it. Mostly you
- avoid seeing other forms of lens flare because you will avoid looking
- directly at bright lights, which is where the flare occurs.
-
-
- <ELF> - Eric J Fleischer,MD - Dr Gandalf
- Ophthalmologist and Amiga Animator
- DrGandalf@cup.portal.com
-
-
- ##
-
- Subject: Filters and Imagine 2.9
- Date: Fri, 10 Dec 1993 22:07:11 -0600 (CST)
- From: Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu>
-
- On Sat, 11 Dec 1993 d.kamalsky@genie.geis.com wrote:
-
- >
- > Question: Is there a way to have some colors of a texture be transparent so
- > that I could see through the faces of the object?
- >
- > I would like to simulate some trees the same way Pacific Data did in
- > "Locomotion" animation where you just have some 2d planes and apply a green
- > texture that has some random "holes/blotches" in it. Can I do this with any
- > of the textures included in V2.9? Or should I be using an brushmap (with
- > some special color for the holes)? I fooled around with some of the texures
- > of 2.9 where they have "filter/transparent" colors , but still can't seem to
- > get the "see thru" effect.
-
- There is a bug in 2.9 that inhibits using filter and colormaps at
- the same time on the same surface. I'm not sure of the details, but
- someone else posted a coment on this earlier. Fall back to 2.0 and try it
- there.
-
-
-
-
-
-
- ##
-
- Subject: Re: Starfield
- Date: Sat, 11 Dec 93 0:38:18 CST
- From: kirchh@cc.umanitoba.ca
-
- Michael B. Comet says:
- >
- > As a suggestion,
- > 1] Make the sphere bright to make sure the stars show up
- > 2] Make a copy of the sphere and scale it slightly smaller
- > or bigger and rotate it so it's at a diff angle.
- > Then, you'll get a cool rotate effect when you
- > move the camera.
-
- Now, suggestion [2] is _really_ fake, even though it may look "right" (ie.
- Star Trek does it a lot, I think). This is called "stellar parallax", and
- it will never happen in real life, simply because all the stars are so far
- away that you basically can't move fast and far enough to make their
- relative alignments change in this kind of obvious way. If I remember my
- history of science correctly, this was actually part of an early "proof"
- for why the earth could't possibly be moving -- if it was, surely we would
- see this parallax effect in the sky all the time. The only other
- alternative was the earth was moving, but the stars were insanely far
- away. (Today we know that the earth moves and the stars _are_ insanely
- far away :) So this effect bugs me, but I do see the point in doing
- whatever looks most "real" to the general audience.
-
- --
- Evan Kirchhoff, kirchh@ccu.umanitoba.ca
-
-
-
- ##
-
- Subject: Re: Lens Flare
- Date: Sat, 11 Dec 93 0:56:24 CST
- From: kirchh@cc.umanitoba.ca
-
- Someone I previously deleted says:
- >
- > >Oh please. How many times in your life have you seen lens flare from your o
- > >human eyes? Lens flare on film means the cinematography was bad. Anybody doing
- > >photography tries to avoid this at all costs.
-
- Lens flare on film means the cinematography was bad _only_ if you're
- watching a movie or tv program. If you're watching "real life" footage on
- the news, or any kind of "spontaneous" shot, lens flare, camera-wobble,
- etc. are perfectly normal and expected. For example, what was your first
- reaction to the Rodney King video?
-
- 1. "Oh, what bad cinematography. The camera keeps moving in and out of
- focus and wobbling all over the place. The lighting is terrible."
-
- 2. "Yikes! They're really pounding that guy! Somebody actually got this
- on film?"
-
- Computer animation is generally too "perfect", so any trick that can
- reduce this is possibly useful. Not only do we need lens flare, I think
- we need some kind of automated macro to simulate that camera-vibration you
- get when filming airplanes from other airplanes (for more realistic
- fly-throughs), an effect that simulates rain beading on the camera lens
- and dribbling off, a "dirt" texture to apply to everything in sight, and
- so on.
-
- --
- Evan Kirchhoff, kirchh@ccu.umanitoba.ca
-
-
-
- ##
-
- Subject: re:2D trees
- Date: Fri, 10 Dec 93 22:52:12 PST
- From: kevink@ced.berkeley.edu (Kevin Kodama)
-
- to create realistic looking 2d trees, you need:
-
- a realistic image map of a tree (see below)
- a b/w or alpha channel image of above tree
- a rectangular plane
-
- map the b/w or alpha channel image as a transparency map
- map the realistic image map using the same coordinates
-
- The most realistic trees i have used come from a company called
- Imagetects. They market a CD with over a thousand images, in
- a variety of formats, including Amiga IFF.
- They also maintain a file library on the American Society of
- Landscape Architects (ASLA) BBS, so you can download individual
- files.
-
- The d/l procedure is somewhat tedious, you need to call Imagetects,
- and fax them a registration form, then call the BBS, get a list
- of files you want, then call or fax Imagetects again with your order,
- and they will supply you with passwords. The files are password protected
- twice, once to download, and once to unzip (unzip has an encrypt
- option :-( )
- The files on the BBS are TGA format, so you also need to convert them.
-
- It sounds (and is) tedious, especially if you d/l a lot of files
- (like me) so why do it ?
- The tree images are realistic-and are listed by botanical name,
- i.e. Juniperus chinensis, a large shrub, etc. The trees also
- have those all important "holes" in them, so you can see "through"
- them if you map them properly.
-
- Well worth the hassle IMHO
-
- Imagetects
- 1-408-252-5487, ask for Verdonna or Alan Reed, very nice folks
-
- i'm not an employee etc....just a satisfied user.
- kevin
-
-
- ##
-
- Subject: more flare
- Date: Sat, 11 Dec 1993 02:33:40 -0800 (PST)
- From: Steve Lopez <lopez@cyberspace.com>
-
- > imperfect optical system. The human eyes are an imperfect optical system.
- > <ELF> - Eric J Fleischer,MD - Dr Gandalf
- >
- >>>>Ophthalmologist and Amiga Animator<<<<
- > DrGandalf@cup.portal.com
-
- Isn't it amazing how many overlapping fields you find on the net? I dont
- think it matters what issue you bring up, somewhere out there is a person
- who is a qualified expert in that very thing!
-
- Anyway, to the point. I think lens flare has it's place, as does ANY
- effect that we can create in real life. We are talking about Art here
- folks, and art is whatever it means to each individual. I never use the
- boing FX in 2.0. That doesn't mean someone else won't. Put it in! ItDelete
- doesn't hurt me to NOT use it. Obviously, there are people interested ine
- it, or they wouldn't have started the discussion of how poor an emulation
- it was in the first place. Besides, who are we to say whether flare is
- bad camerawork or not. I have seen several times when it was used in a
- desert scene delibarately to show intense heat. Or in an interrogation
- scene to emphasize the brightness of the light as it was swung into the
- eyes of the poor sod being questioned. Whether or not you should include
- it is a matter of personal preference. What are you trying to convey?
- It's your art! I suppose those who say that you shouldnt use it because
- it's something you are supposed to avoid, might also tell Picasso that he
- shouldn't put both of those eyes on the same side of her nose.
-
- My Art, My Opinions, My Life. (My Imagine)
-
- /----------------------------------------------\
- / /// Steve Lopez -> lopez@cyberspace.com \
- / /// Student at -> Art Institute of Seattle \
- / \\\/// Program -> Audio & Video Production \
- \ \XX/ `040' Computer -> Amiga 2000 GVP040'33 DCTV /
- \ : DSS8+ 9megs Flicker fxr /
- \ "I can do that..." : Midi DJ500c Supra 14.4k /
- \----------------------------------------------/
-
-
-
-
-
- ##
-
- Subject: Imagine 2.9 - findings of interest
- Date: Sun, 12 Dec 1993 00:53:00 +1100 (EST)
- From: Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
-
- Well, today while using Imagine 2.9 I found a couple of intersting things.
-
- Imagine will sometimes hang during Quickrender for no apparent reason. I
- have not seen this happen with 2.0 and it hasn't happened on my A4000,
- but today I was at a friend's place and Imagine crashed a couple of times
- on his A3000. The only thing I could think of that could cause a problem
- would be his Retina... Hmm, still Imagine looks dan good in 1280*1024 on
- a 20 " screen.
-
- I've found out an interesting 'feature' with the Font requester. I
- originally put my PS 1 fonts on a drive different to that on which
- Imagine is. I properly set the default path for the fonts and yet, when I
- would try and load them, nothing would come up until I did a Read and
- even then nothing would come up on the requester even though I was in the
- right directory. So, I would have to go through choosing the drive, drawer,etc
- Well, I've found out that if you put your Fonts drawer into the Imagine
- drawer, Imagine finds the fonts straight away! Unfortunately I can't keep
- my fonts there, so this needs to be fixed!!! :-) Well, I think that this
- is a bug anyway...
-
- Anyway, that is all for now.
-
- Nik.
- nvukovlj@extro.ucc.su.oz.au
-
-
-
- ##
-
- Subject: DAVE W. -HELP! /3.0 states query
- Date: Sat, 11 Dec 93 13:40:57 EST
- From: stlombo@hermes.acm.rpi.edu (Steve J. Lombardi)
-
- Sorry to all about sending this administrative type post to the list,
- but my usual system has died, and with it has passed all of the IML admin.
- addresses. This is the only one I can remember!!
-
- Dave- my former address was stlombo@acm.rpi.edu
- currently find me at stlombo@hermes.acm.rpi.edu
-
- I look forward to rejoining the list!!
-
- While I'm here, a few Imagine things. Has Impulse rejoined the IML??
- If so I'd like to know if when 3.0 ships, individual objects of a group
- will be accessible in the stage/action editors. The more I
- use states, the more I realize that this is necessary. Also, while
- I was away has there been any talk about the release of 3.0. I know
- that the 2.9 docs said December sometime, but I have my
- personal doubts based on Impulses past string of promised release dates.
- 3.0 would be nice but the reason I ask is that I would
- really like the MANUAL.
-
- steve lombardi
- stlombo@hermes.acm.rpi.edu
-
- P.S. Has the C=/HP hype made it here yet? I was pleasantly surprised
- to return to Usenet to find that C= mngmnt. may have done something right
- for a change!
-
-
- ##
-
- Subject: Re: NTSC limits
- Date: Sat, 11 Dec 93 10:51:14 PST
- From: jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup)
-
- Dale R Rogers writes:
- >
- > Is there a way to get Imagine to only use NTSC safe colors while
- > it's rendering the frames? Or do I need to run the frames through
- > ADPro after Imagine is finished?
-
- Yes and no. You can assign colors in Attributes that are less
- saturated. But depending on your lighting, some may come out brighter
- than that anyway. In general, try avoiding pushing any color value
- (R,G, or B) above 220. The exception is white - usually 255,255,255 is
- safe.
-
- The other option is turning on the PAR's filter when converting. I
- don't know exactly what that filter does, except that it noticibly blurs
- sharp contrasting details. It might also bring your color saturation
- back down to safe levels.
-
- --
- Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer
-
-
- ##
-
- Subject: Re: Imagine 2.9 - findings of interest
- Date: Sat, 11 Dec 93 13:38:56 CST
- From: kirchh@cc.umanitoba.ca
-
- Nikola Vukovljak says:
- >
- > Well, today while using Imagine 2.9 I found a couple of intersting things.
- >
- > Imagine will sometimes hang during Quickrender for no apparent reason. I
- > have not seen this happen with 2.0 and it hasn't happened on my A4000,
- > but today I was at a friend's place and Imagine crashed a couple of times
- > on his A3000. The only thing I could think of that could cause a problem
- > would be his Retina...
-
- Imagine 2.9 crashed on the first Quickrender I did, but I blamed my memory
- configuraion (which seems to work perfectly well for almost everything
- else, including IM2.0) -- 16-bit Zorro II fast RAM on an A4000/030 with
- burst turned on :)
-
- I found a more interesting problem a couple of days ago. I was trying to
- print from within ProWrite, and rather than printing normally, my printer
- started printing bursts of gibberish and beeping randomly and continuously
- (it sounded like it was actually in pain). No error registered on the
- printer's LCD readout, but ProWrite would eventually say (incorrectly)
- "printer out of paper". Cycling the power on the printer to restore all
- the settings didn't help at all. However, resetting the Amiga made the
- problem vanish immediately. Therefore, something in the Amiga's RAM (the
- printer driver?) had become corrupted. I have never seen anything like
- this before, and I tried to think of what "bad" software I could have been
- running. The only other things I had been running in that session were
- Term 3.4 (no previous problems)...and Imagine 2.9.
-
- Has anyone with an MMU tried running Enforcer with IM2.9?
-
- --
- Evan Kirchhoff, kirchh@ccu.umanitoba.ca
-
-
- ##
-
- Subject: Happy Christmas...
- Date: Sun, 12 Dec 1993 00:00:43 +0000 (GMT)
- From: Alex... <eezer@dcs.warwick.ac.uk>
-
- Just a quick message to wish everyone on the list a very merry Christmas,
- and a happy new year.
-
- And to those of you lucky enough to be reciving Imagine 2.9/3.0 in your
- stocking, have fun and think of those of us still beavering away with
- our good old copies of 2.0.
-
- Best wishes,
- Alex...
-
- PS. See you in the new year.
-
- %-----\|/------------------- #include <.siggy.h> --------------------------%
- % (o o) eezer@dcs.warwick.ac.uk -=* Retina's Rule *Bo) *=- %
- %-oOO-(_)-OOo- CSE Student @ Warwick Uni. UK "All opinions are just mine" %
-
-
- ##
-
- Subject: good mountain?
- Date: Sat, 11 Dec 1993 17:04:31 -0800 (PST)
- From: mikemcoo@efn.org (Mike McCool)
-
- Hey y'all,
-
- Has anyone managed to come up with a good texture that
- will make a mountain-shaped object actually look like a mountain?
- I've been uploading objects created in VistaPro, but needless to
- say, these are HUGE, and with Imagine2.9, I just lost another two megs of
- ram.
- I've made a nice mountain object, but so far, experiments
- with stucco, bumps, crumpled, asteroid, and other essence type
- textures has resulted in a bumpy-stucco-crumpled-asteroid-looking object
- but not really a mountain.
- My Mt Fuji full polygon object from VistaPro is gorgeous,
- but it's nearly three megs big.
- I'm working on a commercial for a local tofu egg-salad
- company, and the woman who owns the company loves Mt Fuji. I
- want one of her Toby's Tofu Pate containers to go wizzing by Mt
- Fuji--but with only ten megs of ram, I can get the wizzing tofu
- container, or Mt. Fuji--but not both.
- Experiments with the vistaPro rendered Fuji object laid
- in as a background picture are passable, but they don't give much
- of a three-D feel.
- So I'm making my own Mt Fuji, though so far it looks more
- like Mt Mud.
- Any mountaineers out there?
-
-
-
- ##
-
- Subject: Bunch 'o opinions
- Date: Sat, 11 Dec 1993 20:15:57 -0700
- From: Sampson Allan James <sampson@amisk.cs.ualberta.ca>
-
- Hello all, I've been on the list and not said anything for a long time,
- so I guess here's where I make up for it.
-
- Byrt Martinez wrote,
- >>Oh please. How many times in your life have you seen lens flare from your own
- >>human eyes? Lens flare on film means the cinematography was bad. Anybody doing
- >>photography tries to avoid this at all costs.
-
- As a professional photographer, sometime cinematographer (three small,
- independant films) and general movie and computer graphics nut, I take
- offence to the above.
-
- As Dr. Gandalf pointed out, your eyes exhibit flare effects every time you
- look at anything that's lit. Whether the flare is *apparent to you is
- something else altogether. In cameras, there are many variables to
- consider when examining the results of flare, a couple of which are the
- size of the aperture (i.e. the shape of the aperture determines the shape
- of all those little moving hexagons), and the contrast between the light
- source and the surrounding background (this determines, in part, the
- visibility of the flare). Let's consider cameras and eyes to be virtually
- the same thing (a point which seems to be lost on a few of us). All these
- variables still come into play. There's a *reason your car is equipped
- with those flip-down sunshades. Driving into the bright sun will wipe out
- your entire field of view due to flare within your own eyes. If you're in
- the dark and someone shines a bright flashlight in your face what do you
- see, the fine outline of the bright bulb filament against a perfect black
- background, or a bright ball of light with fine spokes of light radiating
- out from the center?
-
- Some of the most breathtaking imagery I've ever experienced was just so
- because of lens flare. The establishing shot in Bladerunner still puts
- me into a trance every time I see it: the spinners shoot by the camera,
- running lights engulfed in flare. Or how about the opening sequence of
- 2001: A Space Odyssey where the sun slowly creeps from behind the Earth's
- surface, majestic orange flare filling the entire screen. Without that
- effect, the shot would be mundane, looking like something from a 50's
- sci-fi flick. Look at the sequence in Alien where the Nostromo is about
- to orbit the moon and the star is showing from behind the planet, or the
- landing lights of the Nostromo as she's about to set down.
- I'm sure many of you have these films on video. Go...look at them.
-
- I'm using science-fiction films here because they're my passion, but
- you can view nearly any film and find flare, chromatic abberation and
- many other optical "problems", particularly in extreme lighting
- situations.
-
- Why? Cheap optics perhaps? No, Panavision, Schneider, Cooke, Angenieux
- and Zeiss optics...some of the world's finest. Flare is an unavoidable
- physical phenomenon, and its often used, on purpose, to great effect.
- What ISN'T REALISTIC is the total absence of it in most amateur CG.
-
- The effects of the first two films mentioned above were designed and
- realized by Douglas Trumbull. Trumbull's effects are considered some of
- the finest and most realistic in the business. Anyone guess what his
- trademark is? Intentional, controlled lens flare. His effects are
- the benchmark on which I compare any CG production I do, so its perhaps
- not surprising that I've been considering purchasing LightWave.
-
- I think (if Impulse's true opinions on the topic have been correctly
- represented here by Cyrus) that Impulse and others should consider that
- lens flare may be something more than a passing fad, and might be
- something very important that has been sadly overlooked until now.
- Things like lens flare only seems flashy to those who don't have
- experience with real photographic equipment.
-
- True photographic realism is my aim and film production is my target.
- I've been saying for years that a rendering package could never call
- itself photorealistic (think about what this term implies) until it
- provided basic photographic functionality like depth-of-field, and
- shouldn't even bother with animation unless it can simulate motion
- blur. I understand that there are economic factors I'm not considering,
- but there's a world of difference between "can't afford to do it" and
- "not willing to do it because we don't think it's important".
-
- Variety is the spice of life.
- My biggest beef is people who believe that nothing is better than
- something. Even if those of you who don't want to generate photorealistic
- imagery would never use these features, they would be the deciding factor
- for *purchase for many of us. And really, even if realism isn't your bag,
- look at Nutopia's stuff in Video Toaster User magazine or, better, in Todd
- Rundgren's new CD, and tell me that you wouldn't like the OPTION to be
- able to make your images look like that.
-
- kevink@ced.berkeley.edu wrote:
- >edge glowing, anamorphic squeezing, red-ringed, hexagons flying
- >toward the camera effect...subtle white starburst or haze
-
- Yes, that's what I want. If it happens in my real equipment, I want
- it to happen in my computer. I don't necessarily WANT people to know
- I generated the images with my computer. Jurassic Park would have been
- pretty different without lens flare, depth-of-field and motion
- blur, let me tell you.
-
- I was discussing using computer graphics for a short "set in space" shot
- with a producer about five years ago. His opinion (and mine) was that
- the computer graphics would look too "computery". Our concern, quantified,
- was that the imagery was too CLEAN (models were decided on before the
- project was scrapped). I read somewhere that the Babylon V CG crew worked
- like dogs to find ways to "dirty up" their renderings, to kill that
- "computer effect" and infuse realism.
-
- How many of you (you too, Impulse) have considered that it is possible
- that LightWave is being used on SeaQuest and Babylon V BECAUSE the lens
- flare, depth-of-field and motion blur effects allow the shots to look
- nearly as good as if they were done with models? Now, perhaps Impulse
- doesn't want to cater to professional computer artists and the
- entertainment industry, but if so, IMNSHO, Impulse should look at the
- development of these features as a priority. I would pay a couple
- hundred more dollars for these features...perhaps an "Imagine
- Professional" is warranted for those of us who want to produce CG
- professionally.
-
- Concerning doing lens flare and other effects in post with image
- manipulation packages: that just doesn't cut it. The characteristics of
- lens flare and other optical abberations depend on the brightness and
- location of the lights, particularly in the case of stuff like the
- "moving hexagons". For various reasons including the luminance latitude
- of the images these effects really have to be done in the rendering
- process.
-
- Off-topic interjection: [This is really the root of the problem because,
- you see, the computer (or movie projector) can *never represent in an
- image how bright, relative to other objects, the sun *actually is
- (leading to ramorak@cix.compulink.co.uk's concern that his lights "lack
- visual impact"), and your monitor isn't going to be bright enough anyways
- to get the point across, so we need a tool like lens flare to help.]
-
- Additionally, doing depth-of-field requires depth information
- not present in a finished rendering, and so also needs to be done in the
- rendering process. True motion blur requires access to velocity
- information, frame-rate, "virtual shutter" speed and other information
- also not retained in a bitmapped image.
-
- Evan Kirchhoff, kirchh@ccu.umanitoba.ca wrote:
- >Not only do we need lens flare, I think
- >we need some kind of automated macro to simulate that camera-vibration you
- >get when filming airplanes from other airplanes (for more realistic
- >fly-throughs), an effect that simulates rain beading on the camera lens
- >and dribbling off, a "dirt" texture to apply to everything in sight, and
- >so on.
-
- Now there's a man after my own heart.
-
- See ya,
-
- Allan Sampson, sampson@cs.ualberta.ca
-
-
-
- ##
-
- Subject: Re: Lens Flare
- Date: Sun, 12 Dec 1993 13:33:12 -0600 (CST)
- From: Schumacher Gordon C <gschumac@ux4.cso.uiuc.edu>
-
- > Computer animation is generally too "perfect", so any trick that can
- > reduce this is possibly useful. Not only do we need lens flare, I think
- > we need some kind of automated macro to simulate that camera-vibration you
- > get when filming airplanes from other airplanes (for more realistic
- > fly-throughs), an effect that simulates rain beading on the camera lens
- > and dribbling off, a "dirt" texture to apply to everything in sight, and
- > so on.
-
- I agree that this *kind* of thing needs to be done, but keep in mind that a
- lot of these things can be done from another program as well. I especially
- think that the rain idea could be done from an image processing program (not
- quite sure how, but I'll work on it.)
- --
- Gordon Schumacher
-
- /-------------------------------------------------------------------\
- | Champaign- "I woke up on the wrong side of bed this _@_ |
- | Urbana morning... underneath it!" / \ |
- | -Jason Freeburg | o o | |
- \-------------------------------------------------------U|--U--|U---/
-
-
- ##
-
- Subject: Re: good mountain?
- Date: Sun, 12 Dec 1993 13:46:14 -0600 (CST)
- From: Schumacher Gordon C <gschumac@ux4.cso.uiuc.edu>
-
- > My Mt Fuji full polygon object from VistaPro is gorgeous,
- > but it's nearly three megs big.
- > Fuji--but with only ten megs of ram, I can get the wizzing tofu
- > container, or Mt. Fuji--but not both.
-
- What you might want to try is loading the mountain into something like
- Pixel3D that can reduce the point count. That way, you could use VistaPro's
- object, but without quite as much complexity. It's a good compromise...
- --
- Gordon Schumacher
-
- /-------------------------------------------------------------------\
- | Champaign- "I woke up on the wrong side of bed this _@_ |
- | Urbana morning... underneath it!" / \ |
- | -Jason Freeburg | o o | |
- \-------------------------------------------------------U|--U--|U---/
-
-
- ##
-
- Subject: Re: good mountain?
- Date: Sun, 12 Dec 93 17:58:02 -0500
- From: mbc@po.CWRU.Edu (Michael B. Comet)
-
- >
- >container, or Mt. Fuji--but not both.
- > Experiments with the vistaPro rendered Fuji object laid
- >in as a background picture are passable, but they don't give much
- >of a three-D feel.
- > So I'm making my own Mt Fuji, though so far it looks more
- >like Mt Mud.
- > Any mountaineers out there?
- >
-
- Well short of using big objects, and or textures I'm not sure. You say
- that you can render one or the other, and also composite them.
-
- So, if you want BOTH moving to get that "3d effect" as you say, why
- not try this...(though it might take a while to render).
-
- 1] Create the anim in the stage/action editors with BOTH objects.
- If you can't load both into the stage at once, use a box or
- something similar to get the motion for each...
- 2] In the action editor replace one of the objects ACTOR info with
- the filename for an axis object you make and save in teh
- Detail editor.
- 3] Render the anim to the HD. If it is the plate, render it
- on black.
- 4] Now go back to step 2, but make the object you just rendered the
- axis (so it doesn't show), and reset the ground object to
- it.
- 5] Now composite each frame from each into the final anim.
- ie: frame 1 from anim1 and anim2 ===> anim3
-
- This will be easier if you have Fred or some type of AREXX
- knowledge at the least. This is a somewhat long and tedious solution, but
- it will enable to render both objects with a moving camera etc.., and then
- to composite them.
-
- Note: if the object passes behind the mtn, you will have to then
- swap which object is on black, and composite them in the opposite order for
- those frames.
-
- I know I'm not too clear....but I think you'll get the idea. If
- not let me know.
-
- Good Luck!
-
- --
- +--------------------------------------------------------------------------+
- | Michael Comet, mbc@po.CWRU.Edu - CWRU, Software Engineer/Graphics Artist |
- | "It's not how many hours you work, but how much work you put in an hour" |
- +--------------------------------------------------------------------------+
-
-
- ##
-
- Subject: RE: Lense Flare
- Date: Fri, 10 Dec 1993 13:12:56 -0400 (EST)
- From: ecorbin <ecorbin@indiana.edu>
-
- I've got to get my two cents in on this. I don't care if it isn't
- realistic. Are mirrored balls floating around an abstract geometric
- scene all that realistic? The point is that it looks cool, as does lens
- flare. Whether one uses it or not is entirely up to the artist and
- his/her tastes. I would personally like to have the option to use it
- once and awhile.
-
- Earl
- ecorbin@indiana.edu
-
-
-
-
-
- ##
-
- Subject: commercially available object sets for Imagine
- Date: Sun, 12 Dec 93 18:14:00 -0600
- From: rob.lewis@stashu.com (Rob Lewis)
-
- Has anyone put together a list of commercially-available objects that
- will work with Imagine (for the PC) v2.9 and presumably v3.0? I see an
- occasional ad in the back of magazines but haven't been able to find
- anyone who has spent the money and evaluated them. If people are willing
- to drop me a line, I'd be willing to collate experiences and post a
- summary...
-
- Rob Lewis rob.lewis@stashu.com StashuBBS 214-394-2726
-
-
-
- ##
-
- Subject: Perspective Redraw Bug in 2.9
- Date: Sun, 12 Dec 93 22:12:35 PST
- From: dedwards@scs.unr.edu (Daniel T. Edwards)
-
- I have a rather large object (270k) that is about 50 objects grouped
- togehter. I have had problems with 2.9 not filling the perspective window
- after some modification (rotation, scaling etc.)
- The Perspective window just remians blank. (maybe some fringe pixels...
- but no picture) If I turn on and off Quickdraw All or None
- AND change viewtypes (solid, shaded etc.) several times and
- do something else (whatever), The image magicly reappears.
-
- Has this happened to you?
-
- Yup... I use the screen size hack... In 2 weeks, no problems till now.
- So I assume that it's something else.
- ____________________________________________________________
- / \
- | Amiga 2000 James R. Walker |
- | 2MB Chip dedwards@unssun.scs.unr.edu |
- | 18MB Fast ______________________________________________|
- | 130 MB Hard / |
- | 68040 33Mhz |Heinlein,Rand,Clarke,Adams,Asimov,Niven,Worley|
- \____________________________________________________________/
-
-
- ##
-
- Subject: Lense Flaring Eyeballs!!
- Date: Mon, 13 Dec 1993 04:38:21 -0500 (EST)
- From: "Mr. Scott Krehbiel; ACS (PC)" <scott@umbc.edu>
-
- Excuse me, but not only do I get lense flares in my eyeballs,
- but I get static, NTSC chroma crawl, and CB interference, too.
-
- :-P
-
- just kidding
- (in case you couldn't tell) ;-)
-
- Scott Krehbiel
-
-
-
-
- ##
-
- Subject: RE: Imagine - Real3D Upgrade info.
- Date: Mon, 13 Dec 93 09:01:37 GMT
- From: gowdy%glphv8.dnet@d1.email.sp.paramax.com (Stephen J.Gowdy)
-
- I thought I should point out to everyone, why buy Real 3D at #230 when you
- can buy Imagine 3.0 at #95 from Amiga Format?
-
- regards,
-
- Stephen.
-
- ****************************************************************************
- *Stephen J Gowdy *A4000/040* High Energy Physics Group, *
- *Bitnet: GOWDY AT GWIA *120 MB HD* Dept Of Physics & Astronomy, *
- *DecNet: 20075::GOWDY *6MEG RAM!* University of Glasgow. *
- *InterNet: GOWDY@v1.ph.gla.ac.uk*It moves!* Tel: +44 (0)41 339 8855 E:5893 *
- ****************************************************************************
-
-
-
- ##
-
- Subject: Re: Imagine<-->LightWave
- Date: Mon, 13 Dec 1993 11:11:05 +0100
- From: <robin@robin.lausanne.sgi.com>
-
- On Dec 10, 12:41am, Christian Gottschling wrote:
- > Subject: Imagine<-->LightWave
- >
- > Do you know something about an object-converter LightWave
- > (Toaster) to Imagine?
- >
- > MfG, Christian
- >
- Try a commercial product called Interchange. Works fine.
-
- Robin
-
- --
- \|/
- @ @
- ---------------------------------------------------oOO-(_)-OOo-----------
- Robin Chytil, Staff Engineer Email: robin@lausanne.sgi.com
- Silicon Graphics Inc. Vmail: 5-9389
- Mediterranean Distribution Territory Tel: +41 21 6249737
- Lausanne, Switzerland Fax : +41 21 6259184
-
-
-
-
-
-
- ##
-
- Subject: re: Bunch 'o opinions
- Date: Mon, 13 Dec 93 08:06:40 -0700
- From: Steve Koren <koren@hpfcogv.fc.hp.com>
-
- > >>Oh please. How many times in your life have you seen lens flare from
- > >>your own human eyes?
-
- > As Dr. Gandalf pointed out, your eyes exhibit flare effects every time you
- > look at anything that's lit.
-
- Without entering the debate on whether lens flair is desirable, I can
- attest to the fact that your eyes do have it especially if you wear hard
- contacts (as I do). With certain types of hard contact lenses, driving
- at night can be annoying since you get lens flair effects from each of
- the oncoming headlights on other automobiles, and from other point
- sources of light as well (streetlamps, etc).
-
- - steve
-
-
- ##
-
- Subject: RE: Imagine - Real3D Upgrade info.
- Date: Mon, 13 Dec 93 07:35:58 -0700
- From: Steve Koren <koren@hpfcogv.fc.hp.com>
-
- > I thought I should point out to everyone, why buy Real 3D at #230 when you
- > can buy Imagine 3.0 at #95 from Amiga Format?
-
- Touchy topic, eh? :-)
-
- Without trying to start a flamewar, I'll just say that there is no one
- "right" answer here; you get different answers depending on what you are
- looking for. Personally, I've been using Imagine for quite a while, and
- even though it can do a lot of things, I have only been able to drool
- over some of the abilities of R3D. I think the extra price of R3D is
- primarily because it is a much more powerful system.
-
- Some of the things from R3D I'd like to see in Imagine The Next
- Generation are:
-
- * An ARexx port! Imagine is about 4 years late with theirs. At the
- very _simplest_, I'd like to automate certain repetitive manual
- tasks in Imagine, and be able to write my own user interface
- operations to add to the program. But there is even more than that.
- For example, yesterday I was modeling something and I had both
- Imagine and ImageFX running. I'd create brushmaps in ImageFX, render
- in Imagine, look at the results, then tweak one of the brushmaps
- again in ImageFX and start over. Rather than have to load the
- proper brushmap into ImageFX, I should be able to, from the
- attribute editing box in Imagine, have Imagine pass the brushmap
- directly to ImageFX and automatically flip to ImageFX's screen or
- window. There are countless other tasks of this sort which would be
- trivial with ARexx to glue everything together. Instead, I now have
- to manually flip back to the other program's screen, open the right
- file, modify it, save it again, etc. The other programs I often use
- with Imagine all have had ARexx ports for a long time (VistaPro,
- ImageFX, etc). Its the difference between a closed system such as
- Imagine, compared to something like ImageFX in which if it doesn't
- do what I want, I can customize it until it does.
-
- * Render-while-model. Right now you have to run two copies of Imagine
- to get this ability, which consumes a lot of RAM and is needlessly
- cumbersome (ie, you can't easily move objects between them, etc).
- R3D is truly multithreaded, so you can have as many windows
- rendering whatever views as you wish, while you model in other
- windows at the same time.
-
- * Rule based animation. Right now in Imagine, you can make paths for
- everything you want to move in your animation. Instead, I'd like to
- be able to have a large number of objects and simply create my own
- *rules* for how they should move. For example, you might have a
- huge fishtank with rules for how fish swim and what the fish do when
- they get close to other fish. This is a much more powerful method
- of animation than having to move everything around yourself.
-
- I could go on. I think the biggest issue, for me, is user
- extensibility. Imagine can do a lot of things, particularly when you
- add Essence to it. But R3D is user extensible in a way that Imagine
- doesn't even begin to approach. I wish Impulse would move in that
- direction, but I am highly doubtful that they ever will. Anyway, the
- only real things stopping me from going to Real3D are 1) the dongle, 2)
- the fact that I've already gotten over the Imagine learning curve, while
- I'd have to invest a lot of time to learn a new system, and 3) no
- Essence for R3D (this is also why I won't buy Imagine 2.9/3.0 right
- now). My past experiences of Impulse hostility haven't exactly endeared
- Imagine or Impulse to me either. So for now I am still an Imagine user,
- but a frustrated one.
-
- - steve
-
-
- ##
-
- Subject: Re: Perspective Redraw Bug in 2.9
- Date: Mon, 13 Dec 93 10:10:02 -0500
- From: mbc@po.CWRU.Edu (Michael B. Comet)
-
- >
- >
- >The Perspective window just remians blank. (maybe some fringe pixels...
- >but no picture) If I turn on and off Quickdraw All or None
- >AND change viewtypes (solid, shaded etc.) several times and
- >do something else (whatever), The image magicly reappears.
- >
- >Has this happened to you?
- >
-
- Yes, this is definitely a bug, or just the way the program is MADE
- to work. Here is what seems to happen,
-
- Take an object, select quickdraw, or draw bbox-edges. Okay..Save
- it. Now, delete it, then load it back in. IT WILL NOT DRAW!!(in
- perspective). However, if you undo quickdraw, then it WILL draw. You can
- also redo the the quickdraw after you undo it and it will be okay.
-
- Bascially, is seems as though quickdraw obejcts don't draw in the
- perp window when they are first loaded.
-
- I am not using any screen hacks or anything else of that nature.
-
-
- --
- +--------------------------------------------------------------------------+
- | Michael Comet, mbc@po.CWRU.Edu - CWRU, Software Engineer/Graphics Artist |
- | "It's not how many hours you work, but how much work you put in an hour" |
- +--------------------------------------------------------------------------+
-
-
- ##
-
- Subject: RE: Imagine3.0 latest (release date)
- Date: 13 Dec 1993 13:32:24 +0000
- From: "Oxley David" <oxleyd@dodo.logica.co.uk>
-
- I posted this last week, but it didn't seem to get distrubted either, so...
- _______________________________________________________________________________
- From: Oxley David on Tue, Dec 7, 1993 11:48 am
- Subject: Imagine3.0 latest (release date)
- To: IML
-
- Hi all,
-
- I called Impulse last night and talked to Mike H. I was actually checking
- they'd received a fax of a couple of bugs I'd found, plus a list of suggestions
- for 3.0. I asked him about 3.0 and he said its release was likely to be 'end
- of January' (1994 I think, though I didn't ask ;) He said that the user
- interface was being made much more usable, and they wanted to get some other
- features right first time. Sorry I didn't ask him more, but it's not cheap
- phoning from this side of the pond :)
-
- Regards, David Oxley. <oxleyd@logica.co.uk>
-
-
-
- ##
-
- Subject: Re: Bunch 'o opinions
- Date: Mon, 13 Dec 93 11:16:33 CST
- From: setzer@comm.mot.com (Thomas Setzer)
-
- Sampson Allan James wrote
- > As a professional photographer, sometime cinematographer (three small,
- > independant films) and general movie and computer graphics nut, I take
- > offence to the above.
- >
- [ranting and raving and proof of lots of movie watching delete ;)]
-
- > True photographic realism is my aim and film production is my target.
- > I've been saying for years that a rendering package could never call
- > itself photorealistic (think about what this term implies) until it
- > provided basic photographic functionality like depth-of-field, and
- > shouldn't even bother with animation unless it can simulate motion
- > blur. I understand that there are economic factors I'm not considering,
- > but there's a world of difference between "can't afford to do it" and
- > "not willing to do it because we don't think it's important".
- >
- > Variety is the spice of life.
- > My biggest beef is people who believe that nothing is better than
- > something.
-
- Yeah, but some people are just prioritizing. Maybe they feel that there
- are other features that should go in first. We ALL want ALL the features,
- but knowing we can only get them a few at a time,....[BTW, I want lens flare]
- >
- > I was discussing using computer graphics for a short "set in space" shot
- > with a producer about five years ago. His opinion (and mine) was that
- > the computer graphics would look too "computery". Our concern, quantified,
- > was that the imagery was too CLEAN (models were decided on before the
- > project was scrapped). I read somewhere that the Babylon V CG crew worked
- > like dogs to find ways to "dirty up" their renderings, to kill that
- > "computer effect" and infuse realism.
-
- Yeah, the Endeavor looks like it just ran the Baja 2000 (NOT);) You did
- say realism, not popular opinion, right?;)
-
- >
- > Concerning doing lens flare and other effects in post with image
- > manipulation packages: that just doesn't cut it. The characteristics of
- > lens flare and other optical abberations depend on the brightness and
- > location of the lights, particularly in the case of stuff like the
- > "moving hexagons". For various reasons including the luminance latitude
- > of the images these effects really have to be done in the rendering
- > process.
- >
- > Additionally, doing depth-of-field requires depth information
- > not present in a finished rendering, and so also needs to be done in the
- > rendering process. True motion blur requires access to velocity
- > information, frame-rate, "virtual shutter" speed and other information
- > also not retained in a bitmapped image.
- >
- Well, as far as doing things "correctly", I'm not sure this is true. Lightwave
- doesn't trace(usually), so its reflections aren't perfect, etc. I'm not
- ripping on Lightwave, just trying to show a point. Lightwave doesn't do
- things the "real" way, and yet its output looks fantastic. Lots of tricks
- are used to achieve desired effects just because the "correct" way is too
- costly. Algorithmic textures could be considered cheating("why not model those
- waves, its more realistic"(yeah, right)), but "everyone" uses them(even
- those hams at Jurasic Pork(sorry)). So whether its all done in one package,
- isn't really pertinent. It how it looks that counts.[Several examples come
- to mind, but I think(and hope) you get the point.]
-
-
- Tom Setzer
- setzer@ssd.comm.mot.com
-
- "And of course, I'm a genius, so people are naturally drawn to my fiery
- intellect. Their admiration overwhelms their envy!" - Calvin
-
-
-
- ##
-
- Subject: more disk space?
- Date: Mon, 13 Dec 1993 11:39:45 -0700 (MST)
- From: LESK@CC.SNOW.EDU
-
- I don't think I truly understand the release notice that was sent to help
- install imagine... one thing is that the low density MSDOS disk is 720k
- and the low density amiga disk is 880k. also to install is very simple
- just move the icon of the disk to a window on your workbench screen and
- all of it is copied over. Than double click on the .lha files and requester
- appears in which you type the lharc -x (filename already here).
- I get the feeling they have not upgraded any of their amiga equipment
- or their development practices for the amiga. thus lacking arexx etc.
- So I guess what I was wondering is are they mormons down there
- or something? I hear you can get ex communicated if you own something
- other than an IBM.....:)
-
- (just venting some frustration please don't turn the IML upside down flamming)
-
- Lesk
- PS. the file requester still //////....
-
-
- ##
-
- Subject: RE: good mountain?
- Date: Mon, 13 Dec 93 10:42:00 PST
- From: Stethem Ted 5721 <TedS@ms70.nuwes.sea06.navy.mil>
-
- I use VistaPro landscape objects quite often and I have found out a few
- things. First, in VistaPro, only select that portion of the DEM that you
- actually need. For instance, if you just want Mt. Fuji, just pick those
- blocks that have the mountain without the surrounding countryside. This
- will save on the final object size. The other thing is to select a lower
- polygon and texture setting. In Vistapro, 1 is the largest polygon size and
- 8 is the highest. If you don't need an absolutely smooth landscape,
- somewhere in between usually provides satisfactory results and really
- reduces the object's memory size.
- What I have found best to get a more realistic image from these landscape
- objects is to ignore the polygon coloring that VistaPro applies. I load the
- object into Imagine and just set all the faces white. What I have found
- that works best to get the look of a landscape is a high-res brushmap. This
- is where it gets a little difficult because it is pretty hard to get a good
- high-quality digitized overhead view of some mountains. If you are
- resourceful enough, you can improvise. Anyway, you want to get a brushmap
- with rivulets (I guess that's what they are called, the grooves running down
- the sides of mountains due to runoff) and some contrast. You can always
- apply several layers of brushmaps, too. Take one and make it an altitude
- map then overlay that with a "bare" mountain map, then overlay that with a
- "snow-covering" map. You might have some luck just drawing an overhead view
- of the bare mountain in some paint program, for the basic color then
- overlaying a snow covering brushmap. Mt. Fuji should be fairly easy since
- it is a basic dark purple/black color. It helps to use the Roughness
- attribute when rendering although there are some quirks with it so it is a
- matter of personal preference. Anyway, with Phong shading and the
- application of brushmaps, the landscape object can have fewer polygons and
- still look good. Hope this helps.
-
-
-
-
- ##
-
- Subject: Re: Lens Flare
- Date: Mon, 13 Dec 93 11:08:00 PST
- From: royha@microsoft.com
-
- > Too Often I have tried to emulate an intense light source and find
- > that my efforts are sadly lacking, the light lacks visual impact.
- > However I see an image rendered in LW and i think WOW, I love the
- > diffuse light glow and it would be nice to have those optical
- > artifacts for the occasional use.
-
- Sadly, I am not a user of Imagine. I am, however, a user of POV-Ray
- which also does not intentionally provide lens flare. But I have
- found a way to get a diffuse light glow (limited lens flare/glare).
-
- I point the camera at a reflective surface that has some phong
- highlighting applied to it. The scene is placed in front of this
- mirror. The lights that are visible in the scene create a phong
- "flare" on the mirror:
-
- |
- Objects, lights, etc. camera --> | reflective surface
- |
-
- Perhaps this can work in Imagine also.
-
- -- Roy Harper
-
-
- ##
-
- Subject: re: Bunch 'o opinions
- Date: Mon, 13 Dec 93 15:55:36 CST
- From: drrogers@camelot.b24a.ingr.com (Dale R Rogers)
-
- |
- |> >>Oh please. How many times in your life have you seen lens flare from
- |> >>your own human eyes?
- |
- |> As Dr. Gandalf pointed out, your eyes exhibit flare effects every time you
- |> look at anything that's lit.
- |
- |Without entering the debate on whether lens flair is desirable, I can
- |attest to the fact that your eyes do have it especially if you wear hard
- |contacts (as I do). With certain types of hard contact lenses, driving
- |at night can be annoying since you get lens flair effects from each of
- |the oncoming headlights on other automobiles, and from other point
- |sources of light as well (streetlamps, etc).
-
- Yep. And tears in the eyes can increase the effect. Also,
- squinting the eyes can produce lense flair. As well as driving on
- a rainy night and having lights flaring through a wet windshield.
-
- I'm sure we could come up with hundreds of examples. Face it...
- it's a natural phenomena. If we're going to accurately reproduce
- reality, we need it.
-
- Dale
-
-
- ____________________________^____________________________
- dale r. rogers
-
- Intergraph Corporation
- Building Design & Management MailStop: LR24A4
- drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294
- .
-
-
- ##
-
- Subject: trees...
- Date: Tue, 14 Dec 93 02:37:00 BST
- From: d.kamalsky@genie.geis.com
-
- I want to thank those that replied to my question on the transparancy/filter
- attributes to make some 2d banches for trees.
- I made a white bitmap with lots of black holes in it, used that as a
- transparancy map, applied it on a 2d outline of a tree top, gave it a green
- color and added a crumpled texture and viola! some cool looking leaves. I
- then copied that object and rotated 90 degrees to fill the tree out so now
- its 3d.
- Thanks guys!
- Dave.
-
-
- ##
-
- Subject: re: Bunch 'o opinions
- Date: Tue, 14 Dec 93 1:02:55 CST
- From: kirchh@cc.umanitoba.ca
-
- Dale R Rogers says:
- >
- > Yep. And tears in the eyes can increase the effect. Also,
- > squinting the eyes can produce lense flair. As well as driving on
- > a rainy night and having lights flaring through a wet windshield.
- >
- > I'm sure we could come up with hundreds of examples. Face it...
- > it's a natural phenomena. If we're going to accurately reproduce
- > reality, we need it.
-
- After several days of this discussion, I can't stop noticing lens flare on
- TV. I was watching a Guns 'N Roses video a couple of hours ago (the new
- one with the stupid dolphins), and it was just lens flare, lens flare,
- lens flare every other shot: live concert clips shot into the stage
- lights, pretend "live" shots of police running around flashing bright
- lights, that bleeding effect you get from shooting car headlights even if
- they _aren't_ flaring, and so on. I'm starting to think that it's the
- rule, rather than the exception, at least for cameras, and we presumably
- want to simulate cameras, at least some of the time (or does "reality"
- include hanging around in absolute-zero vacuum, watching the spaceships
- whoosh by? ;)
-
-
-
- ##
-
- Subject: 2.9 random toughts and SPEED !?!?!?!
- Date: Tue, 14 Dec 1993 10:32:44 -0800 (PST)
- From: psycho@shell.portal.com (Isaac Psycho Guajardo)
-
- Hi everyone :
-
- It's been a long time last posted here - just received 2.9 and spend
- the weekend working with it and would like to share some toughts that
- i think haven't been discused here ( at least to my knowledge ) - I
- hope to get some feed back from you :
-
- - First thing, check old bugs ... and all the ones i checked are still
- there : Error on slice command (An edge is to close to bla bla bla ),
- No global brushmap reflection of objects with a filtered object in front
- of them, no fix on closed path stutter, when using animated brushmaps on
- an object it won't quickrender on stage and can't morph objects with them,
- now - the animated brushmaps don't cycle when less pic's than frames -
- they seem to average along the frames (ie. 5 pics/10 frames instead of
- two cycles would put pic 1 on frames 1,2 pic 2 on frames 3,4 etc.) - I
- wonder why they changed it ?, no morph between objects with different face
- count - very bad now with the power of states !, black areas on filtered
- objects with refraction on trace mode (ie. glass cube) ... by now i stop
- checking, didn't get to fog objects and more, i sadly realized that
- Impulse started improving the product without fixing it first, I hope
- they do with 3.0 !!!
-
- - And some new bugs found too .ok, ok i know this is still beta and probably
- they already know about them, but still here they are ... on proyect when
- making anims it would get the paletted all messed up in some cases and
- would always crash the machine when trying to play it - the docs say about
- this bug on AGA but mine is an A3000, on particle f/x when using emission
- it would crash the machine if emission percent is larger than 100 ... and
- the ones that have been already pointed out on the list.
-
- - Comments about 2.9 ... real time response (camera alignment, quick edges,
- perspective) is GREAT now i miss it when working on 2.0, new mode to edit
- on perspective is a BIG help, deformations are a great improvement BUT to
- my opinion the bend option is wrong, it's more like a wave distortion
- instead of a true bending, the top of the object remains fixed and the work
- around - scaling Z twice the height of the object - would "bend" but no
- more than 40 degrees without distorting heavily the object, Impulse should
- look at Lightwave to see how a "bend" works, particles objects it's a
- start and the particle F/X works great BUT it doesn't use the object axis
- for the movement direction as one would have expected (Impulse uses the axis
- almost for everything), it uses min/max angles on the requester and since
- the F/X can't be morphed the effect gets linear, make an engine exaust
- with emission that looks GREAT but the ship can't be rotated because the
- particles would stay in it's original direction - but again it's a start,
- states are extremely usefull a PLUS "new stuff" and bones are suppoused to
- be better as Impulse says, just hope they fix the morphing between different
- objects (Look at the hammer arm on the robot tutorial!), the new palette
- requester, well, i don't know, it slows things a bit in some cases, the new
- splines editor it's a start, again, why Postscript fonts only ? what about
- standard Amiga fonts and/or bit-maps - THAT would be a really "new stuff",
- new stage editor options (layers, associate, etc.) are a plus add-on ...
- in general to my opinion on 1-10 scale, it's a 7.5 ...ok ok, it's a beta
- just to keep us calm until 3.0 ... THEY BETTER !!!!
-
- - NOW, some have been asking about SPEED and haven't seen any comments
- about it, well i did a test scene on 2.0 with some objects and attributes
- including reflections, filter/refraction, shiny objects and such, no
- textures and a global brush map, WELL, see for yourself :
-
- On A3000 with 68040, 18 Mb RAM, 80 x 50 pixels image :
-
- Imagine 2.0 scanline 0' 11"
- Imagine 2.0 trace 4' 38"
-
- Imagine 2.9 scanline 0' 14" new palette 0' 10" prev. palette
- Imagine 2.9 trace 0' 29" new palette 0' 25" prev. palette
-
- YES, 25 seconds versus four minutes 38 seconds !!!!!!!!!!!!! THIS IS BEYOND !
-
- The same at 768 x 482 was 19' 24" ... with Imagine 2.0 would take more
- than TWO HOURS (I cancel at 60%) !!!!
-
- THAT IS THE MOST "NEW STUFF" WORTH THE 100 BUCKS ALONE !!! Impulse ....
- thank you thank you thank you ....
-
- Sorry about the bandwith hope it was worth something my 2 cents and
- excuse my English "My brain was abused by my mother as a child !".
-
- Isaac (Psycho) Guajardo
- psycho@shell.portal.com
-
-
-
- ##
-
- Subject: PAL to NTSC patch for 2.0?
- Date: Tue, 14 Dec 1993 10:38:07 -0800 (PST)
- From: Mark Boulding <boulding@well.sf.ca.us>
-
- --
- +===================================================================+
- | Mark Boulding c/o FB&T | Internet: boulding@well.sf.ca.us |
- | 750 17th St., NW, Ste. 1100 | CIS: 72401,2400 Prodigy: TDRC42A |
- | Washington, DC 20006 | AOL: boulding GEnie: M.BOULDING |
- +===================================================================+
-
- So I wander into my neighborhood Borders bookstore, resolved to just
- browse for a change, and there it is: the Amiga Format issue with
- Imagine 2.0 as the coverdisk. Can I resist? No. I own both a PC and
- and Amiga, as well as Imagine 2.9 for the PC. The Amiga 2.0 version
- would be great for rendering small projects while I do other stuff on
- the PC. Plus, I have a genlock card for my Amiga 2000HD, so I could
- do all those neat genlock object effects.
-
- Next question: How do I patch the PAL version to work on my NTSC
- Amiga? Is the answer in the archives? Or, if it's easy, could someone
- post it again here?
-
- I'm sorry if this question has been asked before...Thanks for any help.
-
- Mark
-
-
- ##
-
- Subject: Anyone have Pagerender 3d??
- Date: Tue, 14 Dec 1993 16:58:41 -0500
- From: "Mr. Scott Krehbiel" <scott@umbc.edu>
-
- I'm trying to use Arexx to create some algorythmic animations
- by creating motion files for Videoscape (since ISL doesn't work
- with Imagine 1.1 staging files). Unfortunately I don't have the
- control that I need - for instance, I can't have 1000 objects
- flying in formation without doing the load requestor in
- V3D 1000 times .. :-P forget that!
-
- I remember that Pagerender 3d had Arexx control. Anyone have it?
- Anyone want to sell it cheap? If you have it, whether you want to
- sell it or not, please contact me... I'd like to ask about a
- few features.
-
- Thanks
- Scott Krehbiel
- scott@umbc4.umbc.edu
-
-
- ##
-
- Subject: Association problem
- Date: Tue, 14 Dec 93 21:00:35 EST
- From: stlombo@hermes.acm.rpi.edu (Steve J. Lombardi)
-
- I would like to use the associate command to get at individual objects
- in the stage editor as if they were a group. In theory if I load
- 5 objects and associate all of them to the same axis, as I move or rotate
- the axis the 5 objects should follow, as if they were a group. The advantage
- is that I should then be able to simultaneously rotate/move each of the 5
- objects independantly. currently in 2.9 there is no way to get at the
- individual objects of a group in the stage editor(although this
- is promised for 3.0) soooooo.....
-
- I CAN'T GET IT TO WORK!! Am I simply missing something or am I a moron?
- Here's what I do:
-
- 1. in stage load a few objects and an axis. save and go to action.
- 2. add associate bar to each of the objects. enter the AXIS as the associate
- object for each. save. go back to stage.
-
- Now in the stage I should be able to move the AXIS and have the objects move
- with it. they don't. Ive tried saving and reloading and evenb the A-c key
- sequence to load the frame. nothing. any input is appreciated, as an
- animation I'm working on NEEDS this ability in the worst way. thanks.
-
- --
- steve lombardi
- stlombo@acm.rpi.edu
-
-
- ##
-
- Subject: Moses on Mt Fuji
- Date: Tue, 14 Dec 1993 22:17:47 -0800 (PST)
- From: mikemcoo@efn.org (Mike McCool)
-
- Hey guys,
-
- Thanks immeasurably, for the enthusiastic suggestions for
- my 'good mountain' project. The responses are amazing--god do
- you guys know your stuff!
-
- I have acted on all your suggestions, with fabulous
- results. And I saved most of your suggestions--except for one
- very lucid one, in which somebody out there described how to
- brushmap a mountain texture onto an artificially created mountain
- object.
-
- Whoever you are, you mentioned doing a "Z-wrap." As I am
- hardly adept at brushmapping, I had to ask, 'does this mean just
- a wrap-z setting, with no x- setting?' You responded
- affirmatively, just z-wrap, with no x-option selected.
-
- Problem: my versions of Imagine won't allow me not to
- select an x-option. One or the other of the x buttons has to be
- pushed. They won't let me not push them.
-
- So excuse my bothering you again, since you were kind
- enough to respond the first time--but pretend I'm blind deaf and
- dumb, and lead me out of the darkness.
-
- Desperately seeking the person who's desperately seeking Susan,
- John Michael McCool
-
-
-
- ##
-
- Subject: Bernoulli Drive/5carts $495
- Date: Wed, 15 Dec 1993 00:06:39 -0800
- From: Tim Salazar <grover@cyber.net>
-
- Just heard about this great deal:
-
- Bernoulli is trying to get its new cartridge drives into the market. They
- want to beat Sysquest. They are offerring a special offer thru "service
- houses/bureaus". Offer Expires Dec 31, 1993.
-
- $499 for 5 150meg disks and an external drive unit.
-
- This is like getting the drive for free.
-
- The cartridges are almost bullet proof. They pass a 5' drop test and they
- hold 150meg and are accessed at 18ms.
-
- The drive is a transportable external. It has a handle for carrying.
-
- Drive 2yr warranty, disk 5 yr warranty.
-
- Please do not email me.
-
- Either call my service bureau 619-729-4020 ask for Terry or he is on GEnie
- from inet T.Morris5@genie.geis.com.
-
- Leave him you name address zip fax# etc and he will send you a form to send
- to Iomega for the special offer.
-
- Tell him Tim sent you.
-
-
-
- ##
-
- Subject: EDLE thing on 2.0 and 2.9 ...
- Date: Wed, 15 Dec 1993 09:23:28 -0800 (PST)
- From: psycho@shell.portal.com (Isaac Psycho Guajardo)
-
- Thanks a lot to the ones who have responded to my random thoughts !
-
- Several have asked about my EDLE settings (antialiasing) and first, they
- are at 30 and have always been, why ? ... i have a Firecracker 24 bit
- board and all my renderings are on 24 bit to tape by single frame recording
- (soon to PAR, i hope - as soon as i figure out how to connect the hard disk
- drive of the PAR externaly, not to much space left on my A3000 !) and when
- i got the FC/24 i did a lot of testing regarding the EDLE setting but i
- didn't noticed any change in image quality with the default and 0, but the
- penalty in speed. I rendered several images and loaded them to the FC/24
- one on top of the other without seeing any significant change, they looked
- as if i where loading the same image over and over again.
-
- I have always complained about the antialiasing done by Imagine ... does
- this happens to you ? I know Steve Worley recomends putting 0 when
- rendering the final image, and he must have a reason, but in my case i
- can't see anithing but an increase of rendering time.
-
- Merry Xmas, Isaac (Psycho) Guajardo
- psycho@shell.portal.com
-
-
- ##
-
- Subject: Rockets Red Flare...
- Date: Wed, 15 Dec 93 15:02:16 PST
- From: Byrt Martinez <martinez@srcsvr.cup.hp.com>
-
- content-type:text/plain;charset=us-ascii
- mime-version:1.0
-
- Gee, what a way to get lots of mail! If I ever feel lonely during the holidays,
- I'll know what to do! ;)
-
- Okay, maybe ALL was a harsh word to use. How about MOST?
-
- Several counterexamples & comments:
-
- > However, like a camera, the human eye also has the lens flare effect.
-
- - Perhaps, but the lens flare people are demanding is the type produced by
- a camera lens. Doesn't lens flare just boil down to simple reflection?
- If you really wanted to model this, you should be able to, right? :)
-
- > Human vision also exhibits motion blur.
-
- - I have a problem with this one. Isn't motion blur due to discrete sampling?
- i.e. frames of film? frames of video? Maybe if you can show me that the
- optic nerve samples the incoming light, I'll buy this argument.
-
- > If you think Imagine is any where near imitating natural lights and their
- affects then you need to first open your own eyes.
-
- - I never said it did. But, (personal opinion here!) I would much rather
- Impulse would work on natural lighting rather than lens flare.
-
- > If I want to see some pretty extreme lens flares all I have to do is put on
- my contact lenses.
-
- - Yeah, but that's still an external influence. Contact lenses are not part
- of your natural eyes. I wear glasses, I'm not going to say that the ghost
- images I see are attributed to MY eyes.
-
- > IMO, realism is NOT one of the goals.
-
- - Huh? This one I DON'T get. Say you did want to simulate a camera, ( and
- no where did I say that you wouldn't want to) then why do you want lens
- flare? By introducing lens flare, you're trying to add realism to your
- virtual camera. I think you mean "view of realism" vs. "view from a
- camera of realism", right? This IS an artistic decision, but it does show
- the television/film paradigm, "If it's on a screen or on paper, it MUST
- have come from a camera." Computer animation IS a new media. Why constrain
- it with attributes of another media? (This, of course, precludes the use
- of CGI for film/video purposes, in which your point of view would prevail)
-
- > A computer animation is never seen with the naked eye - it's always on a
- screen, or on paper, or whatever. You're not trying to simulate naked-eye
- reality, in other words - not really.
-
- - Okay, ( I know this is WAY out there, but...) what about virtual reality?
- Would you want to simulate lens flare in that context? I wouldn't.
-
- > Lens flare is a consequence of an imperfect optical system. The human eyes
- are an imperfect optical system. You won't see lens flare as manifested by
- multiple hexagons in a row, but you can indeed see lens flare from your eyes.
- If you have ever seen rings around headlights or streetlights at night you
- have seen it.
-
- - Hmmm... Isn't lens flare a result of reflections against the lens of a
- severe brightness behind the lens, the light passing through the iris and
- hitting, I guess, the film? I don't understand where the imperfection
- comes in. Rings around headlights or streetlights at night I would
- attribute to diffusion from surrounding fog/air, not an imperfection of the
- eye. Perhaps you can expand on this. (email, please). BTW, I think Impulse
- implementing proper fog would have a higher priority than lens flare. :)
-
-
- > For example, what was your first reaction to the Rodney King video?
-
- - Well I know it wasn't, "Gee, how can I model this in Imagine? Hmmm, can't
- do it. No lens flare!" :)
-
-
- > Yeah, but some people are just prioritizing. Maybe they feel that there
- are other features that should go in first. We ALL want ALL the features,
- but knowing we can only get them a few at a time,....[BTW, I want lens flare]
-
- - Oh my god! Somebody DID get the point! Never did I say lens flare shouldn't
- be part of the package, though many inferred this. I WOULD much rather
- have other features implemented first, which CAN'T be done post-render:
- depth-of-field, real fog/haze/gases, inverse kinematics, etc..
- Lens flare & even motion blur can be done post-render. Read "Undertanding
- Imagine" for motion blur tips. Yes, I consider lens flare LOW priority.
- When these other, more useful, features are implemented, then Impulse
- can work on implementing lens flare, HAM fringing, chroma crawl, color
- blindness, static, dirty windshields, fake camera jitter (NYPD Blue),
- real camera jitter, camcorder w/ anti-camera jitter feature, etc...
-
- Someone almost burst a blood vessel because it was suggested that lens
- flare be done during image-processing instead of within Imagine. That's
- like getting p**sed off at a paint manufacturer because the Burnt Sienna
- wasn't burnt enough. If we are indeed artists, then we work with the
- tools available until new tools come out. That's part of the artistic
- process, ingenuity.
-
- Anyway, my point wasn't to say there isn't a need for it, because there is;
- when integrating CG into film or video. I was also not referring to normal
- streaking type of lens flare that human eyes exhibit. I'll admit I didn't
- make this clear. What bothered me is the hexagonal, lens flare artifacting
- that is apparent in some cinematography. This is what I understand that
- most people are demanding. You have to admit there is potential for overuse.
- Even Babylon V went a little to far for me. If you can make a living making
- Guns & Roses videos using the lens flare feature alone, fine. I just think
- it's much ado about ... very little.
-
- Well sorry for the length, but I know I'd be REAL p**sed if Imagine 3.0
- is being held back because Impulse is still trying to get the lens flare
- to work. Oh well, supply & demand.
-
-
- --
- @******************************************************************************@
- * "When you point your finger 'cause your *
- * Byrt Martinez plan fell through, you've got 3 more *
- * - Non-Christian 8^P fingers pointing back at you." *
- * (Fred 12:45) - Dire Straits *
- * *
- * martinez@srcsvr.cup.hp.com, byrt@shell.portal.com *
- @******************************************************************************@
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- ##
-
- Subject: rough edges?
- Date: Wed, 15 Dec 1993 18:06:21 -0700 (MST)
- From: LESK@CC.SNOW.EDU
-
- Hello all Imaginiacs;
- I was trying to get the edge of a drafting table to not have the
- "JAGGIES" since it is just a square with a face on it I was wondering
- if edle set to 0 would help, but it didn't. so I set some other settings
- and Viola all it did was take longer to render.
-
- OK question: If I use a grid with lots of points and faces will
- That help?
- : Or what about soft edges even though I want a crisp
- Transition, thats why I didnt use phong.
- : Or should I use phong with make sharp?
- I am trying to get the kind of quality I see in "BEYOND the MINDS EYE"
- but I am having some very ameture looking pieces show up and usually with
- THE JAGGIES.....
-
- Thanks for any help
- Lesk
-
- P.S. My accellorator M1230XA came today. It really really works! all 16Meg
- Boy was it hard to sit on 2.9 without the chance to play!
- Yep I feel my sanity comming back....
-
-
- ##
-
- Subject: 2.9 STATES BUGS
- Date: Wed, 15 Dec 93 22:52:49 EST
- From: Steve J. Lombardi <stlombo@eos.acm.rpi.edu>
-
- Is nayone else experiencing weird states problems. mine are so strange
- that I can't even fully explain them here. but I can reproduce them.
- I'm going to call Impuls and try to explain, but first I'd like to see
- if anyone else is having similar problems.
-
- 1. when updating a state's grouping, other state's grouping is altered. the
- states are added, the stranger the behavior gets.
-
- 2. twice I've had a state 'disappear' as if I deleted it when in
- fact all Ive done is "SET" to it.
-
- 3. In the stage editor certain objects in the group often do not
- show up in the tri-view windows, but I'll see them in the
- perspective camera view.
-
- number 3 is a minor annoyance. 1 and 2 make the states a pain in the
- ass (non)feature to use. Anyone else??
-
- |
- steve lombardi | She won't get out of the tub. She
- stlombo@acm.rpi.edu | has morning wood. -- Beavis
-
-
- ##
-
- Subject: Happy Holidays!
- Date: Thu, 16 Dec 93 07:22:30 EST
- From: marino@mindvox.phantom.com (Paul Marino)
-
- Happy Holidays to Everyone!
-
- Just a small message to everyone on the IML wishing
- Happy Holidays and A Joyful New Year!
-
- I have just U/L'ed an image I produced for my
- annual holidays card (It's very Christmas oriented).
-
- The piece is called "The Magic of Giving."
-
- Its located on wuarchive...pix/trace(on wustl) as XmasGiveJPG.lha
- (Its real small, about 55k)
-
- It was rendered entirely in Imagine2.x w/ some paint
- in Light24.
-
- BTW, the "Happy Holidays" text was created with the new
- spline editor in 2.9..
-
-
- Has anybody had troubles loading Type 1 fonts into this editor?
-
- Its seems that every Type 1 font I load in, all I wind up
- with is a lone axis. (with the exception of the one I used...)
-
-
- Anyway, enjoy it everyone...
- Paul Marino.
- (marino@phantom.com)
-
-
- ##
-
- Subject: EDLE thing on 2.0 and 2.9 ...
- Date: Thu, 16 Dec 93 08:04:43 -0700
- From: Steve Koren <koren@hpfcogv.fc.hp.com>
-
- > this happens to you ? I know Steve Worley recomends putting 0 when
- > rendering the final image, and he must have a reason, but in my case i
- > can't see anithing but an increase of rendering time.
-
- There can be a big difference but it depends on your image. Some images
- won't show any improvement.
-
- Generally, the if you have small, regular detail, you'll see
- improvements with antialiasing. Things which are otherwise just at the
- edge of your resolution limit will show up better with EDLE 0. For
- example, I recently rendered a picture with a brick texture - the width
- of the mortar ended up being less than the pixel size at my default
- resolution. This made the mortar be "missed" by Imagine in many places,
- resulting in horrible aliasing artifacts and a brick wall that didn't
- look like brick at all. By cranking EDLE all the way to 0, most of
- these problems were eliminated. Another common case is very close
- parallel lines.
-
- However, for large regions of color, you won't see any difference at
- all.
-
- The best thing would be antialiasing which could be set on a per-object
- basis, so you could have it turned on for objects that needed it, and
- off otherwise. We don't have that though. I seem to recall that one of
- the other popular programs (Aladdin? Real3D?) has that ability.
-
- - steve
-
-
- ##
-
- Subject: Re: 2.9 STATES BUGS
- Date: Thu, 16 Dec 1993 09:25:57 -0600 (CST)
- From: Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu>
-
- I have been experiencing bugs with states as well. I have deleted
- a state, the whole state, not just the position, only to have it
- re-appear. In addition, for some reason, an axis in one of my objects
- that was controlled by a state had its X-axis backwards, while in the
- other state it was fine. No amout of transforming could correct it.
-
-
- Anyone else?...
-
- Cyrus J. Kalbrener
-
- Digital_Cel
-
-
-
-
- ##
-
- Subject: memory use of Imagine
- Date: Thu, 16 Dec 93 09:02:08 -0700
- From: Steve Koren <koren@hpfcogv.fc.hp.com>
-
- I think there are a number of things Impulse could do to dramatically
- reduce Imagine's memory use. I know sending these suggestions to
- Impulse won't do any good, so I'll post 'em here instead, which also
- won't do any good, except I'll feel better about it :-)
-
- - Right now, if you have a single brushmap mapped to more than one
- object, Imagine loads the brushmap into memory once for each object.
- It could easily load the brushmap once and use it for every object
- which has it as a map. That could save a *lot* of RAM in some
- cases.
-
- - Right now you can take an object and copy it multiple times. You
- get multiple copies of this object all taking as much RAM as the
- original. Some 3D programs permit you to make "instances", which
- have their own position, size, and alignment vectors, but simply
- point to the actual object (polygon/etc) data from the first object.
- This has two benefits. First, for objects which are identical but
- repeated, you save huge amounts of RAM. Second, any changes made to
- the first object will be seen in the instances as well without
- having to change them all. This is probably the single biggest
- thing I wish for in Imagine. There are some limits to this
- technique, such as if you apply an explode (etc.) effect to one, all
- the instances will do the same thing. Same for texture morphing,
- etc. But for most static objects, this is a wonderful thing to
- have. I have have seen claims that Aladdin 4D can do this. I also
- wrote a small PD renderer ages and ages ago which did it (in a
- primitive way). Its not that hard to do. It can go a *long* ways
- towards reducing memory usage.
-
- Anyway, I discovered something recently. There is a freeware program
- called "VMM40" which can be used to add virtual memory to Imagine (and
- almost anything else for that matter. There are several commercial
- programs for virtual memory as well, but this one is free). This
- program is on aminet, and currently in its first release with a few
- rough edges, but it shows a lot of promise. I tried it with Imagine 2.0
- (FP version) last night, and it seems to work just fine. Even after
- loading my (rather large) OS environment with a bunch of programs,
- having a GNU emacs running, about 4 shell windows, a terminal program,
- and Imagine 2.0/FP with some big objects in the detail editor, I had 32
- Mb *free* on my 18 Mb system :-). This is with about 40 total processes
- loaded on the system. I could have easily done the same without virtual
- memory in less than 18 Mb, but wanted to try VM with Imagine:
-
- I did some testing in Imagine by making an object with a huge number of
- polygons and copying it many times in the detail editor. Imagine seems
- tolerable to use even if it is swapping. The only thing that causes any
- problems is the perspective window update. If some of your objects are
- swapped out, the perspective window will access them all when it does
- its redraw, causing some amount of swapping to get them back in again.
- Otherwise, modeling works fine - the objects you are working with a lot
- tend to get swapped in and stay there. Rendering seems to work OK too,
- and not be bothered too much by swapping. I suppose if you push things
- too far (try to render something requiring 30 Mb in only 4 Mb of
- physical RAM) you might have troubles. But otherwise it works well.
-
- - steve
-
-
- ##
-
- Subject: Re: memory use of Imagine
- Date: Thu, 16 Dec 93 11:21:04 PST
- From: jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup)
-
- Steve Koren writes:
- >
- > - Right now, if you have a single brushmap mapped to more than one
- > object, Imagine loads the brushmap into memory once for each object.
- > It could easily load the brushmap once and use it for every object
- > which has it as a map. That could save a *lot* of RAM in some
- > cases.
-
- Indeed. This reminded me of one of the most annoying things about
- Imagine - the fact that it loads each brushmap and object from disk
- everytime a new frame is loaded -- both in rendering (increasing
- rendering times needlessly), and when working in the Stage editor
- (making it very frustrating to design animation, and increasing
- wireframe preview rendering times). I've asked here several times if
- this is "fixed" in 2.9, but since nobody has said so, I assume it
- isn't.
-
-
- > called "VMM40" which can be used to add virtual memory to Imagine (and
-
- Is that the one that only works with a 68040 CPU?
-
- --
- Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer
-
-
- ##
-
- Subject: Re: memory use of Imagine
- Date: Thu, 16 Dec 93 13:22:39 PST
- From: Byrt Martinez <martinez@srcsvr.cup.hp.com>
-
- content-type:text/plain;charset=us-ascii
- mime-version:1.0
-
- > I think there are a number of things Impulse could do to dramatically
- > reduce Imagine's memory use. I know sending these suggestions to
- > Impulse won't do any good, so I'll post 'em here instead, which also
- > won't do any good, except I'll feel better about it :-)
-
- I thought of another idea, which I might try to simulate now. I only have 9Mb
- and have hit my RAM limit. I have a setup that won't render at all, even in
- Trace mode.
-
- What I was thinking of was a way to partition the stage into a number of
- segments that would be render separately. Each completed render would be
- the backgound image of the next rendered segment. Let me see if I can make a
- top view of what I mean:
-
- | |
- +----|------|------+
- | | | |
- | | | | \
- | 1 | 2 | 3 | ---* camera
- | | | | /
- | | | |
- +----|------|------+
- | |
-
- The box represents the scene you are rendering (which takes up too much RAM).
- Segment 1 would be rendered first and saved as an image file. Segment 2 would
- then be rendered using Segment 1's image file as a background map. Segment 3
- would use the resulting image file from Segment 2's rendering. You would now
- have the entire scene rendered, I think, as if it were done all at once.
-
- Of course, your rendering time would be much greater, but it could solve a
- low RAM solution in time of crisis. (Like when RAM prices jump :))
-
- I haven't tried this yet. The only thing I can think of that would be a problem
- would be reflections, shadows, etc. But I think in Scanline it would be okay?
- I'm going to try this after finals are over.
-
- What do you think?
-
- --
- @******************************************************************************@
- * "When you point your finger 'cause your *
- * Byrt Martinez plan fell through, you've got 3 more *
- * - Non-Christian 8^P fingers pointing back at you." *
- * (Fred 12:45) - Dire Straits *
- * *
- * martinez@srcsvr.cup.hp.com, byrt@shell.portal.com *
- @******************************************************************************@
-
-
-
-
- ##
-
- Subject: Re: memory use of Imagine
- Date: Thu, 16 Dec 1993 15:22:16 -0600 (CST)
- From: Schumacher Gordon C <gschumac@ux4.cso.uiuc.edu>
-
- > Anyway, I discovered something recently. There is a freeware program
- > called "VMM40" which can be used to add virtual memory to Imagine (and
- > almost anything else for that matter. There are several commercial
- > programs for virtual memory as well, but this one is free). This
- > program is on aminet, and currently in its first release with a few
-
- Could you perhaps direct me to this? I'm trying to Imagine in 3M (!) of
- memory, an' it just doesn't cut it. I looked on Aminet, but the only
- thing I could find was a source-only program called VMem. Is this the
- one you mean, and if so, could it be compiled and made available?
-
- Thanx,
- --
- Gordon Schumacher
-
- /-------------------------------------------------------------------\
- | Champaign- "I woke up on the wrong side of bed this _@_ |
- | Urbana morning... underneath it!" / \ |
- | -Jason Freeburg | o o | |
- \-------------------------------------------------------U|--U--|U---/
-
-
- ##
-
- Subject: Re: memory use of Imagine>Anyway,
- Date: Thu, 16 Dec 1993 17:34:01 -0600 (CST)
- From: DCG9367@tntech.edu
-
- >called "VMM40" which can be used to add virtual memory to Imagine (and
-
- I got this program yesterday and immediately tried it.
- I have a 2000 with a GVP Combo 040, 4mb 32-bit, 6mb 16-bit.
-
- I also have a 312mb hd at scsi 6 and a 105mb hd at scsi 0.
-
- It ran perfect with everything I tried. Then I noticed something.
- My vmem partition is on device 6. Well the scsi light was blinking
- its little head off BUT was writing to my internal 105!!!!!!!!
- WATCH OUT!!!
- This program was written for A4000's which can only have 2 units
- on the "scsi-look-alike-ide" device. If you do use this program
- MAKE SURE your vmem partition is on unit 0.
- I found out that it took the block numbers for the partition on
- drive 6 but used them on drive 0. A very bad move!
- Luckily I had backups. Other than that, everything worked fine!
-
- David.
-
-
- ##
-
- Subject: Re: memory use of Imagine
- Date: Thu, 16 Dec 93 17:22:18 -0700
- From: Steve Koren <koren@hpfcogv.fc.hp.com>
-
- gschumac@ux4.cso.uiuc.edu writes:
-
- > Could you perhaps direct me to this? I'm trying to Imagine in 3M (!) of
-
- Since several other people asked, I'll just post it to the list. I got
- it from aminet under the following location:
-
- os30/util/VMM40_V1_0.lha
-
- Like I mentioned before, this is still a bit rough around the edges.
- But it shows promise, and the author has asked for feedback on how to
- make it better. Right now, a bug apparently prevents you from using
- more than 4 Mb of physical RAM to back your virtual memory. This is
- fine for small-memory systems (0-6 Mb) but its a real bummer for those
- of us with 18 Mb :-) But I assume this will be fixed in time.
-
- > thing I could find was a source-only program called VMem. Is this the
-
- No, that's something else. Not sure what that one is.
-
- There are a couple of commercial ones too, but I have no experience
- with those.
-
- - steve
-
- PS - why does the "To:" field from IML posts now always say
- "email.email.sp.paramax.com"? Isn't there an extra email in there
- somewhere?
-
-
- ##
-
- Subject: Memory Manager for '030?
- Date: Thu, 16 Dec 1993 22:33:34 -0600 (CST)
- From: Schumacher Gordon C <gschumac@ux4.cso.uiuc.edu>
-
- Okay, I have a question for all you Imagineers out there. Is there a
- virtual memory manager for the Amiga, preferably shareware, that will
- run on an '030 based system, and if so, where can I find it? I am
- trying to do a somewhat complex animation, but 3 megs just don't cut
- it.
-
- Thanx all...
- --
- Gordon Schumacher
-
- /-------------------------------------------------------------------\
- | Champaign- "I woke up on the wrong side of bed this _@_ |
- | Urbana morning... underneath it!" / \ |
- | -Jason Freeburg | o o | |
- \-------------------------------------------------------U|--U--|U---/
-
-
- ##
-
- Subject: Virtual Memory...
- Date: Fri, 17 Dec 93 09:20:21 GMT
- From: gowdy%glphv8.dnet@d1.email.sp.paramax.com (Stephen J.Gowdy)
-
- Hi All,
- I was wondering how good that PD VMM40 was, but from the previous mails
- it sounds quite good. In the past I tried to get the old VMem program working
- but without any luck.
- I wanted to render the NCC1701D object by Carman Rizzo (sorry if I've
- spelt your name wrong!) but I have only 6 Meg. So I eventually bought Gigamem.
- This is a commercial program and costs around #50 in the UK. It is quite good
- and I don't believe it has caused me any problems. It works on any machine with
- an MMU.
- You need to set a minimum amount for it to allocate as virtual memory
- for any task you wish to use it. The default is 10000 bytes, but to render the
- Enterprise I had to take this down to 10 (as low as it goes) for it to complete
- it. I guess Imagine must grab lots of little bits of memory. The funny thing is
- if it runs out of Fast Mem but there still it Vmem which won't be allocated to
- it because it is asking for small bits it still renders but misses out bits of
- the objects. Wierd effects, man!
- With gigamem you can either use an entire partition or a file on a
- AmigaDOS partition.
-
- Have a Merry Christmas and a Happy New Year!
-
- Stephen.
-
- ****************************************************************************
- *Stephen J Gowdy *A4000/040* High Energy Physics Group, *
- *Bitnet: GOWDY AT GWIA *120 MB HD* Dept Of Physics & Astronomy, *
- *DecNet: 20075::GOWDY *6MEG RAM!* University of Glasgow. *
- *InterNet: GOWDY@v1.ph.gla.ac.uk*It moves!* Tel: +44 (0)41 339 8855 E:5894 *
- ****************************************************************************
-
-
-
-
- ##
-
- Subject: GigaMem and Imagine
- Date: Fri, 17 Dec 1993 09:31:53 +0100
- From: <robin@robin.lausanne.sgi.com>
-
- Hi !
-
- As we are talking about Virtual memory and as I have the chance to own Gigamem
- (Version 3.0, works with '030 and '040), does anybody know what is the best
- setting ?
-
- I've got 26MB RAM (Yes, I know, it's a lot) and as much as disk that I want (I
- created a 20MB file to extend my memory to about 40MB for Imagine in some
- renderings). Has anybody experienced how much buffer I should reserve for swap
- (I don't know exactly what it is, but I think it the memory amount reserved to
- allow swapping from/to disk).
- This question applies not only to Gigamem, but to all Virtual Memory programs.
-
- Thank you
-
- Robin
-
- --
- \|/
- @ @
- ---------------------------------------------------oOO-(_)-OOo-----------
- Robin Chytil, Staff Engineer Email: robin@lausanne.sgi.com
- Silicon Graphics Inc. Vmail: 5-9389
- Mediterranean Distribution Territory Tel: +41 21 6249737
- Lausanne, Switzerland Fax : +41 21 6259184
-
-
-
-
-
-
- ##
-
- Subject: RE: GigaMem and Imagine
- Date: Fri, 17 Dec 93 10:39:07 GMT
- From: gowdy%glphv8.dnet@d1.email.sp.paramax.com (Stephen J.Gowdy)
-
- If you use a file it tells you in the manual to set the buffer to zero. It
- just uses the AMigaDOS device buffers for the partition.
-
-
- ##
-
- Subject: Textures
- Date: Thu, 16 Dec 93 22:37:16
- From: greg.tsadilas@hofbbs.com
-
- Ok folks, here's some more texture play for you guys.
-
- Imagine 2.9's DETHSTAR texture leaves much to be desired for my tastes. Here's
- a solution I came up with....use the RADWIND,TUBEWIND,RECTWIND
- textures to create multicolored spaceship panels:
-
- - Add a primitive sphere with it's default values.
- - Apply the RADWIND texture
- - Make these adjustments to the texture variables:
- Column One Two
- ____ ____
- 1 210 *These params will gill give you panels that are
- 3 210 randomly colored from the two color ranges defined
- 60 210 in column two.
- 0 190 *Play around with some of the variables to get the
- 1 190 affect right for you.
- 0 190
- 0 -1
- 0 0
- --------------------------------------------
-
- BARK, MOUNTAIN RIVULETS, GRANITE, MARBLE EFFECTS
- -Use the WRINKLE texture for all these and more!
-
- - Add default cylinder and CLOSE the TOP
- - Select the top edges of the cylinder and MAKE SHARP
- - Apply the WRINKLE texture and render.
- This will look like bark around the cylinder....play with the noise
- functions to adjust the look of the bark.
-
- Now make these changes to the Texture:
-
- Column One Two
- ___ ___
- 0.5 150 * This will look like the sides of a mountain around
- 0.5 150 the Cylinder. On the top of the cylinder it will
- 10.0 150 look like granite.
- 1.0 20 * When applied to organic object the vertical faces
- 0.5 50 will have the rivulets, the horizontal faces will
- 0.0 20 be granite-like.
- 0.0 0
- 1.0 0 * Try changing the first three variables in Column
- one to 10,10,1 respectively. The resulting look
- will make the cylinder look like a core sample
- around the cylinder, while the top of the cylinder
- will have a marble-like quality.
- ---------------------------------------------
- Hope these tips were usefull, play around with the params to further tweak
- these two textures...you'd be surprised what can be done.
-
- -GreG
-
-
-
- ##
-
- Subject: Candy apple
- Date: Fri, 17 Dec 93 11:05:49
- From: greg.tsadilas@hofbbs.com
-
- Here's something that I found very usefull and use very often.
-
- The new CNDAPPLE texture is GREAT for giving the appearance of a metalic
- finish. Take any mechanical object, plane, ship, gear, car, tank, robot, etc.
- and apply the Candy Apple texture to the main group axis and click on Apply to
- Group in the texture dialogue box. It's that simple.
- I use it on an Exoskeletal armored suit. The suit's color is pure white.
- All RGB guns are set to 255 and I apply this texture. The result is a
- stainless steel finish.
- This trick is great when you need that metallic look but don't need any
- reflections. It saves a great deal of time rendering to boot.
-
- GreG
-
-
-
- ##
-
- Subject: 2.9 bugs coming out of the woodwork!
- Date: Fri, 17 Dec 93 14:27:58 -0800
- From: stevez@rhythm.com (Steve Ziolkowski)
-
- Here's one for you, for some reason, you can not have the subgroup
- only button clicked on for textures. It renders as if you hadn't
- assigned any texture at all! This is bad. What is worse is you
- can no longer apply maps on top of one another, at least the
- non-color kind. I'm building a set of hard-core military/sci-fi
- sets, and I wanted to have this stair case with yellow and black
- safety stripes over top of these raised metal bumpmaps. Well,
- surprise surprise, it wouldn't work.
- Bear in mind I have not had time to do very much with it yet so I
- may be ignorant about the new way of doing things, but if
- anyone out there can point me in the right direction, I'd
- be most appreciative
- steveZ Rhythm & Hues, Inc.
- celia!stevez@usc.edu
- "That's not Art Linkletter, that's Mickey Mouse!"
- -Art Linkletter, Disneyland opening day
-
-
-
- ##
-
- Subject: Spaceship Object Availiable for Download
- Date: Sat, 18 Dec 93 01:12:54 PST
- From: dedwards@scs.unr.edu (Daniel T. Edwards)
-
-
- Available for download on WuArchive and AmiNet:
-
- T-17SpaceFighter
-
- An Imagine 2.9 object. It is one of the fighters from the Star Wars
- series. I'm certain you will not recognise it. I never heard of it until
- I saw it in a book. It uses some 2.9 textures and several brushmaps. The
- brushmaps are, of course, included. This is probably my very best object.
- It'l keep getting better as I add things to it. When 3.0 comes out, I'm
- going to add a "landing gear out" state. It should be possible with 2.9,
- but I hear that states is still quite buggy.
-
-
- On wuarchive.wustl.edu it is in:
- systems/amiga/boing/incoming/imagine
- The filenames are:
- T-17.SpcFtr.For2.9.lha \__ Be very specific about these filenames. The
- T-17.V2.9readme / others in the directory are obsolete or bad.
-
-
- On Aminet it is in the new directory and currently unavailable.
- It will probably end up in: aminet/gfx/3d/3dobj or whatever.
- The filenames there are: T-17.V2.9.readme
- T-17.v2.9.lha
-
- Please E-mail me if you have any fun with this...
-
- Still using Imagine 2.9 on a 700 x 462 screen without special hardware.
- E-mail me for more info.
- ____________________________________________________________
- / \
- | Amiga 2000 James R. Walker |
- | 2MB Chip dedwards@unssun.scs.unr.edu |
- | 18MB Fast ______________________________________________|
- | 130 MB Hard / |
- | 68040 33Mhz |Heinlein,Rand,Clarke,Adams,Asimov,Niven,Worley|
- \____________________________________________________________/
-
-
- ##
-
- Subject: PAL VCR
- Date: Sun, 19 Dec 1993 16:18:19 +0100 (MET)
- From: kkedmen@srce.hr (Krunoslav Kedmenec)
-
-
- Hi to all Imagine users!
-
- One question for Amiga users in Europe (or any PAL country).
- I need some video recorder that can record in single frame mode.It can
- be in any video system (S-VHS, Hi8,...) for PAL. Only limit is price
- ( not over 10.000 DEM, 6.000 $, 4.000 #, ...).
- I am also interested in some quality PAL genlock for S-VHS.
-
- If anyone knows any model (and price) please reply.
-
- Krunoslav Kedmenec
- kkedmen@srcapp.srce.hr
-
- Have a Merry Christmas and a Happy New Year!
-
-
- ##
-
- Subject: Revelation 3D
- Date: Sun, 19 Dec 1993 13:05:56 -0400 (EDT)
- From: PJFOLEY@delphi.com
-
- I just saw a blurb in the Jan. Amiga World, page 12 concerning Revelation 3D.
- What impressed me was the fact that it supports network-distributed
- rendering (even on the serial port! (?)). Has anyone heard any more about
- this product? Perhaps there was discussion about it on comp.sys.amiga.graphics
- or something?
-
- PJ
- Kinetic Dreams
-
-
-
- ##
-
- Subject: Anim cards
- Date: Mon, 20 Dec 93 01:07:21 +0200
- From: hermelin@math.tau.ac.il
-
- Ho ho ho IMLs, merry Christmas, and happy Hanuka! (yeah, a bit late, but
- still)
-
- On my way to a multi-million dollar computer animation business, and right
- before I sign the Jurassic Park II (Jurassic Ocean) contract with Steven, I
- need to get a real-time 24bit high-res animation player.
-
- I browsed through recent magazines, and came up with the following
- options:
-
- DPS - PAR
- OpalVision 2.0
- Digital Broadcaster 16/32
- Vlab Motion
-
- I'm seeking hands-on information on these boards or any other boards that
- fit the criteria from real-life users, concerning primarily the animation
- playback. Also, if anyone uses a 'display enhancer' like the EGS-Spectrum,
- Merlin etc. for similar animation playback, please respond.
-
- Features I'd like to have:
-
- feature a must?
-
- * __PAL__ YES
- * Clear display - no mpeg/jpeg artifacts YES
- * 50 fps, no matter how complex the animation is YES
- * Composite, Y/C, component output NO
- * Real-time video capture NO
- * Non-linear editing tools NO
- * Arexx support NO
- * Non-dedicated hard disk NO
- * Zorro II/III compatibility YES
- * 'Buy a card, get a Porsche' coupon YES
-
- If you could refer in your answers to those features or add other features,
- I'll be very happy. Responses may go here or directly to me, and I'll
- compile it and send it to the list.
-
- Thanx!
-
- Nir Hermoni
- hermelin@math.tau.ac.il
-
-
- ##
-
- Subject: Re: Revelation 3D
- Date: Sun, 19 Dec 93 23:25:47 EST
- From: Steve J. Lombardi <stlombo@eos.acm.rpi.edu>
-
- >
- >
- > I just saw a blurb in the Jan. Amiga World, page 12 concerning Revelation 3D.
- > What impressed me was the fact that it supports network-distributed
- > rendering (even on the serial port! (?)). Has anyone heard any more about
- > this product? Perhaps there was discussion about it on comp.sys.amiga.graphics
- > or something?
- >
- > PJ
- > Kinetic Dreams
- >
-
- There were a number of debates on C.S.A.G. relating to revelation. (most
- centered on the fact that it was to ship with a donggle, however the
- makers have removed the dongle and instead opted to distribute on CD-rom)
-
- An extensive feature list was posted. I don't have it handy, but It generally
- listed all of the features of imagine 2.0 with a helping of assorted features
- from other programs. It sounds proimising. I esspecially like the promised
- real time color shading in the editors. Of course as far as I'm
- concerned it's all vapor until it can be purchased (which may be right now!)
- It certainly did sound promising.
-
- I had also heard a RUMOR (repeat RUMOR) that this is the 3D package that
- progressive peripherals was handling. The rumor stated that they purchsed
- the code and greatly enhanced it. If anyone has more info on this I'd like
- to here it.
-
- |
- steve lombardi | She won't get out of the tub. She
- stlombo@acm.rpi.edu | has morning wood. -- Beavis
-
-
- ##
-
- Subject: Trying to illuminate my ceiling
- Date: Mon, 20 Dec 93 08:04:44 PST
- From: DonD@cup.portal.com
-
- I'm trying to render a room and I can't get Imagine to illuminate my
- ceiling!
-
- As a test case I created a simple box (actually a 4-sided TUBE primative)
- and stuck a light and the camera inside of it. Now the box is all one object
- so the walls, floor and ceiling all have the same attributes but Imagine
- seems to want to treat the ceiling as the "bottom-of-the-top" and render
- it shaded... I get white walls and a white floor but a grey ceiling, even If
- I render a spot lamp pointed at the ceiling I get a light grey spot. If I
- point the light at the intersection of a wall and the ceiling, the portion
- of the spot on the wall it white but the portion of the spot on the ceiling
- is grey.
-
- Anybody got some ideas?
-
- Don DeCosta
- DonD@cup.portal.com
-
-
- ##
-
- Subject: Understanding Imagine (the book, not the concept!)
- Date: Mon, 20 Dec 1993 17:06:08 -0500 (EST)
- From: Rob Freundlich <RSF@MOTHER.IDX.COM>
-
- I've been using Imagine 2.0 for about 3 months now. I've got the basics, but
- mothing more. Everyone on the list is talking about Steve Worley's
- "Understanding Imagine", so I thought I'd go get a copy. Went to my dealer
- this weekend. IT'S OUT OF PRINT!!!!!! AAAAAIIIIIGGGGHHHH!!!!!!!
-
- So, two questions:
-
- 1. Anyone want to part with theirs? I'll pay good money for it!
-
- 2. If (1) fails, anyone want to copy theirs? Now, before all you anti-pirate
- types get in a dander, let me say I WOULD PAY FOR IT IF IT WERE AVAILABLE!!!!!
- Barring that, I'm willing to pay Worley his royalty on the copy (does he read
- this list? If so, Steve, what do you think? I won't do this without your
- permission as the author).
-
- All the features of 2.9 sound great, but if I can't figure out 2.0, I don't
- know if it's worth the upgrade price. I am not a professional cga, nor do I
- plan to do anything other than make neat pictures and animations for personal
- pleasure. So I don't actually _need_ Imagine. Or a complete understanding of
- it. However, it's nice to use this wonderful machine for something fun but not
- necessary. So I'd like to find the book and use it before deciding whether or
- not to upgrade.
-
- +---------------------------------------+------------------------------------+
- |Rob Freundlich |#define SYSOP GOD |
- |IDX Systems Corporation |#define REALITY NULL |
- |rsf@mother.idx.com <- You Are Here | |
- |ily@bronze.lcs.mit.edu |Diseased Programmers do it in MUMPS!|
- +---------------------------------------+------------------------------------+
- | "Some folks you don't have to satirize - ya just quote 'em" - Tom Paxton |
- +----------------------------------------------------------------------------+
- |#include <stdio.h> void main() {printf("My opinions, not my employer's\n");}|
- +----------------------------------------------------------------------------+
-
-
-
- ##
-
- Subject: LightWave Pro magazine
- Date: Mon, 20 Dec 93 17:42:47 EST
- From: Mark Thompson <mark@westford.ccur.com>
-
- I don't recall which list this question originated from (I think it was the
- Imagine list) but I have received dozens of requests for subscription
- info on LightWave Pro magazine for areas outside North America. To the best
- of my knowledge (I just got off the phone with the chief editor), it is not
- currently available outside this continent primarily due to shipping cost
- issues. They are concerned that they don't have enough exposure in Europe
- to make it financially viable. I did mention to him that I have been getting
- many requests and he is going to bring it up with the Publisher (Avid
- Publications). If you would like to see this happen, you can email Avid at:
- AVID@cup.portal.com
- %~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
- % ` ' Mark Thompson CONCURRENT COMPUTER %
- % --==* RADIANT *==-- mark@westford.ccur.com Principal Graphics %
- % ' Image ` ...!uunet!masscomp!mark Hardware Architect %
- % Productions (508)392-2480 (603)424-1829 & General Nuisance %
- % %
- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
-
-
- ##
-
- Subject: Re: Rockets Red Flare...
- Date: Mon, 20 Dec 93 18:06:15 PDT
- From: mspight@mv.us.adobe.com
-
-
- >>>> Human vision also exhibits motion blur.
-
- >> - I have a problem with this one. Isn't motion blur due to discrete
- sampling? i.e. frames of film? frames of video? Maybe if you can show
- me that the optic nerve samples the incoming light, I'll buy this
- argument.
-
-
- No, motion blur is not the result of changing frames over time. It is
- the result of changes that happen within the time limit of a single
- frame. (Well, ok, there are other ways, too.) Note that you can see
- motion blur in a still photo.
-
- Sampling happens in the eye, not the optic nerve. But it is sampling.
- I don't know what else would you would call it.
-
- The blur happens because images have a duration. Focus on a high
- contrast item and shut you eyes. There's a bit of afterimage, no? The
- perception of the thing doesn't disappear the same instant that the
- light from the thing does. If the images changes over time, there will
- be afterimages along with the current images: thus, blur. It's not
- discrete or digital, but it's still there.
-
- If you still don't believe human vision has motion blur, here's an
- experiment you can try: wave your hand in front of your face. Just to
- be sure, try it outside in sunlight, so you know there aren't any
- artifacts from 60 Hz lighting.
-
-
- Marshall
-
-
-
- ##
-
- Subject: Re: Rockets Red Flare...
- Date: Mon, 20 Dec 1993 22:34:00 -0600 (CST)
- From: Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu>
-
- On Mon, 20 Dec 1993 mspight@mv.us.adobe.com wrote:
-
- >
- >
- > >>>> Human vision also exhibits motion blur.
- >
- > >> - I have a problem with this one. Isn't motion blur due to discrete
- > sampling? i.e. frames of film? frames of video? Maybe if you can show
- > me that the optic nerve samples the incoming light, I'll buy this
- > argument.
- >
- >
- > No, motion blur is not the result of changing frames over time. It is
- > the result of changes that happen within the time limit of a single
- > frame. (Well, ok, there are other ways, too.) Note that you can see
- > motion blur in a still photo.
-
- You get the idea...
-
- One more thing to try:
-
- Video used in brightly lit areas sometimes has NO motion blur.
- I've seen this in a few Sprite ads where people were playing baseball.
- The frames are like a series of still pictures shot at a very fast shutter
- speed. You can tell something is wrong even if you can't trace it to
- motion blur right away.
-
- Cyrus J. Kalbrener
-
- Digital_Cel
-
-
-
-
-
-
- ##
-
- Subject: RE: Rockets Red Flare...
- Date: 21 Dec 1993 10:11:02 +0000
- From: "Oxley David" <oxleyd@dodo.logica.co.uk>
-
- Cyrus J Kalbrener on Tue, Dec 21, 1993 6:16 am wrote:
-
- > Video used in brightly lit areas sometimes has NO motion blur.
- >I've seen this in a few Sprite ads where people were playing baseball.
- >The frames are like a series of still pictures shot at a very fast shutter
- >speed. You can tell something is wrong even if you can't trace it to
- >motion blur right away.
-
- Producers of televised athletics coverage in particular seem to go for high
- shutter speeds, presumably so that in action replay, the athletes don't look
- like blurs on the screen as they whiz past. IMHO it makes for an artificially
- crisp and jerky style of animation...but I suppose it serves its purpose.
-
- Regards, David Oxley. <oxleyd@logica.co.uk>
-
-
- ##
-
- Subject: errors in anim makin
- Date: Tue, 21 Dec 1993 8:57:41 -0700 (MST)
- From: LESK@CC.SNOW.EDU
-
- Hello Imaginauts;
- I have been having trouble making my anims, The rendered frames
- Look great. I cannot play the regular imagine anims so I use the anim option
- and play them back with vt.
- Two things have happened one is that on building the last anim it
- crashes my machine with an unrecoverable error. the other thing is that it
- gets what looks like large scratches in the dithered surfaces that blink
- off and on about every other frame. My great gold frame comes out looking
- like (%^$&$$^) where the light dithers away into gold.
-
- Oh one other thing when you have an object with a bad face or point
- count, and get the requester over and over and over, its like that stupid
- rabbit with those batteries it just never quits. not a bad idea to check
- your objects but c'mon.
-
- I also noticed that the preferance setting don't take some of the time
- to be specific try adjusting your default quickrender background color with
- the sliders. also edle does not change unless you save exit imagine and come
- back in.
-
- Thanks
- Lesk
-
-
- ##
-
- Subject: Re: Rockets Red Flare...
- Date: Tue, 21 Dec 93 9:30:09 CST
- From: drrogers@camelot.b24a.ingr.com (Dale R Rogers)
-
- | If you still don't believe human vision has motion blur, here's an
- | experiment you can try: wave your hand in front of your face. Just to
- | be sure, try it outside in sunlight, so you know there aren't any
- | artifacts from 60 Hz lighting.
-
- Of course the human eye exhibits motion blur. That's why videographers,
- cinematographers, animators, and photographers all try to emulate
- it with their particular medium. It is my understanding that
- because of the "persistence of vision" in the human eye, fast moving
- images tend to blur together. That is the basis for which moving
- pictures are created. Your watching a sequence of still images.
- Yet they appear to be moving due to the mechanism of the eye. It
- is a controlled motion blur. That is why slower film and video
- rates dont produce smooth motion.
-
- Dale
-
-
- ____________________________^____________________________
- dale r. rogers
-
- Intergraph Corporation
- Building Design & Management MailStop: LR24A4
- drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294
- .
-
-
- ##
-
- Subject: Now I Understand Imagine :-)
- Date: Tue, 21 Dec 1993 11:24:23 -0500 (EST)
- From: Rob Freundlich <RSF@MOTHER.IDX.COM>
-
- Thanks to all who responded to my request. I called System Eyes in Nashua, NH,
- and as of this afternoon, my copy will be on its way.
-
- +---------------------------------------+------------------------------------+
- |Rob Freundlich |#define SYSOP GOD |
- |IDX Systems Corporation |#define REALITY NULL |
- |rsf@mother.idx.com <- You Are Here | |
- |ily@bronze.lcs.mit.edu |Diseased Programmers do it in MUMPS!|
- +---------------------------------------+------------------------------------+
- | "Some folks you don't have to satirize - ya just quote 'em" - Tom Paxton |
- +----------------------------------------------------------------------------+
- |#include <stdio.h> void main() {printf("My opinions, not my employer's\n");}|
- +----------------------------------------------------------------------------+
-
-
-
- ##
-
- Subject: Re: Trying to illuminate my ceiling
- Date: Tue, 21 Dec 93 11:50:32 CST
- From: johnh@merle.acns.nwu.edu
-
- >
- > I'm trying to render a room and I can't get Imagine to illuminate my
- > ceiling!
- >
- I had the same problem. My solution was to use a paint program
- to do a gradient fill of my all-black ceiling. I'd bet ImageFX or
- ImageMaster could also do a region flood-fill with a "lighten" effect.
- The solution I didn't try because my room was too complex to bother
- with, is to delete the ceiling polygons and replace them with a plane.
- You might have to set the ceiling's attributes to "bright".
-
- -John
-
-
- ##
-
- Subject: RE: Rockets Red Flare...
- Date: Tue, 21 Dec 1993 13:28:19 -0600 (CST)
- From: Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu>
-
- On 21 Dec 1993, Oxley David wrote:
-
- > Cyrus J Kalbrener on Tue, Dec 21, 1993 6:16 am wrote:
- >
- > > Video used in brightly lit areas sometimes has NO motion blur.
- >
- > Producers of televised athletics coverage in particular seem to go for high
- > shutter speeds, presumably so that in action replay, the athletes don't look
- > like blurs on the screen as they whiz past. IMHO it makes for an artificially
- > crisp and jerky style of animation...but I suppose it serves its purpose.
- >
- > Regards, David Oxley. <oxleyd@logica.co.uk>
-
- My point exactly.
-
-
-
-
- ##
-
- Subject: RE: Rockets red flare
- Date: Tue, 21 Dec 1993 13:29:55 -0600 (CST)
- From: Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu>
-
- On Mon, 20 Dec 1993, Daniel T. Edwards wrote:
- > Did I lose anyone?
- > How does this relate to Imagine?
- > I want motion blur and lens flare. I just don't have a good
- > (read confusing) argument for lens flare... yet.
-
- O.K., Take a bright flashlight, go into a dark closet, turn the
- flashlight on, and shine it in your face. If anyone can tell me that you
- only see a glowing filament (and can still see the rest of the room behind
- the light), I will concede(sp) that lense flare is unrealistic.
-
- Cyrus J. Kalbrener
-
- Digital_Cel
-
-
-
-
-
-
- ##
-
- Subject: PAR question
- Date: Tue, 21 Dec 93 12:55:54 CST
- From: drrogers@camelot.b24a.ingr.com (Dale R Rogers)
-
- Greetings and Happy Holidays,
-
- the video engineer in our video services department told me that
- when I create animations I should put about 45 seconds of color
- bars on the front of the tape so that the engineers can adjust
- their equipment to my colors.
-
- I noticed that the PAR comes with a "test patterns" directory and
- there a number of files in it. One file says it has color bars.
- They are not IFF files. I tried to view them and received an error
- message. I don't want to have to create a color bar test screen if
- I don't have to. I would rather just display the image through the
- PAR for about 45s and then play my animation. The manual and
- README files don't seem to talk about them (unless I missed it
- while I was reading).
-
- What exactly are these files? How do I use them?
-
- BTW My Imagine animation looked fantastic played over the studio
- monitor. The engineer was very impressed with the output.
-
- Dale
-
-
- ____________________________^____________________________
- dale r. rogers
-
- Intergraph Corporation
- Building Design & Management MailStop: LR24A4
- drrogers@b24a.b24a.ingr.com Tel: (205) 730-8294
- .
-
-
- ##
-
- Subject: IFF files to slide woes
- Date: Tue, 21 Dec 1993 13:10:42 -0800 (PST)
- From: mbed@wimsey.com (Manjit Bedi)
-
- I was hoping to get some images that I rendered in Imagine
- done up on slides. But things seem to have gotten very
- expensive.
-
- Does anyone on the list have any experience with getting
- their artwork outputted to slides?
-
- One of the problems I have is memory. I generated a 2000 x 2000
- 24 bit IFF in Imagine but then I could not read it in with
- ADPro to convert it to a JPEG file. ADPro wants 16,004,000 bytes
- of memory to hold a raw image. I only have a 12 M fast and 2 M
- chip in my 3000. Incidentally, the actually IFF is 1,773,294
- bytes in size.
-
- The guy at the image bureau I talked to said ideally they would
- like the file as PCX or Targa file. But they would have to scale
- it up to the proper resolution; he said it would be 15 minutes
- of work at $100 Canadian an hour. The advertisement I saw
- said $5 - $8 Canadian per slide ( but it did not say what the
- criteria was). I was hoping to get quite a few slides done up
- time permitting but the costs when added up are too much for
- me.
-
- I am prepared to accept that this stuff is not altogether cheap
- but I would like to know better what goes and how I would
- ideally have slide ready files to take to image bureau.
-
- The other problem is I would need the images by next Tuesday;
- otherwise, I would try one the places I saw advertising they
- handle amiga files by mail to make slides. There are a few places
- in with ads in AmigaWorld. Has anyone dealt with any of these
- places and how much did it all end up costing? These places
- advertise that they handle IFF-24's amongst other file formats.
-
- What have I learned here? I should have been making some calls
- before even trying to do any renders in the first place.
-
- PS. I was surprised how quickly the gas giant texture in Imagine
- 2.9 renders.
-
-
- ##
-
- Subject: My recent trip
- Date: Tue, 21 Dec 1993 16:54:41 -0500 (EST)
- From: "Andrew P. Vogel" <vogelap@ucunix.san.uc.EDU>
-
- Well, this past weekend, I was in San Francisco California. While I was out
- there, I had the chance to meet up with Steve Worley for lunch.
-
- We met in Menlo Park in a fantastic Chinese restaurant (can't remeber the name)
- and we had the chance to talk a lot about the state of things, and Steve even
- provided me with a features-list of some new stuff from Apex Software! Lots
- of goodies coming from them. If Steve gives me permission, I will post what
- I remember from our conversation. Steve?
-
- All in all, the entire trip was very nice and relaxing, and it was certainly
- nice to put a face to the name and voice of Steve Worley!
-
-
-
- ##
-
- Subject: textures index
- Date: 21 Dec 93 02:44:00 -0800
- From: Ed_Totman@ucsdlibrary.ucsd.edu
-
- If you've printed out the list of texture descriptions for 2.9,
- then you've probably been searching through 30+ pages looking for
- the one you need (I have). Here's a list sorted alphabetically
- by filename to use as an index. Fill in the page number for
- your printout. Please post corrections here.
-
- Ed
-
- c=color r=reflect f=filter b=bump
-
- Filename Type Page
-
- Agate c
- Antique crf(+alt)
- BathTile cb
- BumpNoiz b
- CndyAppl c
- ColrNoiz crf
- Confetti crf
- CoolFir crf
- Crumpled crb
- DethStar crfb
- DinoSkin cb
- Easy Wood c
- FilNoiz2 f
- FireBall crf
- Gas Giant cf
- HrdStrip crf
- Iris c
- Leather b
- LensFlar f
- Metals crb
- MntnTop crf
- Monster cb
- Mosaic crfb
- Pebbled crb
- Peened crb
- Plaid c
- RadCheks crfb
- Rainbow c
- RdDthStr crfb
- RectChex crfb
- RectWind crf
- RedWing crf
- RefNoiz2 r
- Scratch crb
- SftStrip crf
- Shingles b
- Splotch c
- SprlChex crfb
- StainGls cfb
- Statue cb
- Transpar f
- TriChex crfb
- TriTile cb
- TubeWind crf
- Venetian b
- Weave crfb
- Worm Vein crfb
- Wrinkle crb
- Z Buffer c
- Zooloo cb
-
-
- ##
-
- Subject: Re: My recent trip
- Date: Tue, 21 Dec 93 23:21:21 GMT
- From: glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
-
- >>>>> "Andrew" == Andrew P Vogel <vogelap@ucunix.san.uc.EDU> writes:
-
- Andrew> We met in Menlo Park in a fantastic Chinese restaurant (can't
- Andrew> remeber the name) and we had the chance to talk a lot about
- Andrew> the state of things, and Steve even provided me with a
- Andrew> features-list of some new stuff from Apex Software! Lots of
- Andrew> goodies coming from them. If Steve gives me permission, I will
- Andrew> post what I remember from our conversation. Steve?
-
- I'm afraid that Steve has just taken off to visit his family
- for Christmas, and he won't be back until about the 28th or 1st of the
- year. Sorry I didn't get to meet you too, Andrew... Charles and I are
- quite remote from Steve.
-
- [ My opinion regarding question sent only to Andrew. ]
-
- -- Glenn
-
-
- ##
-
- Subject: re:slides
- Date: Tue, 21 Dec 93 15:24:25 PST
- From: kevink@ced.berkeley.edu (Kevin Kodama)
-
- Manjit Bedi was looking to get slides from Imagine-
- i have successfully gotten slides of my Lightwave images, which run
- 5-7 megs, by transferring the IFFs to Photoshop 2.51, which reads 24 bit
- IFFS, then saving out to any format the bureau requires. I use Amax to
- transfer from Amiga to Mac syquest.
- Most service bureaus i have used have access to photoshop/mac or pc, and ther
- even use photoshop to send to the slide recorder...
- hope this helps-
- p.s. i too have 16 megs and was quite disappointed that ADpro couldn't read the files-
- i hear ImageFX has virtual memory-this should be able to load bigger images.
-
- kevin
- kevink@ced.berkeley.edu
-
-
- ##
-
- Subject: IFF files to slide woes
- Date: Tue, 21 Dec 93 17:58:58 -0700
- From: Steve Koren <koren@hpfcogv.fc.hp.com>
-
- > One of the problems I have is memory. I generated a 2000 x 2000
- > 24 bit IFF in Imagine but then I could not read it in with
- > ADPro to convert it to a JPEG file. ADPro wants 16,004,000 bytes
-
- Shoulda bought ImageFX instead :-) Its got built-in virtual memory.
- I've used this to manipulate some *huge* files.
-
- But failing that you have a couple of choices:
-
- - get GigaMem or one of the other virtual mem programs to let you
- effectively get more memory for ADPro. This should be cheap.
-
- - If you have an 040 system you can probably use the free VMM40
- program from aminet. Right now this is limited to 32 Mb, but
- perhaps that will be enough. (The author says he will remove that
- limit soon).
-
- - Find a friend who has either more RAM, or ImageFX.
-
- > like the file as PCX or Targa file. But they would have to scale
- > it up to the proper resolution; he said it would be 15 minutes
- > of work at $100 Canadian an hour. The advertisement I saw
-
- Might as well do this yourself. If you can find someone nearby with
- ImageFX you should be able to scale to any size file you want, in
- addition to writing Targa or just about any other format they can think
- of.
-
- (I'm surprised the shop doesn't accept IFF images though. IFF has been
- around longer than things like GIF, and it seems like most modern image
- processing software will read just about any format).
-
- - steve
-
-
- ##
-
- Subject: Re: slides
- Date: Wed, 22 Dec 1993 13:44:28 -0600 (CST)
- From: Schumacher Gordon C <gschumac@ux4.cso.uiuc.edu>
-
- > i hear ImageFX has virtual memory-this should be able to load bigger images.
-
- Yes, ImageFX is the way to go on this one - for the most part, I find
- that I prefer it anyway. It should be able to load the image... don't
- expect to be able to get a decent screen image of it 'tho... *that*
- takes lots of real memory. You'll just get a grayscale or dithered 16-
- color version.
- --
- Gordon Schumacher
-
- /-------------------------------------------------------------------\
- | Champaign- "I woke up on the wrong side of bed this _@_ |
- | Urbana morning... underneath it!" / \ |
- | -Jason Freeburg | o o | |
- \-------------------------------------------------------U|--U--|U---/
-
-
- ##
-
- Subject: Brilliance IFFs don't load as brushmaps
- Date: Wed, 22 Dec 1993 18:22:48 -0500 (EST)
- From: Rob Freundlich <RSF@MOTHER.IDX.COM>
-
- My copy of UI just came in (wow. Overnight service during Xmas week. System
- Eyes is _impressive_!) and it'sgot me wanting to play with brushmaps. So I go
- into Brilliance (yes, I'm on a 4000) and create a brush. Save it to disk. Go
- into Imagine, create a 1x1 plane and map the brush to it. Now when I try to
- Quickrender, Imagine tells me it can't load the brush.
-
- This was mentioned on csa.graphics (I think) and someone said to edit out the
- ANN0 hunk of the Brush IFF file, but that's not working for me (or I'm editing
- it out wrong). Has anyone had success using Brilliance and Imagine? I'd hate
- to go back to DPaint ...
-
- +---------------------------------------+------------------------------------+
- |Rob Freundlich |#define SYSOP GOD |
- |IDX Systems Corporation |#define REALITY NULL |
- |rsf@mother.idx.com <- You Are Here | |
- |ily@bronze.lcs.mit.edu |Diseased Programmers do it in MUMPS!|
- +---------------------------------------+------------------------------------+
- | "Some folks you don't have to satirize - ya just quote 'em" - Tom Paxton |
- +----------------------------------------------------------------------------+
- |#include <stdio.h> void main() {printf("My opinions, not my employer's\n");}|
- +----------------------------------------------------------------------------+
-
-
-
- ##
-
- Subject: Re: IFF files to slide woes
- Date: Thu, 23 Dec 93 05:01:43 +0100
- From: Johan Andersson <medja@hh.se>
-
- Hello.
-
- I printed out a few pictures last week, using a service buroue in sweden
-
- it costed me 10 dollars/picture and they accepted jpeg, iff, pcx, tiff etc...
-
- For a A4 - copy (21*29 cm) you'll have an image size of 2000*3000.
-
-
-
- Cee ya
-
- / Johan
-
-
- ##
-
- Subject: Re: Brilliance IFFs don't load as brushmaps
- Date: Thu, 23 Dec 93 05:05:12 +0100
- From: Johan Andersson <medja@hh.se>
-
- Hi.
-
- Imagine 2.0 can not use AGA - pictures
-
- / Johan
-
- ps. I don't know if v2.9 can ds.
-
-
- ##
-
- Subject: Re: Brilliance IFFs don't load as brushmaps
- Date: Wed, 22 Dec 1993 20:34:46 -0800
- From: Tim Salazar <grover@cyber.net>
-
- You can always load the Brill IFF into the good ol' standby ADPro and resave
- as an IFF.
-
- Tim Salazar grover@cyber.net
-
-
- ##
-
- Subject: Re: Imagine-PC!?!
- Date: Thu, 23 Dec 93 00:32:29 EST
- From: timwheeler@aol.com
-
- Wow! Imagine-PC. I didn't know it was available... Haven't seen it. What
- does it list for, and where can I find it?
-
-
- ##
-
- Subject: AGA IFF conversion
- Date: Thu, 23 Dec 1993 9:40:56 -0500 (EST)
- From: Rob Freundlich <RSF@MOTHER.IDX.COM>
-
- OK, so Imagine 2.0 doesn't understand AGA IFFs A couple of people have
- suggested ADPro to convert to a normal IFF. Unfortunately, I don't own AdPro
- or any other conversion program.
-
- 1. Are there any PD programs that will do this?
-
- 2. What's the difference between AGA IFF and just plain IFF? I've got the 2.0
- RKM sitting in front of me, so I could probably write a converter if the
- differences aren't too complicated.
-
- 3. Is it just a matter of screen modes and color resolution? Maybe I can make
- a non-AGA screenmode picture with a non-AGA color resolution?
-
- Rob
-
-
- ##
-
- Subject: Mouse lock bug!
- Date: Thu, 23 Dec 1993 08:16:20 -0800
- From: bmolsen@bvu-lads.loral.com (Brad Molsen)
-
- I'm new to this mailing list so, if you're already aware of this problem
- sorry to be redundant. If you are aware of this problem and know how to get
- out of it please let me know.
- When holding down the shift key to make multiple selections I have
- found that if I go up to the menu bar i.e. the last selection being
- incorrect so, I go up to do an "Undo", the mouse locks on the menu bar and
- I have to reboot the system to regain control losing of course anything
- that I have in work in the process. Even if I try the using the keyboard to
- at least get me out of Imagine to avoid rebooting; using "a Q", I receive a
- requester asking me if I want to quit! Unfortunately, this requester only
- responds to mouse input!! Has anyone else experienced this problem. I have
- a lot of PD programs enhancing my system which possibly could be causing
- this glitch.
- Merry Christmas,
- xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
- "Toasters don't burn toast. People burn toast."
- Curator Seattle Toaster Museum
-
- Brad Molsen c/o LORAL bmolsen@bvu-lads.loral.com
-
- 13810 SE Eastgate Way Suite 500 (206) 957-3230
- Bellevue, Wa 98005 Fax: (206) 746-1335
-
-
-
- ##
-
- Subject: Re: Brilliance IFFs don't load as brushmaps
- Date: Thu, 23 Dec 1993 10:24:18 -0600 (CST)
- From: Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu>
-
- On Thu, 23 Dec 1993, Johan Andersson wrote:
-
- > Hi.
- >
- > Imagine 2.0 can not use AGA - pictures
- >
- > / Johan
- >
- > ps. I don't know if v2.9 can ds.
-
- Imagine can't handle 256 color pix (haven't tried it on 2.9).
-
-
-
-
- ##
-
- Subject: Imagine 2.9 or V3.0
- Date: Wed, 22 Dec 1993 22:37:40 +0100
- From: andy@hippo.proxyon.imp.com (Andreas Gutzwiller)
-
- I ordered the upgrade from Impulse to version 3.0. I got only V 2.9 with a
- letter that V 3.0 comes later. Do anybody have V3.0?
-
-
-
- ^^
- xxxx xxx
- xxxxxxxx xxxOxxx _ Andreas Gutzwiller
- xxxxxxxxxxxxxxxxxxxx
- /xxxxxxxxxxxxxxxxxxxx FIDO: 2:301/707.7
- / xxxxxxxxxxxxxxxx AmigaNet: 39:110/101.7
- xxxxxxxxxxxxxxxxx/ AmiNet: 44:8010/101.7
- xxxxxxxxxxx xx InterNet: andy@hippo.proxyon.imp.com
- xxx xxx
- xxx xxx
-
-
- ##
-
- Subject: Re: Brilliance IFFs don't load as brushmaps
- Date: Fri, 24 Dec 93 09:13:18 EST
- From: gmcdonou@artemis.earth.monash.edu.au (Graeme Mc Donough)
-
- >On Thu, 23 Dec 1993, Johan Andersson wrote:
- >
- >> Hi.
- >>
- >> Imagine 2.0 can not use AGA - pictures
- >>
- >> / Johan
- >>
- >> ps. I don't know if v2.9 can ds.
- >
- > Imagine can't handle 256 color pix (haven't tried it on 2.9).
-
-
- If you read the notes you should have with your 2.9 you
- will read that the Imagine people request that you do not try to use AGA.
- the AGA selection is there in imagine, but they say not to use it yet..
-
-
-
-
- /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-SUN
- Graeme Mc Donough,
- INTERNET: mcdonoug@artemis.earth.monash.edu.au (postmaster)
- ///
- Monash University ///
- Dpt of Earth Sciences ///
- Clayton, Melbourne \\\///
- Victoria, AUSTRALIA 3168 \XX/
- PHONE: +61 3 5654881
- /-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-/-\-TWIRL
-
-
-
-
-
- ##
-
- Subject: Re: AGA IFF conversion
- Date: Thu, 23 Dec 1993 21:47:04 -0800
- From: Tim Salazar <grover@cyber.net>
-
- Rob,
-
- A PD converter is Rend24. Its in the gfx section of aminet.
-
- AGA is a version of Ham but you need the correct chipset (AGA) in order to
- view it. As far as Imagine not accepting it that is internal. I don't know
- about that.
-
- Also I thought that you could save Brilliance in both AGA and IFF. Isn't
- True 24 running in the background?
-
- Tim
-
-
- ##
-
- Subject: Re: AGA IFF conversion (Msgnum: 1082658)
- Date: Fri, 24 Dec 1993 13:08:03 -0500 (EST)
- From: Rob Freundlich <RSF@MOTHER.IDX.COM>
-
- From: IDX::SMTP%"grover@cyber.net" 24-DEC-1993 02:25:22.26
- To: MOTHER::RSF
- CC:
- Subj: Re: AGA IFF conversion (Msgnum: 1082658)
-
- >Rob,
-
- >A PD converter is Rend24. Its in the gfx section of aminet.
-
- Ergh. The version I've got crashes me. I'll dl the newest ...
-
- >Also I thought that you could save Brilliance in both AGA and IFF. Isn't
- >True 24 running in the background?
-
- I can't find an option for save format. Using True Brilliance will save HAM or
- IFF, but I'm using straight Brilliance, no HAM. What's "True 24"?
-
- Rob
-
-
-
- ##
-
- Subject: Imagine 2.9 and Grow effect
- Date: Mon, 27 Dec 1993 00:30:31 +1100 (EST)
- From: Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
-
- Ok. I'm pissed off now! I understand that there are quite a few bugs in
- what is essentially a Beta release, but I hate it when they screw up what
- used to work (more or less). i.e. the Grow F/X. Has anyone tried it in
- 2.9 ?
- Well, I have and it doesn't seem to work. After spending quite a while
- designing a path I thought I'd set up the growth sequence. I did
- everything the same as in 2.0 (nothing in the docs. to indicate that
- anything has been changed) and all of a sudden Imagine tells me that the
- path object is wrong. Ok, I made sure that I checked how I grouped it -
- i.e. the path being the parent. Everything was right!
- Ok, I thought... No problem I'll just do it in 2.0. Sorry, Impulse have
- changed something with the paths as 2.0 won't recognize it as a path -
- you only get an axis... Real major bummer! I spent an hour or so on this
- and it has all gone down the drain! Looking at the sizes of the effects,
- it seems that the 2.9 versions are completely the same as 2.0 versions.
- Some just do not work!
- If anyone gets Grow to work, let me know how you did it since something
- has definitely changed!
-
-
-
- Oh well, back to 2.0...
-
- Nik.
-
-
-
- ##
-
- Subject: Mirrors
- Date: Mon, 27 Dec 1993 7:42:56 -0700 (MST)
- From: LESK@CC.SNOW.EDU
-
- Hello all;
- I tried making a mirror in 2.9 and it would reflect the ground
- and sky but nothing else. I tried a tree and a logo placed everywhere
- around it I even added a chrome sphere it to only reflected the ground
- and sky no matter where I placed all my other stuff.
- Any Ideas?
-
- Thanks
- Lesk
-
-
- ##
-
- Subject: Re: Mirrors
- Date: Mon, 27 Dec 93 17:46:31 EST
- From: Steve J. Lombardi <stlombo@eos.acm.rpi.edu>
-
- >
- > Hello all;
- > I tried making a mirror in 2.9 and it would reflect the ground
- > and sky but nothing else. I tried a tree and a logo placed everywhere
- > around it I even added a chrome sphere it to only reflected the ground
- > and sky no matter where I placed all my other stuff.
- > Any Ideas?
- >
- > Thanks
- > Lesk
- >
- You have to be in TRACE mode to get full reflection. In scanline
- the ground and sky do reflect.
-
- |
- steve lombardi | She won't get out of the tub. She
- stlombo@acm.rpi.edu | has morning wood. -- Beavis
-
-
- ##
-
- Subject: More on IFF to slides
- Date: Mon, 27 Dec 1993 14:24:09 -0800 (PST)
- From: mbed@wimsey.com (Manjit Bedi)
-
- Firslty, I would like to thank all the people who replied to my
- mail about getting slides made up.
-
- To summarize:
-
-
- - the dimesions of the render should be
-
- 2048 x 1368 (approximately)
-
- or
-
- 1536 x 1024
-
- - the aspect ratio should be 1 for X and 1 for Y but one
- person said it should be ratio of the the above
- dimensions
-
-
- But this much more than I knew to begin with ;-)
-
- I am going to hold off on getting some slides done for the
- time being. I am wondering about getting an external
- high density floppy for my A3000 so I might be able to
- transport images more conveniently. I cannot justify
- buying a sysquest (sp?) at the moment.
-
- Quite a few people mentioned using ImageFX over ADPro since it
- has virtual memory built in. This is with regards to converting
- the IFF-24 to something like a targa file. And of course there
- is a Gigamem.
-
- I have another question: does Imagine render the entire image in
- memory or portions at a time and then writes the parts of the image
- to disk? It seems funny that I generate a image with Imagine larger
- than ADPRO can read in into RAW memory.
-
- I should mention that the PC version of Imagine writes Targa and
- TIFF files. Impulse should consider adding this to the Amiga
- version of Imagine; it could make things easier in cases like
- what I am going through.
-
- Soapbox
-
- I have been using PC's at work and an Amiga in my home for years
- now. It is incredibly inefficient to have start out in
- one program and three or four programs later have the
- data in the desired file format, colour depth and
- resolution. I don't want to have to spend my time thinking
- about how I will get the work done because of all the software
- steps. There is an opportunity cost here; I would rather
- focus on the creative aspects of what I am doing rather than
- the technical aspects of getting things done.
-
- I find Imagine a pain sometimes because it is not always
- apparent to me on how I will get the effects I want and
- experimenting can take a long time on my A3000 - 25 MHz.
- I am getting better!
-
- --------------------------------------------------------------------
-
- I guess most people have heard of the new package called "Repro
- Studio Universal"; Spectronics International USA will have a demo
- version up on their BBS in a about a week and half I was told.
- I am going to look into this program before buying something
- like Gigamem. I will post about it if and when I get the demo
- version. I am very interested in this program because it has
- features that neither AD Pro and ImageFX have like a structured
- drawing module as part of it. Does anyone know of anything
- else on the horizon?
-
- The guy I am working with on this visual stuff ended up doing some
- stuff in Corel Draw; I mention this because Corel Draw has a special
- format for slides called something like "Skodal". Does anyone know
- anything about this and why the heck doesn't any Amiga software
- support it?
-
-
- Anyway, it is has been said many times in the past; this mailing list
- is indispensable! Keep up the good work gang!
-
- Manjit
-
-
-
-
-
-
- ##
-
- Subject: Just to clarify a point
- Date: Mon, 27 Dec 1993 21:16:55 -0800 (PST)
- From: mbed@wimsey.com (Manjit Bedi)
-
- I was talking IBM and Amiga as both requiring a lot of program
- shuffling. It would be nice if Imagine made use of "clipboards".
-
- Ultimately, if one could operate a paint program , a 3 D renederer
- and an image processor and they co-operate together and share
- a memory buffers things could be pretty funky. You would not
- have to worry about file format Imagine uses; you get AD Pro
- to save the 24 bit memory image in whatever format you like
- without the intermediary step of saving a disk file.
-
-
- ##
-
- Subject: Just to clarify a point
- Date: Tue, 28 Dec 93 07:08:01 -0700
- From: Steve Koren <koren@hpfcogv.fc.hp.com>
-
- > shuffling. It would be nice if Imagine made use of "clipboards".
-
- Yep. And I'll go you one further. Of all the software I own, Imagine
- is close to if not the poorest about using nifty OS features. It has no
- ARexx (its single biggest failing I think). No clipboard. No support
- of the display database unless you go through screen promotion
- utilities. No support of datatypes (which is what would enable Imagine
- to transparently read any graphics format, and have new ones installed
- without modifying the Imagine code). No standard file requester. No
- iconification of its screen. Uses its hardcoded font instead of your
- system font. No direct drag-and-drop. Etc.
-
- I could go on at length. But I think Imagine could be made *much* more
- user friendly (fonts/requesters/clipboard/etc) and much more powerful
- (Arexx/datatypes/etc) with not all that much work. I doubt Impulse will
- do any of this for Inagine 3.0 though. At least, they don't have a very
- good track record so far.
-
- - steve
-
-
- ##
-
- Subject: Re: Mirrors
- Date: Tue, 28 Dec 1993 10:40:02 -0400 (AST)
- From: the Shockwave Surfer <shockwav@jupiter.sun.csd.unb.ca>
-
- On Mon, 27 Dec 1993 LESK@CC.SNOW.EDU wrote:
-
- > I tried making a mirror in 2.9 and it would reflect the ground
- > and sky but nothing else. I tried a tree and a logo placed everywhere
- > around it I even added a chrome sphere it to only reflected the ground
- > and sky no matter where I placed all my other stuff.
-
- Yep. You are either:
- 1) Rendering in scanline mode. Go to Trace mode.
- 2) Using a reflection brush for your mirror. Dump it.
-
-
-
- ##
-
- Subject: Vertex modeller
- Date: Tue, 28 Dec 93 07:45:04 -0700
- From: Steve Koren <koren@hpfcogv.fc.hp.com>
-
- After someone mentioned this on the IML a few months ago, I finally got
- around to FTP'ing the Vertex demo. I must say, it looks *very* nice. I
- only played with it for maybe 15 minutes, but as a modeller it looks
- like it blows away Imagine's modeller in pretty much every regard
- imaginable. It'll read+write Imagine files, Caligari, Lightwave, and a
- bunch of others I forgot.
-
- Anyway, I'm looking for more information on this program. The demo
- archive gave an address, but didn't have a price or anything else.
-
- - How much is Vertex? I don't need an exact price, just a general
- range.
-
- - Does anyone have experience using it to build Imagine files? It
- looks like it supports Imagine attributes, hierarchies, etc, but you
- have to assign the brushmaps manually when you get the objects into
- Imagine. But since the demo version has save disabled, I couldn't
- really see how well it works.
-
- - The demo has a menu item for changing the standard view from
- wireframe to solid rendered. However, this didn't seem to do
- anything. Is there some trick I'm missing?
-
- If the price is reasonable, I'll probably end up getting this. If I do,
- I'll post something about how it works with Imagine.
-
- Anyway, here is a brief feature list which I got from my short trial of
- the demo:
-
- * Custom primitives
- * beveling
- * Fractal trees defined by about 8-10 parameters or so. They seemed
- nice, but I couldn't render them since you can't save in the demo
- version.
- * fractal displacement operators
- * fantastic real time response when editing. It has the "feel" and
- response of the Caligari modeller.
- * There is some implication than you can actual edit in a filled
- polygon view, but I wasn't able to get it to work.
- * Lots of operators such as lathe, spin, extrude, etc. In general
- they seemed much more powerful than the Imagine operations
- even where Imagine has any equivalent at all.
- * Some sort of spline object editing, but I didn't try it.
- * Some sort of "layers" like feature.
- * Standard OS file requesters (why can't Imagine do this??)
- * ARexx (yeah!) (again, why can't Imagine do this?). There are some
- included examples of custom operations written in ARexx that come
- with the demo.
-
- Since this thing has an ARexx port, it *would* be possible to connect it
- to Imagine rather transparently, except that Impulse has yet to give us
- an ARexx port in Imagine. Sigh. But at least it has the ability to
- create custom operations if you need to, which is something I have
- wanted many times in Imagine. Anyway, it blows away the Imagine 2.0
- detail editor, and I'm about 99.9% sure it'll also blow away the Imagine
- 3.0 detail editor too. As long as I can be assured this works well with
- Imagine, then I'm sold...
-
- - steve
-
-
- ##
-
- Subject: IMPULSES LACK OF SPECIFIC OS SUPPORT
- Date: Tue, 28 Dec 93 11:36:57 EST
- From: Steve J. Lombardi <stlombo@eos.acm.rpi.edu>
-
- > Yep. And I'll go you one further. Of all the software I own, Imagine
- > is close to if not the poorest about using nifty OS features. It has no
- > ARexx (its single biggest failing I think). No clipboard. No support
- > of the display database unless you go through screen promotion
- > utilities. No support of datatypes (which is what would enable Imagine
- > to transparently read any graphics format, and have new ones installed
- > without modifying the Imagine code). No standard file requester. No
- > iconification of its screen. Uses its hardcoded font instead of your
- > system font. No direct drag-and-drop. Etc.
- >
- > I could go on at length. But I think Imagine could be made *much* more
- > user friendly (fonts/requesters/clipboard/etc) and much more powerful
- > (Arexx/datatypes/etc) with not all that much work. I doubt Impulse will
- > do any of this for Inagine 3.0 though. At least, they don't have a very
- > good track record so far.
- >
- > - steve
- >
- AGREED! Imagine does not take advantage of the Amigas killer OS at all. I have
- a feeling this will never change. Impulse has told me that they do not
- support the ASL file requestor as there is no equivivilant on the PC. I
- can only imagine that for the same reason the chance of support for the
- display database, arexx, datatypes, and all of the other goodies that
- make an amiga an amiga will never be implemented. This sucks. I may as
- well be running in the msdos "environment". THe writing is on the wall.
- Too bad. for years silver/turbo/imagine has kicked ass. Impulse has fallen
- behind in features and shows no sign of supporting the OS.
-
- I have never had the duty of maintaining/writing portable code for multiple
- platforms complete with gui support etc... but if I had this duty it
- seems that I would maintain a library of "core" code (such as the render
- algos) that CAN be generic to any platform. OS stuff specific to each
- system would be maintained seperately in plug and play libraries. IS this
- outrageous?? Am I missing something? It seems like almost no extra work
- to support each platform. Isn't this why we have structured, modular,
- OO approaches to coding?
-
- BTW... This is not meant as a flame towards impulse. THey can manage
- or mis-manage their software however they please. users can then choose
- to use/not use their product. I merely hope to continue a constructive thread
- on the subject of OS support and imagine.
-
- |
- steve lombardi | She won't get out of the tub. She
- stlombo@acm.rpi.edu | has morning wood. -- Beavis
-
-
- ##
-
- Subject: mirrors2
- Date: 28 Dec 93 09:50:12 MST7MDT
- From: LESK@student-lab.nov.snow.edu
-
- ------- Forwarded Message Follows -------
-
- Received: from CC.SNOW.EDU by student-lab.nov.snow.edu (Mercury 1.0);
- Thanks to all who have responded.
- The consensus has been that you have to render in trace.
- I am in trace. I have a 640X400 24ILBM image in trace selected I have not
- been using quickrender. My objects were made using the new metals and set
- for chrome. smooth and antique 0. I did not change or modify any attributes
- other than the texture, and I have no brushmaps in use.
- Is it possible that something in the attributes could be doing this?
- I do remember reading something about it in the old IMLFAQ. although my
- mirror is not invisible as discussed there. At 28 minutes a picture I think
- I will try something else. I have lost quite a little bit of time playing
- with it.
-
- Again Thanks to all and to all a great render
- Lesk
- P.S. I just recieved mail from Jeff W. and he suggested my resolve
- depth may be set to 0. I was playing around trying to change EDLE and
- I think I may have set the resolve depth instead of EDLE.
-
-
- ##
-
- Subject: automating imagine (sort of)
- Date: 28 Dec 93 09:12:00 -0800
- From: Ed_Totman@ucsdlibrary.ucsd.edu
-
- I wanted to render all of the textures for reference, but quickly
- tired of manually changing attributes over and over. So I used
- the program 'journal' which records mouse movement and/or
- keystrokes along with an arexx program to automate the process.
- I haven't yet finished the program, but I've eliminated all mouse
- movement repetition and used 'Hotkey!' to run the scripts
- created by 'journal'. If you are working on a project that
- requires a lot of repetition, give this combo a try. It's easy
- to put together. Of course, none of this would be needed if we
- could call imagine directly from arexx, a very basic need IMHO.
-
- Ed
-
-
- ##
-
- Date: Tue, 28 Dec 1993 09:13:23 -0800
- From: grover@cyber.net
-
- >From delphi.com!pjfoley Tue Dec 28 08:57:20 1993
- Received: from delphi.com by cyber.cyber.net id aa03618; 28 Dec 93 8:57 PST
- Received: from delphi.com by delphi.com (PMDF V4.2-11 #4520) id
- <01H6ZUIQHAMQ94K88H@delphi.com>; Tue, 28 Dec 1993 01:37:22 EDT
- Date: Tue, 28 Dec 1993 01:37:22 -0400 (EDT)
- From: PJFOLEY@delphi.com
- Subject: Re: Brilliance IFFs don't load as brushmaps
- To: grover@cyber.net
- Message-id: <01H6ZUIQHAMS94K88H@delphi.com>
- X-VMS-To: IN%"grover@cyber.net"
- MIME-version: 1.0
- Content-type: TEXT/PLAIN; CHARSET=US-ASCII
- Content-transfer-encoding: 7BIT
-
-
- I have told Digital Creations that Imagine will not load their IFFs
- AND Brilliance will not load Imagine's IFFs. Brillance is the only program
- I know of that has problems with Imagine's IFF24's, so I tend to blame
- Brilliance.
-
- Another thing to check, however, is to set the colors in the screen setup
- to "Out of 4096". This will keep you to a 12bit pallette, which Imagine
- 2.0 is expecting (being from pre-AGA days).
-
- Otherwise load then save with ADPro or even Dpaint.
-
- PJ
- Kinetic Dreams
-
- (I hope I posted this to the IML.... ooops)
-
-
-
- ##
-
- Subject: Re: Vertex modeller
- Date: Tue, 28 Dec 93 20:53:12 PST
- From: jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup)
-
- > - How much is Vertex? I don't need an exact price, just a general
- > range.
-
- I believe it's about $45 or $50.
-
-
- > - The demo has a menu item for changing the standard view from
- > wireframe to solid rendered. However, this didn't seem to do
- > anything. Is there some trick I'm missing?
-
- If I remember correctly, that setting is only for the animated view
- (which is nice, check it out if you've not, it rotates your object a
- full 360 degrees in "real" time).
-
-
- > * Fractal trees defined by about 8-10 parameters or so. They seemed
- > nice, but I couldn't render them since you can't save in the demo
- > * fractal displacement operators
-
- Those are my two favorite features. (I only have seen the demo tho).
- The trees look great, and the fractal displacement can give a more
- realistic "rough" look to the edges of your objects. Kind of like the
- "jitter" in LW Modeler.
-
- --
- Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer
-
-
- ##
-
- Subject: 2.9 Screen Sizes
- Date: Tue, 28 Dec 93 21:09:14 PST
- From: dgb@cup.portal.com
-
- Has anybody found out what the 'magic' bytes for tweaking Imagine 2.9's
- screen sizes yet? I've tried screen promotors, but can't seem to get
- anything to work with it yet.
-
- Douglas Bullard
-
-
- ##
-
- Subject: Humanoid
- Date: Wed, 29 Dec 93 09:03:38 CET
- From: "R. Luettgens" <RLUETTGE@ESOC.BITNET>
-
- I am using the Humanoid models with IM 2.9 to create an animation
- where the humanoid gets of the floor like the cute stuff in
- Terminator II. Does someone has a good idea on how to place a
- checkered texture such that it looks right (Texture covers body
- and ground, as if the floor lies over the body).
- Any hints would be appreciated.
-
- Anybody out there using CLARISSA ? It uses the SSA Super Smooth
- Animation format, its incredible.
-
- Regards,
- R.L.
-
-
- ##
-
- Subject: automating imagine (sort of)
- Date: Wed, 29 Dec 93 08:07:53 -0700
- From: Steve Koren <koren@hpfcogv.fc.hp.com>
-
- > to put together. Of course, none of this would be needed if we
- > could call imagine directly from arexx, a very basic need IMHO.
-
- I also think it is the most basic need in Imagine right now. There seem
- to be a number of people who agree. Perhaps it might be useful to draft
- a letter to Impulse, saying essentially, "You haven't added an ARexx
- port to Imagine yet, and here are the names of 4 bazillion people who
- think it is just about the most useful thing you could add right now".
- Worded more diplomatically of course. Can't hurt to try anyway.
-
- Shucks, I'll even volunteer to design it for 'em, or maybe they can
- contract Apex do it. Lord knows I don't trust _them_ to get it right.
- If left up to Impulse, they'll probably come up with something which
- won't talk to any other ARexx program in the world, is hopelessly
- cumbersome, and doesn't go through the normal system interfaces but
- instead invents its own interprocess message passing mechanism. (Only
- 1/2 :-) here).
-
- - steve
-
-
- ##
-
- Subject: Using AGA
- Date: Wed, 29 Dec 1993 8:51:29 -0700 (MST)
- From: LESK@CC.SNOW.EDU
-
- Hi all;
- Well I have been using the aga option in imagine, the only time
- I ran into a problem is when building the animation after the frames have
- been rendered.
- I have built about 10 anims now without a hitch
-
- 1) build your frames as ILBM AGA 24bit
- 2) use rend24 to build the anim
- 3) use vt to change to anim7 (only for speed in my case)
- 4) use vt to run the anim
-
- They look great! VT will also display any individual pic.xxxx from your
- list of frames. very nice for video.
-
- Have Fun
- Lesk
-
-
- ##
-
- Subject: 2 2 messages messages
- Date: Wed, 29 Dec 93 10:25:29 CST
- From: setzer@comm.mot.com (Thomas Setzer)
-
- Is anyone else recieving duplicate copies of messages from the ILM?
-
- Is anyone else recieving duplicate copies of messages from the ILM?
-
- :)
-
-
- ps I noticed how quickly we got back to Impulse bashing. Their reprieve
- didn't last too long from the release of 2.9....Anyone done any nice
- anims with brush tacking yet? A snake or something?
-
-
- Tom Setzer
- setzer@ssd.comm.mot.com
-
- "And of course, I'm a genius, so people are naturally drawn to my fiery
- intellect. Their admiration overwhelms their envy!" - Calvin
-
- Tom Setzer
- setzer@ssd.comm.mot.com
-
- "And of course, I'm a genius, so people are naturally drawn to my fiery
- intellect. Their admiration overwhelms their envy!" - Calvin
-
-
- ##
-
- Subject: ---MERRY X-MAS AND A HAPPY NEW YEAR!!!---
- Date: Wed, 29 Dec 93 09:05:30 +0100
- From: "- Carsten Berggreen - Denmark -" <x34@aarhues.dk>
-
- (I wrote this on the 16th december, but the mailer failed the address...)
-
- Hi and hello to everybody who spend the time/money to read this letter!!!
-
- I'm just sooooooo happy, my holiday has just begun (15/12/93 ->> 07/01/94) !!!!
- Now, is THAT a holiday or ??? (I just love this computer-education!!!)
-
- Well, if you're looking for any imagine related stuff here, then here it is...
- "Does anyone have a "Santa Claus" imagine object that I could have a copy of??"
- (or DO I have to make one myself???? ?(<-- the last one is the MOST important!)
- BTW: I'm ALSO looking for a "sweet looking" snowman....(!?) and a lemming
- (you know with a carrot nose and ..... )
-
- Now a little question:
- What is this surposed to be: ----> *{3 <---- (a star, a bracket and a "3")
-
-
- Well, it's a LEMMING!!!!!!!!! He IS a kind of cute, isn't he???
-
- Now I think it's time to end this happy letter, so:
-
- !
- ! ! !
- ! ** ** ******* ****** ****** ** ** !
- *** *** ** ! ** ** ** ! ** ** !** !
- ! ******* ***** ****** ****** ** ** !
- ! ** * ** ** ! ** ! ** ** ** ***
- ** ** ******* ** ** ** ** *** ! !
- ! ! ! !
- ! ** ** ! ** ** ***** ****** !
- ! ! ! ** ** *** *** ** ** ** !
- ***** ***** ******* ******* ***** !
- ! ! ** ** ! ** * ** ** ** ! **
- ** **! ** ** ** ** ****** ! !
-
- A N D A V E R Y H A P P Y N E W Y E A R ! ! !
-
- --- > From ALL of ME (???)
-
- --- > To ALL of YOU (Imagineers!!!!!!!!!)
-
- Signed
- ---------------------------------------------------------------------
- - Address: Carsten Berggreen E-mail: x34@dec5102.aarhues.dk -
- - Hirsevaenget 16A -
- - 8464 Galten "It isn't the equipment alone, it -
- - Denmark is also what YOU can do with it!" -
- ---------------------------------------------------------------------
- - A true fan of Amiga, Coca-Cola, Imagine and good looking females! -
- ---------------------------------------------------------------------
-
-
-
- ##
-
- Subject: More Grow F/X problems
- Date: Thu, 30 Dec 1993 03:20:33 +1100 (EST)
- From: Nikola Vukovljak <nvukovlj@ucc.su.OZ.AU>
-
- Ok, so right now the Grow F/X doesn't seem to work on Imagine 2.9. But,
- how about all the problems in 2.0 ? I was already aware that the scaling
- function doesn't work, but now I've found out that the object being
- extruded doesn't pass on the color attributes to the extruded bit. All I
- seem to get is a first and last segment in target color and black inbetween!
- I've tried everything with this except for making it a light!
-
- Can anyone help ? If you can tell e the solution!
-
- Nik.
- nvukovlj@extro.ucc.su.oz.au
-
-
-
- ##
-
- Subject: Re: More Grow F/X problems
- Date: Wed, 29 Dec 93 11:37:49 PST
- From: jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup)
-
- > extruded doesn't pass on the color attributes to the extruded bit. All I
- > seem to get is a first and last segment in target color and black inbetween!
-
- Hmmm, I know I did a succesful Grow effect awhile ago in 2.0. It was
- simple, like one flat poly extruding, but it did maintain the right
- color throughout. I'll try to dig that project out and see if there
- was any trick to it.
-
- --
- Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer
-
-
- ##
-
- Subject: Re: Humanoid
- Date: Wed, 29 Dec 1993 12:06:25 -0600 (CST)
- From: Peter Garza <pmgarza@ccwf.cc.utexas.edu>
-
- > I am using the Humanoid models with IM 2.9 to create an animation
- > where the humanoid gets of the floor like the cute stuff in
- > Terminator II. Does someone has a good idea on how to place a
- > checkered texture such that it looks right (Texture covers body
- > and ground, as if the floor lies over the body).
- > Any hints would be appreciated.
-
- What about grouping the human to the ground and have the ground tile
- texture applied to the child. I don't have 2.9, but if it has texture
- tacking, squash the human out, make this the base for the texture, then
- have it morph to human. Hope this helps.
-
- >
- > Anybody out there using CLARISSA ? It uses the SSA Super Smooth
- > Animation format, its incredible.
-
- What is SSA? What is CLARISSA for that matter :) ?
-
- >
- > Regards,
- > R.L.
- >
-
- Peter Garza
- pmgarza@ccwf.cc.utexas.edu
-
-
- ##
-
- Subject: Re: Humanoid
- Date: Wed, 29 Dec 93 12:51:26 CST
- From: setzer@comm.mot.com (Thomas Setzer)
-
- >
- > I am using the Humanoid models with IM 2.9 to create an animation
- > where the humanoid gets of the floor like the cute stuff in
- > Terminator II. Does someone has a good idea on how to place a
- > checkered texture such that it looks right (Texture covers body
- > and ground, as if the floor lies over the body).
- > Any hints would be appreciated.
- >
- My guess would be to align the texture objects of both objects to each other.
- Imagine uses the hit coords in relation to the texture axis to determine what
- color to show. So I would: 1) align the texture axis with the object axis on
- both objects 2) in the stage, align both object axis on top of each other, X
- on X, Y on Y, and Z on Z. I think this will work, although I haven't tried
- it.
-
-
- Tom Setzer
- setzer@ssd.comm.mot.com
-
- "And of course, I'm a genius, so people are naturally drawn to my fiery
- intellect. Their admiration overwhelms their envy!" - Calvin
-
-
- ##
-
- Subject: Re: Humanoid
- Date: Wed, 29 Dec 93 20:14:18 GMT
- From: glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
-
- >>>>> "Tom" == Thomas Setzer <setzer@comm.mot.com> writes:
-
- >> I am using the Humanoid models with IM 2.9 to create an animation
- >> where the humanoid gets of the floor like the cute stuff in
- >> Terminator II. Does someone has a good idea on how to place a
- >> checkered texture such that it looks right (Texture covers body and
- >> ground, as if the floor lies over the body). Any hints would be
- >> appreciated.
- >>
- Tom> My guess would be to align the texture objects of both objects to
- Tom> each other. Imagine uses the hit coords in relation to the
- Tom> texture axis to determine what color to show. So I would: 1)
- Tom> align the texture axis with the object axis on both objects 2) in
- Tom> the stage, align both object axis on top of each other, X on X, Y
- Tom> on Y, and Z on Z. I think this will work, although I haven't
- Tom> tried it.
-
- Yes, this should be fine as long as your texture is a 2D
- texture, of course. In other words, if it ignores the Z (or third)
- component (height) of your object. A 3D checks would obviously not
- work for this.
-
- Also, this does not "smooth" between the object and the floor,
- unfortunately. To have the object "oooz" out of the floor you really
- would have to do some morphing.
-
- Along with Tom's suggestion, I think I would take the object
- and make a widened and flattened version of it. Then, I would
- probably make two or three intermediate versions of the object, each
- with an upward parabolic deflection of the middle section, with the
- sides gradually moving in toward "normal".
-
- Then I would have four objects, for example, ready to morph...
- The widened flattened one morphs to intermediate #1, morphing on to
- intermediate #2, then morphing to the original unmodified object. I
- would make the first three objects by writing a program and using
- T3DLIB.
-
- To make a convincing puddle of liquid which collects as in T2
- is much more difficult than my above description, but I think the
- above would make for an excellent start.
-
- -- Glenn
-
-
-
- ##
-
- Subject: Re: Using AGA
- Date: Wed, 29 Dec 93 14:53:41 CST
- From: kirchh@cc.umanitoba.ca
-
- LESK@CC.SNOW.EDU says:
- >
- > Hi all;
- > Well I have been using the aga option in imagine, the only time
- > I ran into a problem is when building the animation after the frames have
- > been rendered.
- > I have built about 10 anims now without a hitch
- >
- > 1) build your frames as ILBM AGA 24bit
- > 2) use rend24 to build the anim
-
- Have you managed to get Rend24 to build animations without a locked
- palette (and if so, which version of Rend24)? Whenever I tried to build a
- changing-palette anim back in ECS days, Rend24 produced a horrendous mess
- for every frame after the first, so I had to lock the palette (which, of
- course, looks awful if you need a lot of different colours at various
- times). It would be nice to be able to make proper AGA anims before March
- (my estimated release date for Imagine 2.99b ;)
-
- --
- Evan Kirchhoff, kirchh@ccu.umanitoba.ca
-
-
-
- ##
-
- Subject: Re: More on IFF to slides
- Date: 29 Dec 93 16:37:55 EST
- From: John Foust - Syndesis Corporation <76004.1763@compuserve.com>
-
- To: >internet: imagine@email.sp.paramax.com
-
- mbed@wimsey.com (Manjit Bedi) asks:
- > stuff in Corel Draw; I mention this because Corel Draw has a special
- > format for slides called something like "Skodal". Does anyone know
-
- SCODL is used by several PC programs like Harvard Graphics and Corel
- Draw. It's rare outside of those contexts. It's a structured file
- format, giving nice device-independent high-res slides, although I
- think it can do bitmaps, too. SPC and Corel plug it for several
- reasons. Suits demand slide output, and a certain slide-making
- service bureau gives them a mini-terminal program that automatically
- sends slide files to them.
-
-
-
-
- ##
-
- Subject: Re: Just to clarify a point
- Date: 29 Dec 93 16:43:52 EST
- From: John Foust - Syndesis Corporation <76004.1763@compuserve.com>
-
- To: >internet: imagine@email.sp.paramax.com
-
- Steve Koren <koren@hpfcogv.fc.hp.com> writes:
- > features. It has no ARexx (its single biggest failing I think).
- > No clipboard. No support of the display database unless you go through
- > screen promotion utilities. No support of datatypes (which is what
- > would enable Imagine to transparently read any graphics format, and
- > have new ones installed without modifying the Imagine code). No
- > standard file requester. No iconification of its screen. Uses its
- > hardcoded font instead of your system font. No direct
- > drag-and-drop. Etc.
-
- Put yourself in Impulse's shoes for a moment, or in the shoes of any
- Amiga developer for that matter. What percentage of their users will
- *use* the ARexx interface? Will it be a feature that pushes more
- people to buy the next upgrade? And once it's in there, your tech
- support line is soon asked to help debug ARexx programs.
-
- (To balance this, we did expend a lot of effort to add an ARexx
- interface to all of InterChange Plus. We found it useful for the
- batch-conversions for the Syndesis 3D-ROM, but I continue to doubt
- that many users will ever explore it, and from that perspective, I
- wonder whether it was worth the effort.)
-
- As for support of relatively new display methods, icons and
- drag-and-drop, it's tough to keep this market happy. There's a large
- base of people still running 1.3, believe it or not. And then
- there's the inane mixture of post-1.3 machines out there. I've lost
- my ability to map the Kickstart and Workbench versions to user-level
- 2.0 / 2.1 / 3.0 / 3.1 and all the in-between releases that people
- managed to install. Making an executable that supports everything
- means lots of extra effort and lots of dual code. In an age when the
- janitor to answers CBM's phone, you can bet that developers are not
- keen on supporting slimly documented OS features.
-
- As for the clipboard, CBM didn't supply many examples for it many
- years ago, and few developers ever adopted it. Why? I dunno. I've
- heard a zillion stupid arguments against it, often ending in "just
- because the Mac does it that way, doesn't mean it's right."
-
- As for datatypes, again, it's relatively new. Personally, I don't
- think it would've taken off unless CBM wrotes the datatype libraries
- for a dozen or so popular formats. If they do it for image formats,
- they're competing against the likes of ASDG. If they did it for 3D
- formats, they'd compete against Syndesis. Needless to say, this sort
- of effort doesn't cultivate good developer relations. If CBM doesn't
- do it, then you've got the "free rider" problem where any developer
- who simply adds hooks for datatypes can take advantage of the efforts
- of other developers who do provide datatype libraries.
-
- "Steve J. Lombardi" <stlombo@eos.acm.rpi.edu> writes:
- > AGREED! Imagine does not take advantage of the Amigas killer OS at all.
- ...
- > silver/turbo/imagine has kicked ass. Impulse has fallen behind in
- > features and shows no sign of supporting the OS.
- ...
- > play libraries. IS this outrageous?? Am I missing something? It seems
- > like almost no extra work to support each platform. Isn't this why we
-
- Everyone would like completely portable code, but reality intervenes.
- On one hand, you beg for 100% utilization of every Amiga-specific OS
- feature, and then you want them on the other platform, too. In my
- eyes, Impulse's disregard for popular MSDOS memory managers is a far
- more serious problem than their choice of file requester.
-
-
-
- ##
-
- Subject: Re: Humanoid
- Date: Wed, 29 Dec 93 17:11:42 CST
- From: setzer@comm.mot.com (Thomas Setzer)
-
- >
- > >> I am using the Humanoid models with IM 2.9 to create an animation
- > >> where the humanoid gets of the floor like the cute stuff in
- > >> Terminator II. Does someone has a good idea on how to place a
- > >> checkered texture such that it looks right (Texture covers body and
- > >> ground, as if the floor lies over the body). Any hints would be
- > >> appreciated.
- > >>
- > Tom> My guess would be to align the texture objects of both objects to
- > Tom> each other. Imagine uses the hit coords in relation to the
- > Tom> texture axis to determine what color to show. So I would: 1)
- > Tom> align the texture axis with the object axis on both objects 2) in
- > Tom> the stage, align both object axis on top of each other, X on X, Y
- > Tom> on Y, and Z on Z. I think this will work, although I haven't
- > Tom> tried it.
- >
- > Yes, this should be fine as long as your texture is a 2D
- > texture, of course. In other words, if it ignores the Z (or third)
- > component (height) of your object. A 3D checks would obviously not
- > work for this.
- >
- Ah, but with 2.9 and states, you can "tack" your textures onto your object,
- and they *SHOULD* deform properly right along with your object. Right?
- 3d textures or not.
-
- > Also, this does not "smooth" between the object and the floor,
- > unfortunately. To have the object "oooz" out of the floor you really
- > would have to do some morphing.
- >
- couldn't you use one of the deformations, say "squish"(is this one in there?)
- to make your flattened object and just have two states, flat and human?
- Ofcourse, as Glenn said, this isn't gonna look like liquid, more like
- a short fat human growing into a taller one. I'd say a few more states
- would be needed. Maybe one squished and tapered guy, one middle sized
- guy and one guy.(Geez, talk about rambling)
-
- As you may have guessed, I haven't upgraded yet. I'm waiting for Apex to
- release for Real 3d(OOPS, no flames please:), and then I am gonna check
- out Real. Glenn? any dates? Wanna pull an Impulse and promise us yesterday?
- :) (Sorry, have to work in one of those per day:)
-
-
- Tom Setzer
- setzer@ssd.comm.mot.com
-
- "And of course, I'm a genius, so people are naturally drawn to my fiery
- intellect. Their admiration overwhelms their envy!" - Calvin
-
-
- ##
-
- Subject: Re: Just to clarify a point
- Date: Wed, 29 Dec 93 16:09:34 PST
- From: jwalkup@sfsuvax1.sfsu.edu (Jeff Walkup)
-
- Well, my opinion is that ARexx is too-often used as a kludge for doing
- operations that should be BUILT-IN to the programs.
-
- Professional Page is the most guilty of this. Sh*t, I need an ARexx
- script to align two boxes? Why? That, and most of those cheesy
- "Genies" should be built-in operations - as in "click this button".
-
- Same goes for ADPro/FRED, and even ImageFX to a lesser extent.
-
- Now, a good use of ARexx? = Showmaker controlling the Toaster over the
- serial port. Or even AmiLink controlling the Toaster. Still, if NewTek
- would just make their own editing/sequencing s/w for the Toaster, none
- of that would be needed... but ARexx-something is better than nothing, I
- guess.
-
- Sorry this aint got much todo with Imagine... except to say that I'd
- rather have Impulse build functions into the program than rely on an
- ARexx port and 3rd party scripts. Just what kind of operations could
- ARexx do that you'd like to see anyway? Are they things that couldn't
- be done internally by Imagine alone?
-
- --
- Jeff Walkup - jwalkup@sfsuvax1.sfsu.edu - Digital Animator / Videographer
-
-
- ##
-
- Subject: Re: Humanoid
- Date: Thu, 30 Dec 93 00:15:13 GMT
- From: glewis@pcocd2.intel.com (Glenn M. Lewis - ICD ~)
-
- >>>>> "Tom" == Thomas Setzer <setzer@comm.mot.com> writes:
-
- Tom> Ah, but with 2.9 and states, you can "tack" your textures onto
- Tom> your object, and they *SHOULD* deform properly right along with
- Tom> your object. Right? 3d textures or not.
-
- Ooops, right. :-)
-
- Tom> As you may have guessed, I haven't upgraded yet. I'm waiting for
- Tom> Apex to release for Real 3d(OOPS, no flames please:), and then I
- Tom> am gonna check out Real. Glenn? any dates? Wanna pull an
- Tom> Impulse and promise us yesterday? :) (Sorry, have to work in one
- Tom> of those per day:)
-
- Sorry, I've vowed to myself to try never to pull an impulse.
- (Ouch! :-)
- Anyway, Charles Congdon is working on this and it shall be
- tremendous... nothing remotely like the current Essence I&II... much
- more powerful. No dates yet. No other info yet either. Still in the
- development stages.
- -- Glenn
-
-
- ##
-
- Subject: R3D upgrading
- Date: Wed, 29 Dec 93 18:07:29 MST
- From: bscott@nyx10.cs.du.edu (Ben Scott)
-
- > I'm waiting for Apex to
- > release for Real 3d(OOPS, no flames please:), and then I am gonna check
- > out Real. Glenn? any dates?
-
- Don't bother waiting! Real3D, as we've said before, offers a goodly amount
- of what Essence For Imagine gives already. Essence for Real3D is said to be
- a whole new ballgame, but you'll need some time to come up to speed on it
- anyway so make the jump now. I deleted Imagine off my HD not long after
- I bought Real3D and I haven't missed it. The interface is incredible, the
- feature list is unmatched, the software is stable and supports all those
- useless little nonsense items like the Display Database, AREXX, the standard
- file requester, etc... I still have a soft spot for Imagine, but it's just
- (IMO) outclassed. Real3D will take some time to learn, but only because
- there's simply more of it - the manual is huge, about half tutorials, and
- there's online context-sensitive help too. It's just more USABLE, at least
- to me, than Imagine ever was.
-
- I'll stop here 'cause this isn't really the appropriate place for R3D
- evangelism; this is my last message to the IML anyhow as I'm unsubscribing.
- I'm still on the learning curve for R3D but things are going nicely, and anyone
- who's interested in help making the jump from Imagine can send me Email if
- they have questions.
-
- 'Bye all, it's been fun. Anyone wanna buy a used copy of Imagine? I'll
- throw in the Buddy System (which I never used), a set of Pro Textures,
- and if you really want, my copy of Understanding Imagine, though that'll
- probably double the value of the whole package, at least...
-
- . <<<<Infinite K>>>>
-
- --
- .---------------------------------------------------------------------------.
- | Ben Scott, video animation dilettante and consultant at The Raster Image. |
- | bscott@nyx.cs.du.edu, 24 hours a day!/\-----------------------------------|
- |---------------------------------------.\ Powered by the mighty Amiga 4000 |
- | "The penalty for murder is the same `-----------------------------------|
- | here as anywhere else." "Plea bargain and a suspended sentence?" - MST3k |
- `---------------------------------------------------------------------------'
-
-
- ##
-
- Subject: Re: Just to clarify a point
- Date: Wed, 29 Dec 1993 20:18 EDT
- From: SPICE@DRYCAS.CLUB.CC.CMU.EDU
-
- >John Foust states:
-
- >>Steve Koren <koren@hpfcogv.fc.hp.com> writes:
- >> features. It has no ARexx (its single biggest failing I think).
- >> No clipboard. No support of the display database unless you go through
- >> screen promotion utilities. No support of datatypes (which is what
- >> would enable Imagine to transparently read any graphics format, and
- >> have new ones installed without modifying the Imagine code). No
- >> standard file requester. No iconification of its screen. Uses its
- >> hardcoded font instead of your system font. No direct
- >> drag-and-drop. Etc.
-
- >Put yourself in Impulse's shoes for a moment, or in the shoes of any
- >Amiga developer for that matter. What percentage of their users will
- >*use* the ARexx interface? Will it be a feature that pushes more
- >people to buy the next upgrade? And once it's in there, your tech
- >support line is soon asked to help debug ARexx programs.
-
- >(To balance this, we did expend a lot of effort to add an ARexx
- >interface to all of InterChange Plus. We found it useful for the
- >batch-conversions for the Syndesis 3D-ROM, but I continue to doubt
- >that many users will ever explore it, and from that perspective, I
- >wonder whether it was worth the effort.)
-
-
- John, Arexx is used by many Amiga owners even those who have never
- programmed a line of Arexx. Many commercial applications come
- with Arexx programs to add features and functionality to the
- application. There are also many pd/freeware arexx programs available
- to do a wide variety of tasks. An Arexx port is becoming a must
- have in any modern Amiga application.
-
-
- >As for support of relatively new display methods, icons and
- >drag-and-drop, it's tough to keep this market happy. There's a large
- >base of people still running 1.3, believe it or not. And then
- >there's the inane mixture of post-1.3 machines out there. I've lost
- >my ability to map the Kickstart and Workbench versions to user-level
- >2.0 / 2.1 / 3.0 / 3.1 and all the in-between releases that people
- >managed to install. Making an executable that supports everything
- >means lots of extra effort and lots of dual code. In an age when the
- >janitor to answers CBM's phone, you can bet that developers are not
- >keen on supporting slimly documented OS features.
-
-
- John, why does Syndesis or anyone else have to support AmigaDos 1.3?
- Anyone who hasnt upgraded to at least AmigaDos 2.04 isnt likely to buy
- yours or anyone else's software. More and more Amiga programs
- are requiring AmigaDos 2.04 or above. SoftLogik with PageStream 3.0,
- Softwood with Final Writer, VRLI with VistaPro 3.0, etc all require
- tthe user to have at least AmigaDos 2.04. That should be the mininum
- baseline OS revision now. I'm tired of hearing amiga software companies
- complain that they have to support the A500 owners with 1 meg of memory
- a 8mhz 68000 and AmigaDos 1.3. Sometimes you have to leave the past behind
- to move to the future.
-
- As for the problem of having to maintain dual code in order to have
- all features of a program available for all OS revisions, again I
- ask why? What's wrong with taking advantage of new OS features
- if they are available on the machine the application is running
- on and not making them available on machines which are not running
- a newer OS? You cant use ProPage Genies on machines without Arexx
- which requires AmigaDos 2.04 or above or buying it from Bill
- Hawes. I just got my Final Writer upgrade from Final Copy and
- there are a whole bunch of features that arent available unless
- you are running AmigaDos 2.1 or better.
-
- If you and other Amiga software developers keep coddling the AmigaDos
- 1.3 users by bending over backward to support AmigaDos 1.3 they will
- never upgrade their machines. If CBM comes out with a 10ghz Alpha based
- Amiga with 1 gigabyte of memory in 2005 and a 10 terabyte hard disk
- will you and other Amiga developers still be claiming that "gee,
- we cant afford to add any new features because the 1 floppy, 1 megabyte
- 8mhz A500 owners cant use it."
-
-
-
- Scott Corley
-
- spice@drycas.club.cc.cmu.edu
-
-
-
- ##
-
- Subject: Re: 2.9 Screen Sizes
- Date: Wed, 29 Dec 1993 17:35:36 -0800
- From: dedwards@scs.unr.edu (Daniel T. Edwards)
-
-
- If you have any problems with this modification:
- 1) Don't Blame me for your Guru.
- 2) Send me E-mail with your config (a2000,040,Retina,etc..)
- I'm curoius to see what causes Imagine to fail
- with this modification.
-
-
-
- Ok, here's how it works...
-
- Get a filezapper type program. (NewZap DPU FileZap Hex etc...)
-
- Look up your version of Imagine on the chart below.
- (If your version is not listed, Email me and I'll see if I can
- make one for it.)
-
- Edit the executeable at the bytes indicated in the chart. The block #s and
- byte #s are shown in decimal. The hex numbers in parenthesis are the hex
- versions of the block numbers. The bytes to modify are, of course, in hex.
- Replace the resolution you find there with the resolution you want. Then
- save the new file. (I don't have to remind you to keep a backup of Imagine
- on hand!)
-
- Notice that Imagine automaticly doubles the vertical resolution for use in
- interlace mode. So, if you want vertical resolution of 462 then you must
- tell it to give you 231. (231 = 00E7 in hex)
-
- Imagine Version # Horizontal Vertical
-
- FP 1.1 Block 393 ($189) Block 83 ($053)
- Bytes 220 & 221 Bytes 162 & 163
- From 02 80 From 00 C8
- (Example: To 02 BC = 700 in dec)(To 00 E7 = 231 dec)
-
- FP 2.0 Block 497 ($1F1) Block 95 ($05F)
- Bytes 328 & 329 Bytes 250 & 251
- From 02 80 From 00 C8
-
- INT PAL 2.0 Block 500 ($1F4) Block 94 ($05E)
- Bytes 124 & 125 Bytes 42 & 43
- From 02 80 From 01 00
-
- FP PAL 2.0 Block 497 ($1F1) Block 95 ($05F)
- Bytes 388 & 389 Bytes 244 & 245
- From 02 80 From 01 0
-
- INT 2.9 Block 1561 ($619) Block 119 ($077)
- Bytes 486 & 487 Bytes 480 & 481
- From 02 80 From 00 C8
-
- FP 2.9 Block 1529 ($5F9) Block 95 ($05F)
- Bytes 82 & 83 Bytes 168 & 169
- From 02 80 From 00 C8
-
- FP PAL 2.9 Block 1529 ($5F9) Block 95 ($05F)
- Bytes 146 & 147 Bytes 162 & 163
- From 02 80 From 01 00
-
- Impulse told me, in the past, that Imagine is made to run ONLY on a
- 640 x 400 screen. I was told that if I changed it, I would do so at my own
- peril. I pass this information on to you.
-
- One Final Note: Imagine PC users have a whole different program than Amiga
- users. This modification will not work on the PC version. I would guess
- that a simmilar modification for the PC version would be more complicated,
- given that VGA modes are more complicated than Amiga modes. I would be very
- interested to see someone try though. Imagine Imagineering on a 486DX2/66
- with a 1024 x 768 editor screen. Now imagine Impulse telling you it will
- never happen.
-
- Thanks to Juha Kallioinen of Finland for the PAL numbers.
-
- ____________________________________________________________
- / \
- | Amiga 2000 James R. Walker |
- | 2MB Chip dedwards@unssun.scs.unr.edu |
- | 18MB Fast ______________________________________________|
- | 130 MB Hard / |
- | 68040 33Mhz |Heinlein,Rand,Clarke,Adams,Asimov,Niven,Worley|
- \____________________________________________________________/
-
-
- ##
-
- Subject: Re: Just to clarify a point
- Date: Thu, 30 Dec 93 00:41:44 -0700
- From: Steve Koren <koren@hpfcogv.fc.hp.com>
-
- > Sorry this aint got much todo with Imagine... except to say that I'd
- > rather have Impulse build functions into the program than rely on an
- > ARexx port and 3rd party scripts. Just what kind of operations could
- > ARexx do that you'd like to see anyway? Are they things that couldn't
- > be done internally by Imagine alone?
-
- Good point. But I'm gonna disagree.
-
- I think ARexx has several whopping huge advantages over built-in
- functions, especially Imagine-style ones. The first is that I can now
- control Imagine internal operations from another program. I do this a
- lot now, with the tools that support it such as ImageFX. I have hooked
- ImageFX and gnu emacs into all kinds of things.
-
- Second, I get extensibility of the product beyond its own environment.
- Not only can I write my own operations and "primitive functions", I can
- call the internals of one application from another.
-
- I use this stuff a lot. I want to see more of it.
-
- ARexx isn't a great language, but it *is* a standard way of doing
- interprocess communication and control. Also, having all your
- applications have a *common* scripting language is something of an
- advantage also.
-
- I do realize that a lot of people probably never use it though. But it
- does provide a degree of power that you just can't get otherwise. How
- else could I, for example, sit in a shell window, CD to a directory, and
- type a shell command to have Imagine load an object from there? (I do
- that a *lot* with ImageFX, and I desperately want it in Imagine). Or,
- click a button in Imagine and have it load the brushmap from the current
- object into a running ImageFX? Or have Imagine automatically re-do the
- quickrender as soon as I save the current brush from ImageFX or DPaint?
- If Imagine had an ARexx port, I could do bazillions of little things
- like that to make my environment more productive, along with several big
- things such as writing my own beveling operators or what have you.
- Sure, you could go off and invent a non-arexx way to do this stuff, but
- why bother? We've already got a standard mechanism for it. Its just
- that Impulse hasn't seen fit to support it yet.
-
- I do agree not everyone wants or needs it. But not everyone wants, say,
- reflection maps, or a twist+extrude operator, either. Due to the nature
- of what you get with ARexx, I place it on a higher level than any
- individual other feature that doesn't itself provide extensibility of
- the environment.
-
- - steve
-
-
- ##
-
- Subject: Re: Just to clarify a point
- Date: Thu, 30 Dec 1993 00:23:37 -0800 (PST)
- From: Steve Lopez <lopez@cyberspace.com>
-
- > John, why does Syndesis or anyone else have to support AmigaDos 1.3?
- > Anyone who hasnt upgraded to at least AmigaDos 2.04 isnt likely to buy
- > yours or anyone else's software. More and more Amiga programs
- > are requiring AmigaDos 2.04 or above. SoftLogik with PageStream 3.0,
- > Softwood with Final Writer, VRLI with VistaPro 3.0, etc all require
- > tthe user to have at least AmigaDos 2.04. That should be the mininum
- > baseline OS revision now. I'm tired of hearing amiga software companies
- > complain that they have to support the A500 owners with 1 meg of memory
- > a 8mhz 68000 and AmigaDos 1.3. Sometimes you have to leave the past behind
- > to move to the future.
-
- Agreement here...C'mon folks, It'd be a different story if it was a mac or
- something that cost a fortune to *legally* upgrade the roms...but
- considering that 2.0xx can be bought for under 30 bucks, and the features
- of the new roms alone are worth that, Heck I've seen it for as low as
- $21.95 american on special some places...get with the program people, if
- you cant afford 30 bucks for new roms, how are you gonna afford the
- average price of a couple hundred for a software package? Move outa the past!
-
- No, I'm sorry, we dont support '040 code, it wont run on the C64!
-
- My 8 1/2 cents.
-
- Steve.
-
-
-
-
-
- ##
-
- Subject: More Grow F/X problems
- Date: Thu, 30 Dec 93 08:21:39 -0700
- From: Steve Koren <koren@hpfcogv.fc.hp.com>
-
- > Ok, so right now the Grow F/X doesn't seem to work on Imagine 2.9. But,
- > how about all the problems in 2.0 ? I was already aware that the scaling
-
- Sorry, I can't help with this, but I have a related question. Is there
- something I'm not understand about the "Tumble" effect in 2.0? I can
- use "Rotate2.0" with great results. But if I just replace it with
- tumble but keep everything else the same, no movement takes place. (The
- other F/X seem to work also - I just can't get tumble to do anything).
-
- Am I missing something?
-
- - steve
-
-
- ##
-
- Subject: Re: More Grow F/X problems
- Date: Thu, 30 Dec 1993 12:19:38 -0600 (CST)
- From: Cyrus J Kalbrener <kalb0003@gold.tc.umn.edu>
-
- On Thu, 30 Dec 1993, Steve Koren wrote:
-
- >
- > > Ok, so right now the Grow F/X doesn't seem to work on Imagine 2.9. But,
- > > how about all the problems in 2.0 ? I was already aware that the scaling
- >
- > Sorry, I can't help with this, but I have a related question. Is there
- > something I'm not understand about the "Tumble" effect in 2.0? I can
- > use "Rotate2.0" with great results. But if I just replace it with
- > tumble but keep everything else the same, no movement takes place. (The
- > other F/X seem to work also - I just can't get tumble to do anything).
- >
- > Am I missing something?
- >
- > - steve
-
- Lots of people have trouble with this. The answer is simple.
-
- Ready?
-
- Take a lone axis and make it the parent of the objects, or group
- of objects that you want to tumble. That's it!
-
- Imagine needs a stable axis for controlling the object. If the
- parent axis was tumbling all over, you would not be able to control
- alignment or direction.
-
- It is briefly mentioned in the Imagine manual, and it was left out
- of Understanding Imagine 2.0 (a printing error, I'm sure ;^)
-
-
- Cyrus J. Kalbrener
-
- Digital_Cel
-
- "...To render, by any means necessary!..."
-
-
-
-
- ##
-
- Subject: Lensflares
- Date: Thu, 30 Dec 93 11:41:06 PST
- From: ua197@freenet.victoria.bc.ca (Christopher Stewart)
-
- AARRRGGGHHHH!!!! That damn LensFlare texture is worse than awful....
- It's a nice idea and would probably work well if it didn't operate with
- Imagine's buggered transparency. I've been trying to put a couple of
- subtle flares on a ship heading into a gas giant's aptmosphere. The first
- problem arrives when overlapping two disks (the duel engines are close
- together) and having the overlapping areas appear solid. So I split the
- disks (and lost the inner part of the flare, oh well...) and tried it
- again. It looks fine in the detail editor but dosen't show up in the
- stage..... What does appear completly blocks out the fog object that
- composes the planet's aptmosphere!!!!!! At least the jets from the
- engines look nice (fireball on a teardrop) as does the entry into the
- aptmosphere (fireball on a morphing hemisphere ==> elongated teardrop),
- complete with crackling fractelly stuff....
-
- I give up on the Lens Flares. I've wasted 4 days on it.... Let me
- know if you have more luck or figure a work-around.
-
- Christopher
-
- ps. Has anyone had sucess with the particle fx. I couldn't figure a way to
- affix an emission to the tail of a rocket. I wanted a bubble-drive ;-)..
-
-
-
-
- --
- ....and if there be some harder, better way ua197@freenet.victoria.bc.ca
- to salvation than to follow that which we cs833@cleveland.freenet.edu
- believe to be good, then are we all damned.
- Lord Dunsany, "Dom Rodriguez" (1922). Join the Animation Sig!
-
-
- ##
-
- Subject: AREXX
- Date: Thu, 30 Dec 1993 18:59:00 -0700 (MST)
- From: LESK@CC.SNOW.EDU
-
- Hi all;
- I guess to just ad my 3/4 cents worth I consulted a users group
- and several amiga developers to find out more about arexx. I was overwhelmed
- by many facts and power delivered to the user but everyone "EVERYONE" I
- talked with agreed if it does not support arexx then DON'T buy it!
- and programs that do not support clipboards, the display database, data types,
- standard file requestors, etc. etc. etc. are considered at best beginning
- programming attempts. I was told that these were not difficult to handle
- even between multiple platforms. (surprising considering amount of video cards
- for pc's) Several of these developers do Mac, PC & AMIGA formats. I talked
- with people from arizona, Utah & California. It did not take long to find
- these results. Someone said the "writing is on the wall" in an earlier post
- and as I read the comments here it does seem true, Imagine has fallen
- behind by not integrating better with 3.0 ADOS. and they don't seem to
- be responding to the desires of their customers.
- I am evaluating imagine for a large company. I have found that
- the poor integration in relation the multitasking operations of the Amiga,
- as well as all the above mentioned problems forces me to be unable to
- recommend this product. I love the amiga for its O.S. to not make proper
- use of it is just not acceptable. I am still open to see what 3.0 holds
- but I am not holding my breath.
-
- I mean no offense to anyone in my comments, and am willing to
- apologize to anyone who feels offended. I have been optomistic about
- imagine but have to be realistic.
-
- Lesk
-
-
- ##
-
- Subject: Re: Lensflares
- Date: Fri, 31 Dec 93 20:41:12 PST
- From: ua197@freenet.victoria.bc.ca (Christopher Stewart)
-
- >
- >Hey Christopher,
- > As much as I love Imagine, I have to admit, LensFlare is
- >strictly tinkerbell. I've tried and tried to get it to look less
- >cartooney, and have given up. It's junk.
-
- I managed to get it looking alright in stills. You have to make sure
- a light source (spot) is directed at the face of the disk. It work so-so
- but it's the best I've got ;-).
-
-
- > I figured great, more mac junk--but no way. The
- >lensflare option is delicious! And very easy to use, with
- >multiple diminishing flares and little realistic diffraction
- >rainbows. I wouldn't cross the street for a MAC, but the
- >lensflare in PhotoShop puts Imagine's attempt in the toilet.
-
- Imagine's lighting is supposed to get an upgrade in the full release
- of 3.0, let's hope. I tried to use Imagemaster RT 1.01 to add lens flares
- to a sequence (after all, it IS a nice effect..) but it seems that IMRT
- has a few more problems than even Imagine does <sigh>.
-
- If Impulse is listening....... Take your time, get it right.
-
-
-
- --
- ....and if there be some harder, better way ua197@freenet.victoria.bc.ca
- to salvation than to follow that which we cs833@cleveland.freenet.edu
- believe to be good, then are we all damned. christs@island.amtsgi.bc.ca
- Lord Dunsany, "Dom Rodriguez" (1922). Join the Animation Sig!
-
-
- ##
-
- Subject: Re: Ping ->)|
- Date: Mon, 3 Jan 1994 07:21:59 -0800 (PST)
- From: Doug Kelly <dakelly@CLASS.ORG>
-
- No, you're not pathologically lonely. I suspect the dearth of postings to
- the list to be the result of the holiday aftermath, new deadlines for
- working folks, and holidays/down systems for the educationally connected.
-
- I've also noticed a growing number of persons abandoning Imagine. Do you
- think this is just a vocal minority, or is this software really about to
- bite the dust? I personally am not about to mail my check to Impulse
- until 3.0 is CONFIRMED to be in the hands of those who paid in advance.
- The bug reports on 2.9 seem to vindicate this decision.
-
- I'd love to keep using Imagine. It's got lots of nice features, and the
- bang-for-the-buck from 2.0 is still one of the best deals in the Amiga/PC
- market. But it's darn near standing still compared to the competition,
- and Impulse doesn't seem to have the right attitude to put Imagine out on
- the leading edge again. If Mike & Co. don't shape up, all but the fanatic
- Imagine users will speedily head for greener pastures.
-
- Anybody out there actually USING Imagine to generate income? How about a
- few encouraging words for those still struggling to learn the d**n thing?
- ------------------------------------------------------------------------------
- Doug Kelly Information Specialist First Consulting Group
- dakelly@class.org (310)595-5291x125 P.O.Box 5161, Los Alamitos,CA 90721-5161
-
- "The difference between genius and stupidity: genius has its limits."
- ------------------------------------------------------------------------------
-
-
-
-
-
-
- ##
-
- Subject: Re: Ping ->)| (fwd)
- Date: Mon, 3 Jan 1994 12:30:42 -0500
- From: "rob (r.d.) hounsell" <hounsell@bnr.ca>
-
- Doug,
-
- > I've also noticed a growing number of persons abandoning Imagine. Do you
- > think this is just a vocal minority, or is this software really about to
- > bite the dust? I personally am not about to mail my check to Impulse
- > until 3.0 is CONFIRMED to be in the hands of those who paid in advance.
- > The bug reports on 2.9 seem to vindicate this decision.
-
- I can't speak for Imagine users who are using it for professional
- money-making projects, but from the hobbyist point of view, I'm sticking with
- Imagine. I made the choice to buy it some time ago, and I can't afford to plop
- down money for the latest piece of SW to leapfrog it. Perhaps a number of years
- down the road I may change my tune, but for the forseeable future (unless I win
- a lottery) it's Imagine for me.
-
- Once 3.0 is confirmed, I expect to upgrade. I don't really *need* it, though.
-
- I can understand that if CG was putting bread on my table, I probably couldn't
- afford NOT to use the latest SW (learning curves and project re-planning aside).
- But since I'm not in that boat, I'm not switching.
-
- Not sure what this does to your abandoning / staying stats. 8-)
-
- Rob
- --
- +-----------------------------------------------------------------------------+
- | Rob Hounsell BNR WAN: HOUNSELL@NMERH53 |
- | Team Leader: UNIX INTERNET: HOUNSELL@BNR.CA |
- | System Performance: PHONE: (613) 765-2904 |
- | Paradigm Club Design Team. Dept. PS27 ESN: 395-2904 |
- | Northern Telecom Public Switching |
- +-----------------------------------------------------------------------------+
-
-
- ##
-
- Date: Tue, 4 Jan 1994 11:47:14 +1100
- From: imagine-relay@email.sp.paramax.com
-
- > I've also noticed a growing number of persons abandoning Imagine. Do you
- > think this is just a vocal minority, or is this software really about to
- > bite the dust? I personally am not about to mail my check to Impulse
- > until 3.0 is CONFIRMED to be in the hands of those who paid in advance.
- > The bug reports on 2.9 seem to vindicate this decision.
-
- As for myself, I have made the decision to move to another product - in
- this case Real3D, when I can afford to do so. It's a relatively easy
- decision after weighting RealSoft's commitment to the market vs. Impulse's.
- For me software is a long-term investment. Unfortunately I don't see
- Imagine evolving towards what I want or Impulse responding to it's
- customers in a appropriate manner. The clincher for me was hearing that
- old/reported/obvious 2.0 bugs are still in 2.9! I seriously doubt that
- Impulse is going to fix these for 3.0. And I question Impulses commitment
- to address the 'new' problems in 2.9 already reported here on the IML.
-
- I asked a number of past Imagine users to rate how easy it was to migrate
- to R3D. I'd be happy to send the responses I received about migrating if
- you mail me personally. If you want to flame me for 'dissenting' please do
- so via personal mail NOT to the list. Thanks.
-
- -Scott
- scott.pack@aldus.com
-
-
-
- ##
-
- Subject: Soap attribute
- Date: 04 Jan 94 13:59:42 GMT
- From: izi@scala.ping.dk (Soren Wind)
-
- Finally, i succeed, in making a perfect soap bounle or how do you call those
- boubles, made with ie. soap and water ? :D
-
- I Hope UUencode postings is ok, i'm not sure coz. this is my first posting
- to the IML....
-
- If anyone want me to type the specs of the attribute, just write me a note.
-
- It is about time..
-
- begin 644 SOAPBOUB.LHA
- M(54M;&@U+=D```"T`0``$V\D'```"U-/05`N0D]50DQ%52@`LUIVVC3D?UHF_
- M$X86E:!HRE&5VMZEY*WN.[L'&AH;:$F@[3='TQ&,Q&.O@$QF2P[!8-_O%7.,T
- M&-+P:F&U,M9U,R@1:G333*[LG80]$R&REOXJ/E0`.MJZ$,1AD'.-H.LM7A&`H
- MM34D/`.D.]+2UVB(?<_3M3X(A]\GOE:SL<0>HK,!*JED&WCNWL1/3`9C&<P]N
- M4![=/NU<LD!V5\'/=C(>S^>_P_3\&//O?#GLN[_&[=EP_H^LKM\(^GRG7Q%'"
- <>YT/^8$N?B7F]?;RSY\P6Q<D$BN":'%Z@M1P`+_&&
- ``
- end
- size 253
-
- _: So/ren -IZI- Wind __ _____ _______ _:
- / \\ Imagine'er in IMPACT (__) /\/\___ \/\_____\ / / \\
- \ // Fidonet : 2:230/418.30 / \/ \/ \/ / \ ___/\/ \/ \ //
- _\/ Amiganet : 39:141/104.30 /____\ \__\ /__| \\___/\__\ _\/
- : Internet : izi@scala.ping.dk / \ |__\_____\ :
- | A2000c/68030/68882/9/345/33Mhz /_______\ |
-
- ... He walks as if balancing the family tree on his nose.-Via DDDGate @ 2:230/418.0 DDDGate 1.42 (30.09.93)
-
-
- ##
-